Page 15 of 21
Posted: 21 Aug 2006, 17:01
by Egarwaen
Nice!
Posted: 21 Aug 2006, 17:16
by Wolf-In-Exile
Nice work, your texxing skills have improved alot!

Posted: 21 Aug 2006, 18:38
by Aun
Couldn't you have used models for the missiles on the turret instead of just using a flat texture? It looks much better imo.
Posted: 21 Aug 2006, 21:14
by centurion-1
Yes, but the polycount would be much higher for a small benefit in looks, so no. It's always a tradeoff, especially with strategy games.
Posted: 21 Aug 2006, 21:17
by clericvash
Looking awesome!
Any ETA on this mod?
Posted: 21 Aug 2006, 21:45
by centurion-1
ETA?
Well, who knows really
I was shooting for a august public beta release but i have not gotten all the features i wanted in place and i havent even begun closed beta testing so currently we are looking at perhaps early october, maybe... It really depends how busy ill be in school and so. Still, there are alot of features already in place that i didnt think would make it to Beta 1, so once you do get to play i dont think youll be disappointed.
Posted: 21 Aug 2006, 21:48
by Zoombie
Take as long as you need for a good game.
Posted: 21 Aug 2006, 21:58
by rattle
Yeah, rushing things is really bad, you see this every day with commercial games.
Posted: 22 Aug 2006, 02:12
by bobthedinosaur
looking good man, if you need any more work just email me.
Posted: 22 Aug 2006, 09:34
by Argh
Looking kewl. Glad to hear you will be near a beta phase soon.
Posted: 24 Aug 2006, 21:12
by centurion-1
Hi!
I just wanted to write a few lines, tomorrow im leaving early in the morning for crete for a week, aaahhh well earned vacation

(from my real job that is, GC is probably what I'll be thinking about while improving my tan.. sad

)
Its great to see all the positive input, if I never had shown this mod to public and/or gotten this much positive feedback I dont think i would have bothered to get this far and Im still determined to get it done. So, you, the "fans" are a great help and im honestly looking forward to releasing this more than you most likely, even if its a bit scary too, in the screenshots i can be a bit selective, once you get the real deal you'll see all the good and not so good spots yourself.
Centurion 1 out,
see you in a week

Posted: 24 Aug 2006, 21:34
by Mars Keeper
You deserve it man

Posted: 26 Aug 2006, 23:05
by bobthedinosaur
something waiting for you when you get back

this is Version 2 much better details
Posted: 26 Aug 2006, 23:41
by Egarwaen
Oooh. Orca.
They can carry a lot of stuff, note. I think the numbers we arrived at were 2 infantry squads and 10 Gears or 3 Striders or 1 big Stirder or 6 Badgers or 3 Klemms or 1 Aller.
Posted: 27 Aug 2006, 00:59
by bobthedinosaur
really? they are that big? ugg maybe i should add more detail :/
Posted: 27 Aug 2006, 01:20
by Egarwaen
32m long, 27m wide. They're pretty big.
Posted: 27 Aug 2006, 02:00
by HAARP
Sweet zombie jesus this mod is looking incredible! Why didn't I see it earlier?
Posted: 05 Sep 2006, 19:22
by centurion-1
HEllo!
I'm back from vacation now, and back in sweden. Had my first day at school today and everything is returning to normality now. Soon I should be able to resume work on the mod, and thats good!
Posted: 05 Sep 2006, 21:05
by raikitsune
hooray for home! hooray for school! hooray (particularly) for sweden! but most of all hooray for mod!

Posted: 13 Sep 2006, 17:02
by DarKev
Hello
I've just found this site and this project after trying a search in GOOGLE that was a real long shot; GEAR COMMANDER.
You see I was in my basement last night cleaning out some old boxes of models, games and such and I ran across some DP-9 heavy gear minis and the mechcommander 2 hintbook.
So to have this search result in this amazing reality is simple incredible. The pictures I have seen are "OUTSTANDING" and I can't wait to see the finished product.
One question, what version of T.A. do I have to fine and purchase in anticipation of the release of this MOD.
Thanks
DarKev