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Re: smoth's junk.

Posted: 23 Feb 2013, 18:06
by smoth
I don't. Not what I am developing.

Re: smoth's junk.

Posted: 24 Feb 2013, 08:35
by SanadaUjiosan
Smoth, your stuff looks great, and I am ever envious of what you can do.

Makes me want to get better :-)

Re: smoth's junk.

Posted: 24 Feb 2013, 08:52
by smoth
SanadaUjiosan wrote:Makes me want to get better :-)
DO IT!

Re: smoth's junk.

Posted: 25 Feb 2013, 04:27
by SanadaUjiosan
I want to soon! But in the name of productivity, it has to be put off for now.

To keep this on-topic, are you animating these yet or just focusing on getting all of the models done? The poses you have them in for the screenshots lead me to believe they'll have awesome animation as well.

Re: smoth's junk.

Posted: 25 Feb 2013, 09:02
by smoth
SanadaUjiosan wrote:I want to soon! But in the name of productivity, it has to be put off for now.

To keep this on-topic, are you animating these yet or just focusing on getting all of the models done? The poses you have them in for the screenshots lead me to believe they'll have awesome animation as well.
I am animating but to the ends of getting all the script stuff worked out. I don't want to return to altering 100+ scripts every time I contemplate adding a feature to the units. I am not pleased yet with the animations there are various bugs etc but this is where it is tonight:

Image
animation video 2

Re: smoth's junk.

Posted: 25 Feb 2013, 14:32
by PicassoCT
its amazing how one guy going up and down the pipeline can churn out so much stuff in such quality.

Re: smoth's junk.

Posted: 26 Feb 2013, 09:09
by smoth
Image
(click image for larger)
hellcat, in the case more gun wasn't enough and you opt for BIGGER gun as well.

Re: smoth's junk.

Posted: 26 Feb 2013, 18:47
by SinbadEV
smoth wrote:Image
(click image for larger)
hellcat, in the case more gun wasn't enough and you opt for BIGGER gun as well.
Awesome... are they leaning forward to counteract recoil?

Re: smoth's junk.

Posted: 26 Feb 2013, 18:56
by smoth
SinbadEV wrote:Awesome... are they leaning forward to counteract recoil?
no because that is stupid and they are recoilless cannons.

that is right, gattling recoilless cannons. DEAL WITH IT

Re: smoth's junk.

Posted: 26 Feb 2013, 19:03
by SanadaUjiosan
The walking animations look pretty good, I like the small bob the unit has as it walks, that is important I think.

I enjoyed the "PICTURE MISSING" :-)

Re: smoth's junk.

Posted: 26 Feb 2013, 19:25
by FLOZi
smoth wrote:
SinbadEV wrote:Awesome... are they leaning forward to counteract recoil?
no because that is stupid and they are recoilless cannons.

that is right, gattling recoilless cannons. DEAL WITH IT
http://en.wikipedia.org/wiki/FV4401_Con ... ess_design

Cold war brits did it already. :P

Well sort of.

Re: smoth's junk.

Posted: 26 Feb 2013, 21:03
by azaremoth
Nice!

Re: smoth's junk.

Posted: 28 Feb 2013, 00:28
by smoth
FLOZi wrote:brits did it!
BWA HA HA SHUT UP SIMPSONS!

Re: smoth's junk.

Posted: 28 Feb 2013, 02:22
by Forboding Angel
smoth wrote:Image
(click image for larger)
hellcat, in the case more gun wasn't enough and you opt for BIGGER gun as well.
The guy who made that map is a total baller.

Re: smoth's junk.

Posted: 01 Mar 2013, 02:46
by bobthedinosaur
Post more videos please. That last one was motivating even if it was a rough draft animation test.

Re: smoth's junk.

Posted: 01 Mar 2013, 04:05
by smoth
Image
animation video 2


I DIDN'T TOUCH THE GIRL I SWEAR!

here you go bob.

Re: smoth's junk.

Posted: 01 Mar 2013, 06:48
by gajop
nice

are those random move animations early in the video bugs?
also would it be possible to leave those mechs as a colored, passable wreck for a couple of seconds after they die?

Re: smoth's junk.

Posted: 01 Mar 2013, 06:52
by smoth
gajop wrote:nice

are those random move animations early in the video bugs?
I think it's strange bug with aim in spring. When a unit goes to aim, it triggers start moving(even if the target is right in front). I need to test and prove that it isn't just my script.
gajop wrote:also would it be possible to leave those mechs as a colored, passable wreck for a couple of seconds after they die?
yes and it is something I will be looking into.

Re: smoth's junk.

Posted: 02 Mar 2013, 01:18
by SanadaUjiosan
smoth wrote:
gajop wrote:nice

are those random move animations early in the video bugs?
I think it's strange bug with aim in spring. When a unit goes to aim, it triggers start moving(even if the target is right in front). I need to test and prove that it isn't just my script.
I've noticed this with my units too Smoth.

Re: smoth's junk.

Posted: 02 Mar 2013, 02:05
by smoth
there are one of 2 ways to handle it, I am at this point beginning to look at the engine source.