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Re: BA model replacements
Posted: 18 Dec 2010, 20:25
by Mr. Bob
I'm not entirely sure what determines the difference between a mech and a tank lab... But, it fits the foot print of the t1 kbot lab so I think thats the way to go with this one. Don't worry, I will make the tank lab look far more beefy and industrial. (Assuming, thats what you mean.)
Re: BA model replacements
Posted: 18 Dec 2010, 20:52
by scifi
essencialy a mech lab means it must be higher and have loong welding arms, due to the diferent size and type of unit.
A ven lab probably is a lower building and it can be more horizontal, and have more detailed machine parts, since vens have tracks wheels canons heavy amunition e.t.c.. while mechs have lazors smal rockets e.t.c.
This in T1 stage ofc
maybe this will help

Re: BA model replacements
Posted: 18 Dec 2010, 23:32
by Wombat
nom, nom, nom, u guys slowed down
also i see no reason to change design of the labs, like, how would anyone know how they gonna look like in the future >> looks like cool kbot lab for me
Re: BA model replacements
Posted: 18 Dec 2010, 23:36
by Hobo Joe
Yeah, personally I'd vote to stick with the design of the labs, they're a more recognizable building and imo the current designs are pretty good. Just spiced up versions of them.
Re: BA model replacements
Posted: 19 Dec 2010, 00:02
by Beherith
I agree with wombat. The lab looks great; its unique and seems to have purpose. Dont get bogged down by running it all past everyone. You have more than proved that you are excellent at interpreting the TA style.
Re: BA model replacements
Posted: 19 Dec 2010, 00:04
by Mr. Bob
The old designs are just so....bad though. The only reason they chose those designs is because they allow for low poly models.
I agree with wombat. The lab looks great; its unique and seems to have purpose. Dont get bogged down by running it all past everyone. You have more than proved that you are excellent at interpreting the TA style.
Ah ok cool.
Re: BA model replacements
Posted: 19 Dec 2010, 01:14
by Wombat
small request if i may, less symmetry plox. i know it speeds up modeling but 350 models, all with square footprint gonna look boring.
Re: BA model replacements
Posted: 19 Dec 2010, 01:16
by smoth
Square foot print are best for pathing..
Re: BA model replacements
Posted: 19 Dec 2010, 01:23
by Wombat
maybe, but it was not my point
Re: BA model replacements
Posted: 19 Dec 2010, 10:43
by Mr. Bob
Here is the vehicle factory. Closed and open. Like the kbot factory, this one fits the respective footprint.

Re: BA model replacements
Posted: 19 Dec 2010, 11:00
by Beherith
Beautiful.
Re: BA model replacements
Posted: 19 Dec 2010, 17:46
by Super Mario
Question: Are you making any models for arm?
Re: BA model replacements
Posted: 19 Dec 2010, 19:26
by Mr. Bob
Yes. All 368.
Re: BA model replacements
Posted: 19 Dec 2010, 19:49
by Aether_0001
This is actually pretty epic - but when you finish animating something, can you post a clip on youtube of it? :D
EDIT: This post failed
Re: BA model replacements
Posted: 20 Dec 2010, 00:45
by MidKnight
Aether_0001 wrote:This is actually pretty epic - but when you finish animating something, can you post a clip on youtube of it? :D
Alright.
Take a deep breath.
Go back to page one of this thread.
Read the first post,
fully.
Revise your post.
Thank you!

Re: BA model replacements
Posted: 20 Dec 2010, 03:28
by Wombat
Mr. Bob wrote:Yes. All 368.
uh, btw, silly thoughts, dunno if u noticed that nuke, anti and tac nuke need rockets models ;P also i suggest u make simple, same, mines for both factions
Re: BA model replacements
Posted: 20 Dec 2010, 04:57
by Aether_0001
MidKnight wrote:
Alright.
Take a deep breath.
Go back to page one of this thread.
Read the first post,
fully.
Revise your post.
Thank you!

Edited, MidKnight.

Re: BA model replacements
Posted: 20 Dec 2010, 10:10
by Mr. Bob
K here is the T1 airplant.
Also, I'd just like to note that my original estimation of 4 days for all the factories was ridiculously off. Its probably going to be 1 day per factory. This also alters the schedule (obviously) on a larger scale, so for now lets assume that all the models, Arm and Core, are going to take around 3 to 4 months to finish. (As opposed to 2 to 3.)
Unfortunately, factories just take a much longer time to concept and model. Luckily though, units should go even faster than the towers did.

Re: BA model replacements
Posted: 20 Dec 2010, 20:43
by manolo_
i cant wait till you texture them

Re: BA model replacements
Posted: 20 Dec 2010, 20:52
by Aether_0001
Mr. Bob wrote:

I jizzed my pants.