neddiedrow wrote:It IS normally scaled. What do you want us to do, cut the number of units on a map by a factor of five and increase the size of every unit by the same factor?
I want to see units.
ATM differentiating units is impossible unless you zoom out to icon view.
You can:
1)lower unit numbers at every given time so that a player would have more time to handle small groups without having to worry about anything else since it takes a lot of time to build buildings and capture spots.
This would mean youd have to zoom in and out less since you could fight a battle with your group of troops without having to zoom out and give all sorts of other commands all over the place.
Personally id do this by lowering resource amounts or raising prices and making all processes except unit movement much slower and adding a another stat to units,stamina.
This will force the game to slow down as troops get tired and start moving,shooting,reloading slower and be forced to rest or regroup and not always fight fight fight like they were peewees.
Im talking about making less troops and focusing on the amount of them that you do have.
How to move them properly from place to place how to keep em safe etc etc...
Slowly the battle will get more busy as old troops need to rest and new troops coming along.
ATM its just rush rush rush,select horde send forward even with arty and suppression.
There isnt a strong feeling of you microing ur group of units and overcoming larger numbers...
There is just hording and sending them in..
These larger numbers of troops and having to constantly give commands across the entire map means you have to be zoomed out all the time.
take examples of other games like COH.
They focused on getting just a few points across the map with just a few groups of units.
You overcome your opponent by taking cover correctly behind obstacles and using group abilities like throwing grenades etc...
s44 atm is completely built around controlling masses of units.
Your zoomed out and it just feels like moving blobs around.
You guess what forces to send forward and if your lucky your mixed horde overcomes.
units function 100% efficiently without your interference like in TA but there is no movement microing like in ta..
It gets reduced to a random mixed blob fight of icons spiced with the occasional(quite rare)
Intentional machine gun suppression of your enemy.
2)you can also make the game about groups of units that stick to each other and can be selected as a single unit.
This would mean having a group of units that has a single icon and not 1 icon per troop.
3)if you wanna stay at this sort of "blobish" cloudy control of units(which is fine) than go through with it and make unit control semi indirect.
you can have several types of behavior per group that you can change on the fly and you can have several different hot markers that mark different hot zones roughly to where you need your troops to strive to get.
This would mean that there wont be this feeling of semi zoomed in semi zoomed out thing since u wont have to and wont be able to control each unit individually.
Each group could have a commander that rises with ranks and open up more control schemes for that groups with the possibility of regrouping...
4)you can increase unit sizes by a good amount and leave gameplay as it is(with minor changes i guess).