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Re: Balanced Annihilation V7.04

Posted: 23 Jan 2010, 14:55
by Jazcash
Beherith wrote:Fool, only pros spam flash, noobs spam adv solar.
Pros spam Stumpy.

Re: Balanced Annihilation V7.04

Posted: 23 Jan 2010, 14:59
by JohannesH
flash & adv solar for life

Re: Balanced Annihilation V7.04

Posted: 23 Jan 2010, 15:27
by ginekolog
Subs(sharks for example) cant kill adv sea lab.. is that on fix list allready ???

:arrow: This bug really makes game worse.

Re: Balanced Annihilation V7.04

Posted: 24 Jan 2010, 08:38
by Wombat
its problem with all torps and all underwater labs, no ?

Re: Balanced Annihilation V7.04

Posted: 24 Jan 2010, 09:58
by Jazcash
If sea lab is building a unit on repeat, there's hardly anything that can kill it cause they target the units being built instead of the lab itself?

Played a game the other day where Wombat and his gay friend tried everything to kill my sea lab but I was too pro. They sent like 30 T2 Torp bombers, GIMP's, Brawlers... just so much stuff can't kill sea labs.

Re: Balanced Annihilation V7.04

Posted: 24 Jan 2010, 14:38
by TradeMark
i think you can kill it if you force target to the lab instead

Re: Balanced Annihilation V7.04

Posted: 25 Jan 2010, 06:02
by JohannesH
Liche missile goes through your own units.
http://replays.adune.nl/?2065

Maybe fix somehow though it would be funy to leave such missiles as defense everywhere

Re: Balanced Annihilation V7.04

Posted: 25 Jan 2010, 08:57
by Wombat
JAZCASH wrote:If sea lab is building a unit on repeat, there's hardly anything that can kill it cause they target the units being built instead of the lab itself?

Played a game the other day where Wombat and his gay friend tried everything to kill my sea lab but I was too pro. They sent like 30 T2 Torp bombers, GIMP's, Brawlers... just so much stuff can't kill sea labs.
gimps were on hold fire for some reason x) and trib is not gay ! he is just different...

Re: Balanced Annihilation V7.04

Posted: 03 Feb 2010, 14:04
by Saktoth
Hit the pillars on the side of the shipyard etc.

Re: Balanced Annihilation V7.04

Posted: 03 Feb 2010, 17:39
by Jazcash
Saktoth wrote:Hit the pillars on the side of the shipyard etc.
How? (Don't say first person mode)

Re: Balanced Annihilation V7.04

Posted: 03 Feb 2010, 17:43
by JohannesH
Position unit so that the pillar is in between the shooting unit and the lab center.

And keep them on fire at will

Re: Balanced Annihilation V7.04

Posted: 03 Feb 2010, 17:53
by Saktoth
The exact corner of the shipyard needs to be hit. It takes a bit of positioning, but a sub wipes out a shipyard pretty quickly once you get the right angle.

Re: Balanced Annihilation V7.04

Posted: 03 Feb 2010, 17:58
by Jazcash
So it requires lining the units up in position so the edges of the shityard intercept the shots aimed at the ship centre? A bit fail no?

And there's a bunch of units which this would probably only apply to right? I mean, the shipyard has lots of open areas which projectiles go through anyway so it'd have to be pretty accurate shooting anyway...

Re: Balanced Annihilation V7.04

Posted: 03 Feb 2010, 19:35
by ginekolog
Saktoth wrote:The exact corner of the shipyard needs to be hit. It takes a bit of positioning, but a sub wipes out a shipyard pretty quickly once you get the right angle.
I only hope TFC fixes this ugly bug in 7.05 .

Re: Balanced Annihilation V7.04

Posted: 05 Feb 2010, 16:22
by TradeMark
is BA V7.1 official release? doesnt seem to be updated here...

if it is, then pls remove the Red ui framework shit, the minimap is totally bs now, it just removes the 2 useful buttons and removes the icons of the buttons... yay

Re: Balanced Annihilation V7.04

Posted: 05 Feb 2010, 16:25
by zwzsg
Check the two topics at the top of http://springrts.com/phpbb/viewforum.php?f=44

Re: Balanced Annihilation V7.04

Posted: 05 Feb 2010, 16:56
by TradeMark
omg.. if you create new topic, you should post a link here and lock this thread then.