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Re: Random WIP 2013+
Posted: 29 Aug 2013, 21:47
by FireStorm_

Think I'm done with the Evo amphibians. Only four of six I did made the cut

. Maybe I'll redesign the other two later, but for now I need a lego break
@ Zealot
Thanks. That means my key-shot worked and no-one can see all the super ugly seams (
sketchfab).

Re: Random WIP 2013+
Posted: 30 Aug 2013, 10:32
by FireStorm_

Started today with breakfast and a quick model. Needed to get this out of my system

(Very early wip; proportions still way off.)
Re: Random WIP 2013+
Posted: 30 Aug 2013, 10:56
by PicassoCT
Its Plankton+BobTheBuilders Son... i knew those too had it within them..
Re: Random WIP 2013+
Posted: 31 Aug 2013, 19:25
by FireStorm_
PicassoCT wrote:Its Plankton+BobTheBuilders Son... i knew those too had it within them..

How about now?
Re: Random WIP 2013+
Posted: 31 Aug 2013, 20:03
by PicassoCT
Bob the builderhat was good. I demand its return.
Re: Random WIP 2013+
Posted: 01 Sep 2013, 14:21
by FireStorm_

I returned it
The idea is, if I make enough of 'em, I can let them do my BAR work

(But I'll probably texture a hovercraft myself today, just in case...)
Re: Random WIP 2013+
Posted: 02 Sep 2013, 01:36
by FireStorm_

wip, but BARely

Re: Random WIP 2013+
Posted: 02 Sep 2013, 10:11
by Beherith
Hot diggity hovers! Yay!
Re: Random WIP 2013+
Posted: 02 Sep 2013, 18:34
by FireStorm_
bigger
I'll try to keep it going

Re: Random WIP 2013+
Posted: 02 Sep 2013, 20:47
by zwzsg
Cute hovers!
Can we have shading on the buoy, or will the engine take care of that?
Re: Random WIP 2013+
Posted: 02 Sep 2013, 22:31
by FireStorm_
Thanks

I'm tweaking the look but they are Behe's designs essentially, btw.
The hover-tank with the textured buoy/skirt uses an extra smaller 'test-texture' for that atm. I still have to update the Atlas-texture to contain this smaller texture-piece. No skirts until I fixed that, so I won't have to do stuff twice.
Re: Random WIP 2013+
Posted: 02 Sep 2013, 22:44
by Beherith
But the answer is yes, the engine will make the shading look loads better anyway. Wings3D doesnt have the specular/glow/normals/bloom that the engine does.
Re: Random WIP 2013+
Posted: 04 Sep 2013, 16:44
by FireStorm_

I made a picture of a wombat

... it's for looking at and such.
Re: Random WIP 2013+
Posted: 04 Sep 2013, 16:55
by Beherith
I really love the modifications you made, and the texture is excellent as well!
Re: Random WIP 2013+
Posted: 06 Sep 2013, 15:19
by LordMuffe
best animal to fuse with robotics? Obviously, its insects. Even better: flying insects... which build your bases... and suck the metal out of your enemies.

Re: Random WIP 2013+
Posted: 06 Sep 2013, 16:07
by PicassoCT
Lord Muff - god this is beautifull. Very very tempted to tex
Re: Random WIP 2013+
Posted: 06 Sep 2013, 17:43
by smoth
very nice, is it going to move like an asian dragon?
Re: Random WIP 2013+
Posted: 06 Sep 2013, 18:02
by FireStorm_
reminds me of
this
Nah kidding

, nice looking model.
Re: Random WIP 2013+
Posted: 06 Sep 2013, 19:02
by smoth
pfft... that was an awesome movie! I loved every design in it..
Re: Random WIP 2013+
Posted: 06 Sep 2013, 23:16
by LordMuffe
thx guys :)
@picassoct: If you get the itch to really do so, just say the word and this fine mess of a model is yours to tinker with.
@smoth: do you mean the sky-snake dragons? that would be painful to animate wouldn´t it? Also, additional tail elements: as it is now, i think it´s to short for that kind of movement to look good.
@Firestorm_ : yeah... that specific piece of scifi-tech did actually serve as the inspiration for my ideas for the vtol-models (together with the matrix sentinels
http://cavebabble.pnrnetworks.popcornnr ... atrix1.jpg). District9 is great on so many levels.
http://www.figures.com/forums/attachmen ... d9exo1.jpg
Oh, and while i´m at it: another unit in that style:
