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Posted: 18 Jun 2006, 00:16
by esteroth12
if tis option one, also make all shield block a new "EMP Bomb", which does 0 damage to units but utterly destroys shields... this allows the attacker (URC/NI) to eliminate the enemy easily, as they enemy normally has a good shield...
Posted: 18 Jun 2006, 00:33
by Min3mat
yeah that would be awesome
[/sarcasm]
Posted: 18 Jun 2006, 00:36
by esteroth12
ok, min3, why not? anything can be justified with cost... also, it only takes a couple of rocket units to take down air units...
Posted: 18 Jun 2006, 02:36
by Soulless1
esteroth12 wrote:option 1 if you give URC a light cannon mech...
As I currently see the energy weapons:
URC - Plasma&Fire
GD - Lasers&Ion
NI - Sonic&Lightning
so the shields would block enemy weapons... ie
URC - Lasers, Ion, Sonic, Lightning
GD - Plasma, Fire, Sonic, Lighning
NI - Plasma, Fire, Laser, Ion
but URC has no light cannon mech, and GD has both of their specialties
I agree this (shields blocking energy weapons, but those weapons do more damage) would be the most interesting way to go, though I reckon it would be best to just have each race with a shield that would block all 'energy' (ie laser, ion, sonic, lightning, plasma and flame) weapons (though of course it could still be battered down as usual) since a lot of the time races will end up fighting themselves in multiplayer.
But yes, this would require some kind of light/medium cannon mech for URC, which seems fair since they get it at level 3 anyways

Posted: 18 Jun 2006, 02:38
by esteroth12
actually, im pretty sure that there is a medium cannon mech, too... so fang only needs to add a light cannon mech and URC will be set
Posted: 18 Jun 2006, 03:56
by Pxtl
esteroth12 wrote:ok, min3, why not? anything can be justified with cost... also, it only takes a couple of rocket units to take down air units...
min3 has an automatic dislike for any "unit made specifically to counter another unit" and, despite the fact that he's an egomaniacal putz, I agree with him. Overcomplicated relationships of "unit X is made for unit Y" into some massive web of exceptions and tweaks is an annoying feature from StarCraft that has no place in a fast-paced mod.
Posted: 18 Jun 2006, 04:01
by esteroth12
how's it overcomplicated? its just a normal air unit with a special bomb
really, though... it gets shot down by normal AA... it's just effective against shields, not armor
Posted: 18 Jun 2006, 04:10
by Zoombie
An EMP bomber could also be used to show those clumped up GD tanks whats what! It also has the side effect of being a highly portibal air unit. It should also effect sheilds as A side note. Everyone love's the Ion cannon tanks, right? So this is just one of those. On a plane. In bomb form.
Posted: 18 Jun 2006, 06:48
by Malphas
Another quick question, Fang. On the loading screen that shows the functions of the T2 mexes, what does it mean by "NI extractors assist in base expansion"?
Posted: 18 Jun 2006, 06:49
by Zoombie
I think they have nanolathers on them.
Posted: 18 Jun 2006, 06:55
by Malphas
Zoombie wrote:I think they have nanolathers on them.
Yeah, that makes sense. Cool, so I guess they can build turrets and things?
Posted: 18 Jun 2006, 07:34
by Neddie
Or do they just aid?
Posted: 18 Jun 2006, 15:14
by Aun
Well, they haven't been made yet, so Fang is probably the only person who can answer that...
Posted: 18 Jun 2006, 18:14
by j5mello
that was the plan so we will see what happens
Posted: 20 Jun 2006, 05:27
by Fanger
I think I will add a lvl 2/lvl 3 covert factory for URC that will produce only cloaked units..
Also what would everyone else say if I reduced the cost of all factories overall and shuffled some of that cost into the time to produce units...
Posted: 20 Jun 2006, 05:40
by Journier
would make it even more fun for me to spam lvl 1 factories all over.
Posted: 20 Jun 2006, 05:54
by Zoombie
I like the idea. But I don't play the URC.
Posted: 20 Jun 2006, 07:54
by Forboding Angel
I don't care for the thought of units taking longer to build personally.
Posted: 20 Jun 2006, 10:39
by Neddie
Forboding Angel wrote:I don't care for the thought of units taking longer to build personally.
I agree, I'd rather take forever on a plant than forever on a unit.
Posted: 20 Jun 2006, 12:07
by knorke
Also what would everyone else say if I reduced the cost of all factories overall and shuffled some of that cost into the time to produce units...
I think that would be worth a try.
This way it would be usefull to build multiple factories of the same type, to produce fast enough.