Foreboding I dont have a vendetta against argh otherwise I would only have included screen shot number 1 rather than adding suggestions.
But there is logic in my madness:
Forboding Angel wrote:Let me explain things for those of you who completely missed the obvious. In particular, AF.
First of all you posted a 1024x768 screenshot, which fails. Using modern hardware, we can pretty much rely on 1280x1024. I myself play at either 1600x1200 or 2048x1536 depending on whether my eyes can handle a 75hz refresh rate at the highest res (75 and below I can actually see the refresh) or not. But regardless, lets stick with 1024x768 regardless of how idiotic it is.
Actually when PURE is installed the screen resolution is set at 1024x768 regardless of the desktops screen resolution. Thus it is the default, and most users use the default screen resolution.
The power of defaults is extraordinary!
What's more spring settings does not provide a combo box or list of alternative resolutions so most users cannot change the resolution because they have no idea what to put. We're not talking average spring user here, we're talking average internet surfer remember!
Coding Horror: The power of defaults
Engineering Windows 7: The Windows Feedback Program
From the Windows 7 team:
Help-o-matic is designed for FIRST or SECOND time users and helps with the immersion factor of the game. Much like the CA popups when you build shit. After your second or even your first game, they get turned off (duh, doesn't take a damn genius really).
I play pure at work in my lunch hour when Im not playing go, and it does not 'dissapear'. Whatsmore when I turned it off I found it was better with ti turned on so its a part of the GUI and best kept there unless you've played many many games.
Its veyr useful for when zoomed out and you don't even have to bother seeing what the little unit actually is because you see the big picture in helpomatic at the side you dotn even have to move your eyes to focus on it!
The widget menu to turn it off is somewhat voodoo magic to enw users anyway as they need to be told by existing community members about it and since they dont know it exists they dont ask how to show it.
Of course there's that googly eyes widget that tells you but this widget isn't in PURE.
Bottom menu. Spring doesn't allow for much to be done with the text on the left side. If you paid attention you would realize that the guipanel is simply and image overlay and the text in the box at the bottom left does not wrap and never has, which is why that space is there (because if the unit has a long description, it wouldn't look so hot getting covered up by the guipanel now would it?).
Oh I did realize hence why it would be absurdly easy to change it! You do know that tooltip can be hidden using lua trickery? Or that there are pure lua based implementations of it? I thought argh ahd already used one of those. Either way this tooltip doesn't actually do anything or work at all in RC3 and helpomatic does the same job only far better.
And even if your point was valid it still wouldn't invalidate my point because the tooltip is always the same size.
Help-o-matic is JUST AN IMAGE you dufus' (plural). How did you miss that little fact? Every single panel is just an image that gets changed depending on what you have your mouse cursor hovering over.
I know this which makes it even easier to implement what I said because we already know every single helpomatic entry doesn't use all the space and theres a sizeable portion of wasted space, and that in most cases the text can be made more concise anyway. If argh needs help figuring out how to do resizing which Im sure he doesnt he can ask, and there's always pagination.
Wasted space above the buildbar? Have we completely forgotten that the minimap can be resized? Seriously. If you were at a res that made sense then you would realize that there is a LOT of space between the buildbar and the minimap. Stop trying to play on your mom's dell that runs BA jsut fine and get a halfway decent machine.
Oh I get this issue running War Evolution at 160x1050with max settings =p But you shouldnt ened to resize at the start of every single game.
What's more your forgetting most people dotn know the minimap is resizable since the resize button is hidden and when it shows it just looks like a coloured box. Its called
mystery meat navigation and its well documented in web design circles.
Now the solution to all your bitching and whining (yes AF I am looking at you, because you HAVE to be right no matter how retarded the argument nor how much of a fool you make yourself out to be).
Simple. Argh do it one of several ways. Have helpomatic slide offscreen when the user's mouse is not over a helpomatic item (which means you would need to remove the "terrain" helpomatic graphic.
Didnt I already say this? =s
The second option (and maybe should be integrated with the first) would be that you would have is so that that big red button on helpomatic causes it to slide offscreen and stay there unless something else is clicked (maybe add a helpomatic button to the guipanel? Bottom right maybe?).
Argh already intended this but did not implement it yet, and doesnt really address a point I made in my screenshots that end users do not know its actually usable and think its purely aesthetic. Its also again mystery meat navigation as there are no labels or cues. It could be a warning light for all they know.
Viola. Problem solved. AF take a screenshot at 1600x1200 and make your little boxes on that. Or even 1280x1024 (cause if you aren't playing you vid games at at least this res, then you fail. Period).
Please don't insult your games user base
People say I am aggressive towards players. Yes I am when those people PRETENDING to be players who have a known vendetta of sorts vs maker and come up with the stupidest shit to whine about, and then make wide sweeping statements which are biased towards faulty data... You bet your ass I'm aggressive towards those people, because blatantly stupid shit pisses me off.
I on the other hand have data to back up my points and logical arguments while offering suggestions to fix or correct the problems. Remember, I'm not the only person who has raised these points. I have no vendettas in these forums, I simply don't have the energy anymore for that, but I will give constructive criticism.
Ill have 1680x1050 diagrams in the morning, its late and Id have to setup those folder permissions to let spring make screenshots properly