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Re: Journeywar

Posted: 17 Jan 2011, 20:50
by PicassoCT
Restrictor: You know the thumpers in hl2? Thats the mobile Version- its mainjob is to stun journeyman buildings and building attempts.

Image

Image

Re: Journeywar

Posted: 17 Jan 2011, 21:08
by smoth
set full alpha on tex 1 or else it team colors it

Re: Journeywar

Posted: 17 Jan 2011, 21:30
by PicassoCT
Image

Thx, smoth...tada great success..

Re: Journeywar

Posted: 17 Jan 2011, 22:55
by Wombat
cribs on the tree are still one of my fav model here <3

Re: Journeywar

Posted: 17 Jan 2011, 22:59
by knorke
is there a reason why you use .dds textures?
Arent they superstupid to make and stuff? I would suggest png or tga which you can edit with most graphic programs...

Re: Journeywar

Posted: 17 Jan 2011, 23:09
by bobthedinosaur
sex drugs rock n roll? damn hippy fairies.

Re: Journeywar

Posted: 17 Jan 2011, 23:22
by FLOZi
knorke wrote:is there a reason why you use .dds textures?
Arent they superstupid to make and stuff? I would suggest png or tga which you can edit with most graphic programs...
dds has many advantages.

tga has none.

Re: Journeywar

Posted: 17 Jan 2011, 23:41
by Wombat
tga is crap, i use png. but im still wondering what are the advantages of dds. tried to read some thread but didnt understand much :D also u need some plug-ins or something so i cba.

Re: Journeywar

Posted: 17 Jan 2011, 23:54
by knorke
also u need some plug-ins or something so i cba
this.
http://springrts.com/wiki/Units:Textures

i think if you have not chosen dds for its certain advantages, it is much easier to use png or tga. Personally I like tga because it only needs one file for texture+teamcolor.
With png you need 2 files but can also do shinyness. I dont need shinyness, so tga for me. Thats how i understood it.

Re: Journeywar

Posted: 18 Jan 2011, 00:04
by Wombat
Neither format is recommended, but they are easier for newbies to use.
im sad ;_;

Re: Journeywar

Posted: 18 Jan 2011, 00:35
by knorke
noobs gonna noob!

Re: Journeywar

Posted: 18 Jan 2011, 01:21
by smoth
FLOZi wrote: dds has many advantages.

tga has none.
what in your opinion is wrong with png?

Re: Journeywar

Posted: 18 Jan 2011, 08:33
by FLOZi
knorke wrote:
also u need some plug-ins or something so i cba
this.
http://springrts.com/wiki/Units:Textures

i think if you have not chosen dds for its certain advantages, it is much easier to use png or tga. Personally I like tga because it only needs one file for texture+teamcolor.
With png you need 2 files but can also do shinyness. I dont need shinyness, so tga for me. Thats how i understood it.
You don't understand it at all in that case. PNG has an alpha channel and can therefore do teamcolour just like tga, shinyness (actually reflectivity) is texture 2 green channel and always has been (Except when reflectivity and specular was split into green/blue, is that the case yet?).


As for what is wrong with PNG - nothing per say, it's easy to use, but it isn't dds. No control over your mips, and have to flip in upspring.

Re: Journeywar

Posted: 18 Jan 2011, 20:31
by PicassoCT
AF convinced me to quit with the "Everything in one big step"Approach. So im nouncin my, for testing purpose only, minimod, it will be everything the jw will be, except 1/8 the size.

It shall contain:
Building Building ( Citadell)
Building Unit (ConTruck)
ConDepot
Unit with special Abilitys (BlackGuardMTW)
+ Unit with WalkScript (BlackGuard)
+1 Terraindeforming Building (Metalldiggester)

But i will finnish the Restrictor first.

Re: Journeywar

Posted: 18 Jan 2011, 20:42
by Wombat
http://terminus.pl/~seba/glaive.jpg

u want? needs hands and feets xD text is 1024 so garbage

Re: Journeywar

Posted: 18 Jan 2011, 22:10
by PicassoCT
argh, the temptation... i promised i would no longer add units. Ive overadded already, sorry wombat, i┬┤ve got to stick to a schedule, or i will never finnish. Hate me for it, but ive already gone soft once...

https://spreadsheets.google.com/ccc?key ... li=1#gid=1

If you could model me a headcrabzombie, that would be cool.
Or a Resistance Fighter.
Or a Vortigaunt (preferably with dreadlocks)
I could do the texturing if you want to.

Image


I could use a Advisor (for SinglePlayer)

Re: Journeywar

Posted: 18 Jan 2011, 23:07
by Wombat
np, one of these models i dont expect to see ever again ;)

send me some humanoid model so they dont look totally different, and ill do headcrabzombie, got interesting idea

tell me whats resistance fighter and vortigaunt and ill think about it ;)

ah no wait, i get it now, these are on the pic. again, send me some base models so they dont look totally different.

Re: Journeywar

Posted: 18 Jan 2011, 23:14
by scifi
Image

hit that pic with it, and you got the models rigth :mrgreen:

anyways looking foward to what type of gameplay you are making

Re: Journeywar

Posted: 19 Jan 2011, 02:00
by knorke
make the headcrabzombie have a normal had too so headcrabs can really attach themself to the head \o/

Re: Journeywar

Posted: 19 Jan 2011, 09:38
by Blackdutchie
Kopie von Spreadsheet lists conroach as unmodeled and untextured, but didn't i see a conroach somewhere in this thread before?