Page 16 of 17
Posted: 18 Oct 2006, 23:09
by Noruas
Ill be their on thursday, but i must ask what time?
Posted: 19 Oct 2006, 04:45
by PauloMorfeo
pintle wrote:... I LOVE com pushing, using his LOS to give teh crashers extra range over the enemy's, and repairing them along teh way. That is now suicide with crashers as they are.
...
Good!!! Get your comm the fuck off my base!
[KnoX]ElementalGizmo wrote:...I HOPE ALL OF THE BETA TESTERS WILL BE ABLE TO HAVE A GRAND FINAL TESTING MATCH LATE ON THURSDAY TO FINALISE ANNY ISSUES...
haaaaa,
I will be sleeping at that time probably

Posted: 19 Oct 2006, 13:39
by [KnoX]ElementalGizmo
lmao
As for the time, well i dont know im just about to start work on it. FIRST OF ALL THE DAMN
LOADSCREENS!
Got a few
sfx from noruas!
Im not going to do anny more nerfing on the zips just yet, after the gold testing maybe.
DL gimp to get the icons 100% BEAUTIFULL!
But what do u all think of FOE's icons?? Apart from the size (easaly sorted btw) i mean do u all like the idea of a radar picking up info to that accuracy? Forget the year and the relative realisum, its game play after all we all wont.
Is it a gd idea to have so manny icons on the minimap? Or do u want it more simple like i suggest?

Posted: 19 Oct 2006, 13:50
by colorblind
Simple geometric icons are a better option than Foe's IMHO. You have to keep in mind that these icons can get very small on some maps (Foe posted an image of SmallDivide, which is only 8x8), and that they're also a lot smaller on the minimap. Icons like Foe's will probably become unintelligible.
My idea of good icons is:
1 for all buildings (e.g. a square)
1 for all mobile (land) units (e.g. a dot)
1 for all airborne unit (e.g. a triangle)
1 for all ships (e.g. a semi-circle)
and a couple non-generic icons for the commanders and the krogoth. You could also try to indicate lvl1/lvl2 by reverting the black and the white for lvl2, but I don't know if that'll turn out nice.
Posted: 19 Oct 2006, 14:42
by AF
Foes icons are too complex, and they're distorted by the fact that they're not all the same size for the same sized units...
Also those little letters in those boxes quickly become indecipherable..
Stick to simple geometric shapes
A circle for ground untis with perhaps a smaller square or thin rectangle for vll 1 and 2 for lvl 2
A mex icon
an resource icon (power/lightning symbols anyone?)
A factory symbol
A general building symbol
Air symbol
Sea symbol
And that should be it, all geometric shapes
Commanders symbol
lightning symbol, circle, square, plus, cross, half circle, triangle, mex looking symbol, commander.
The current symbols are better than foes imo, they're easier to see. Justa dd a way to differentiate factories energy and mexes from normal buildings....
Posted: 19 Oct 2006, 14:45
by NOiZE
colorblind wrote:Simple geometric icons are a better option than Foe's IMHO. You have to keep in mind that these icons can get very small on some maps (Foe posted an image of SmallDivide, which is only 8x8), and that they're also a lot smaller on the minimap. Icons like Foe's will probably become unintelligible.
My idea of good icons is:
1 for all buildings (e.g. a square)
1 for all mobile (land) units (e.g. a dot)
1 for all airborne unit (e.g. a triangle)
1 for all ships (e.g. a semi-circle)
and a couple non-generic icons for the commanders and the krogoth. You could also try to indicate lvl1/lvl2 by reverting the black and the white for lvl2, but I don't know if that'll turn out nice.
+1
Posted: 19 Oct 2006, 20:02
by [KnoX]ElementalGizmo
lol nice pic warc
Posted: 20 Oct 2006, 03:55
by Noruas
Sorry i wasnt here on thursday, somthing unexpected popped up...
Posted: 20 Oct 2006, 20:34
by [KnoX]ElementalGizmo
*******************[ARM ZIPPER]************
Changed Idle Auto Heal = 5
Changed Heal time = 60
Changed Weapon damage 34 TO 30 (-4)
Turn rate 866 WAS 1300
Health 700 WAS 750
*******************[CORE_FREAKER]***************
Changed IdleAutoHeal = 5
Changed Healtime = 60
Changed Weapon damage 42 TO 30 (-12)
Turn rate 740 WAS 1111
Health 745 WAS 870
Does this make mongy happy?
Also Mong seems to think that the crashers are now Laughable coz of there `overPWNED'ness`
Hopfully the FINAL testing should point this out to be true or fals. (But what does Mong suggest?)
The Morties proved to be most successful
And yes there is a new change log, yes the GOLD is out + no no one can have, well yet lol. The server it was uploaded to last night `timed out` So im gunna try to re--upload it to a different server asap. Expect a new change log to be uploaded anny time soon!
Posted: 21 Oct 2006, 00:25
by mongus
im not happy.
are you happy now?
Its too many, to start with.
I dont like many changes, but well that is fine, im not the one making changes, and ive already give a lot of (unwelcomed?) feedback.
what else have the rest of our fine players here have to say?
Im not the only one who has give his opinion in this thread already.
Also, altough i dont like some changes, so happened from v0.66 to v7PE, and no one died, and the result is way better looking than old xta.
Lets move on, i think i speak for everyone when i say, we want an official version to trash official bases soon.
Hail crasher fix!
Posted: 21 Oct 2006, 02:30
by FoeOfTheBee
If it means we get a release soon, you can give the commanders sombreros, put them on vespas, and make the d-gun shoot soap bubbles. Just get version 8 out, if it's not perfect we can fix it later.
Posted: 21 Oct 2006, 03:23
by pintle
seriously, remake FOTB edition exactly like you just said. I will give you beer.
If you nerf freaker like that make it cost same as zipper.
Sorry i aint been round for testing much this week, some family commitments getting in teh way.
Posted: 21 Oct 2006, 04:14
by Peet
Foe OfTheBee wrote:If it means we get a release soon, you can give the commanders sombreros, put them on vespas, and make the d-gun shoot soap bubbles.
I'm on it!
Posted: 21 Oct 2006, 13:03
by [KnoX]ElementalGizmo
Easy on the soap peet.
And i havent changed the cost of the fast-w, im happy with what i have done to the zippers. Im just consened on how much of a nerf i added to the crashers!
Im going to pass out the link to the beta testers now, i had a bad yesterday so things got a bit crappy. After some testing i hope to go public by monday. This could be earlyer depending on the amount of feedback i get and when.
All i notice on whats left is to sort out the sfx for the Panther and create a existing plain crash sfx without Noruas's sfx. (Testers may find a lightnight sfx when a bomber crashes into the ground when engins are out!)
Posted: 21 Oct 2006, 15:07
by BvDorp
yay!

Posted: 21 Oct 2006, 16:01
by [KnoX]ElementalGizmo
Well the test i just had with green giant n Paulada basicly showed i suck lmao.
I got pwned by manny zippers! This ment i got pinned in, and every time i tryed to expand i got smashed!
This could be just my crappy game plan, + im not going to change the hole fast-w just becoz i lost ok lol
However i did notice the time spent in waiting for the units to heal in the replay. The idle heal script i added proved to be most interesting + literally saved my hide! Conpairing this to V7 i guess i would of been toasted.
The crashers seemed fine to me and neither giant or Paul conplained (wich was nice)
Im hoping to spectate manny more games before monday before final desictions are made.
Posted: 23 Oct 2006, 01:04
by 1v0ry_k1ng
I think the nerfs look good though the core fast got nerfed like 2x as much, so Id expect a cost reduction to closer that of the zipper. I agree that crashers only need to be nerfed about 20% to remain effective but not as own.
XTA 7 has been a round a long time mong, so people are pretty sure about the problems. there is a number of them, but as long as all the changes are justified logically by the player base agreeing what needs changing about balance, it should be all good.
Posted: 24 Oct 2006, 13:44
by [KnoX]ElementalGizmo
Well its out now, check the #XTA channel for details!
Expect a tiny update this weekend for icons and more load screens and perhaps a ballance if you people want something changed!
!!!XTA FOREVER!!!
Posted: 27 Oct 2006, 12:58
by [KnoX]ElementalGizmo
It appears i got some wedding to go to on sat ;-(
So.........
The Update on fast-w maybe prosponned untill tusday, i will try my best to do what i can with myg.
Posted: 27 Oct 2006, 14:01
by MadRat
Instead of nerfing some units altogether, wouldn't it make more sense to funnel them a bonus against a few choice opponents to retain paper-scissors-rock?