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Re: smoth's junk.

Posted: 17 Feb 2013, 19:32
by smoth
happens on large maps at low angles. Spring needs cascaded shadow maps or something similar. Even at 8192 it still is jagged.

Re: smoth's junk.

Posted: 17 Feb 2013, 20:06
by gajop
smoth wrote:Spring needs cascaded shadow maps or something similar.
This.
That's what people that want to "get to know the engine" should try to implement! Please :)

Re: smoth's junk.

Posted: 18 Feb 2013, 20:18
by smoth
recon type.

Image
*edit* used a different head.

Re: smoth's junk.

Posted: 18 Feb 2013, 23:02
by smoth
Image

Re: smoth's junk.

Posted: 19 Feb 2013, 00:44
by AF
For some reason I feel like a shit tonne of chemical thrusters and maneouvering rockets would look awesome on that thing, not that I'm suggesting you do it for anything other than shits n giggles

Aside from that thought, one approves greatly

Re: smoth's junk.

Posted: 20 Feb 2013, 17:48
by smoth
Image oh look grass HUR HUR HUR... 7ft+ tall grass hurr hurr

if behe comes across this.. how do I make the grass in spring display 1/4 this height?

Re: smoth's junk.

Posted: 20 Feb 2013, 18:17
by Funkencool
bamboo is a very popular across the universe

Re: smoth's junk.

Posted: 20 Feb 2013, 18:21
by smoth
Funkencool wrote:bamboo is a very popular across the universe
that very clearly isn't bamboo. Also bamboo likes moist soil not dry.

Re: smoth's junk.

Posted: 21 Feb 2013, 00:24
by smoth
revised the recon mech
Image(click for larger)

revised the artillery mech
Image(click for larger)

Re: smoth's junk.

Posted: 21 Feb 2013, 20:38
by azaremoth
Wow - very nice. But - why are the artillery barrels open on both sides? It makes them look like a rocket launcher. The textures on the "instep" are looking a little streched.

Besides that - awesome work man!

Re: smoth's junk.

Posted: 21 Feb 2013, 20:41
by smoth
open on both ends = recoilless rifle

otherwise the mech would fall backwards.

Re: smoth's junk.

Posted: 21 Feb 2013, 20:48
by azaremoth
I never stop learning! :wink: Shouldn't the central hole be removed then?

Re: smoth's junk.

Posted: 21 Feb 2013, 22:25
by smoth
I wanted a sort of hybrid bazooka/recoiless rifle look. Figured it would imply the potential for vairable firing usages

Re: smoth's junk.

Posted: 21 Feb 2013, 22:31
by azaremoth
As it resembles an artillery gun and a bazooka, it looks perfectly hybrid.

Re: smoth's junk.

Posted: 21 Feb 2013, 23:19
by FLOZi

Re: smoth's junk.

Posted: 22 Feb 2013, 18:40
by smoth
Image
video of animations

to see how the back guns are setup..

Re: smoth's junk.

Posted: 22 Feb 2013, 19:17
by gajop
this is what i was waiting for :D looks pretty good

Re: smoth's junk.

Posted: 23 Feb 2013, 15:43
by rattle
looks a lot like front mission...

Re: smoth's junk.

Posted: 23 Feb 2013, 17:00
by smoth
that a bad thing?

Re: smoth's junk.

Posted: 23 Feb 2013, 17:59
by rattle
no it's actually good... I'd love to see a turn-based game with mechs!