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Posted: 31 Oct 2007, 18:28
by Death Dragon
Zpock wrote:The guy making dwarf fortress ...
Two guys.

Posted: 31 Oct 2007, 18:31
by tombom
I'm pretty sure it's just Toady who does all the coding and his brother sometimes supplies ideas.
Posted: 01 Nov 2007, 06:56
by SwiftSpear
Toady does all the coding... is threetoed his brother? He seems to do... something... not really sure if I'd really call him a dev though.
Posted: 01 Nov 2007, 09:56
by Felix the Cat
SwiftSpear wrote:Toady does all the coding... is threetoed his brother? He seems to do... something... not really sure if I'd really call him a dev though.
ThreeToe is his brother and comes up with the stories that inspire DF's features.
Posted: 01 Nov 2007, 12:06
by Snipawolf
I had a squirrel named three toe and it had three toes on one leg.
Posted: 01 Nov 2007, 20:17
by imbaczek
33a is at least 1.5x faster (up to 3x when underground) for me. Upgrade ASAP.
Posted: 01 Nov 2007, 21:26
by Erom
imbaczek wrote:Upgrade ASAP.
No, don't. You're all clogging up the server. Let ME upgrade.
Posted: 02 Nov 2007, 19:48
by CautionToTheWind
How can this thread fall from the top? Have you ppl no dwarf pride?
Posted: 02 Nov 2007, 20:34
by imbaczek
Busy playing, perhaps? ^^
I've just fended off a goblin siege with ~10 casualties... seems that arrows are bugged in that they don't ever change Z-level.
Posted: 02 Nov 2007, 20:41
by Sleksa
http://www.bay12games.com/cgi-local/ult ... 1&t=000859
1 dragon
2 dragon
2 hydra
goblin siege
this man got sooo lucky :[[
Posted: 03 Nov 2007, 01:51
by Neddie
We might as well sticky this bloody thread.
Posted: 03 Nov 2007, 18:24
by Muzic
This is a tad bit confuzzling.. oh well, ill just experiment for the next 15 hours see what that gets me.
Posted: 03 Nov 2007, 19:31
by SwiftSpear
Arg, I've been playing for a year and a half and I can't get immigrants to come. WTH.
My fortress is booming otherwise, but I don't have enough dwarfs to run an advanced economy.
Posted: 04 Nov 2007, 00:55
by Saktoth
I usually get my first immigrants in year two, in the next spring or summer. After that, my population booms from 7 to 80 in a year or so. Which is crazy.
I think its to make the game more difficult, so there is a 'survival phase', but getting food is so insanely easy now that its not even a challenge on maps with no plants, trees, game or soil. Seriously, as long as you have a water source, just make an area muddy once and you'll never run out of food as your mutant mud spreads all over your fortress until every square inch is farmable.
Posted: 04 Nov 2007, 03:58
by Erom
Spots _can_ dry out, if no one walks on them for a long while. I had to reflood a farm patch a few times in one of my games. Still, easily done and a rare occurance. I think with the bonus to starting points, higher immigration rate, better nobles that actually work, waaay more resources (Strip mine a few z levels), much easier food gathering... on "normal" maps the game is rather easy now.
Posted: 04 Nov 2007, 10:56
by Saktoth
Did you have dwarves walking in the mud? Because seriously, it spreads everywhere. It will take over your whole fort. Its horrible. By year 3, my whole fort is a brown colour.
Posted: 04 Nov 2007, 11:08
by Felix the Cat
It was speculated that the game might be intentionally "easy" this release so that the players stress-test the game and discover more bugs than otherwise. Makes sense, since this release has a LOT of new stuff.
Posted: 04 Nov 2007, 21:30
by Erom
Saktoth wrote:Did you have dwarves walking in the mud?
Nope, I ran out of seed for a certain plant and a farm plot sat out of the way with no traffic for quite a while before it finally dried out. I was just pointing out that it _can_ happen.
Posted: 09 Nov 2007, 01:55
by El Idiot
Bit of a rez but...
I'm confused. I have a dual 2.8 ghz P4 machine, and a single 1.35 Ghz AMD athlon (the orig athlon).
The P4's on real time priority for Df takes 15-20 mins normally to generate a world. And that's with less than 5 rejects.
My Athlon on realtime priority just did it in 10...!??!?!
The FPS went into the 100's from 25. What just happened? My mouse disappeared half way through it, and I couldn't pull up task manager during it... but WTF?
I'm going to see if that world is even playable.
Or does intel really suck that bad?
Posted: 09 Nov 2007, 02:04
by Neddie
The old Intel processors certainly do. Also, I found heat to be an issue... if I underclocked my Core Duo I had many fewer rejected worlds and while the early phases took slightly longer, from the acceptance of a world it took about a third of the time to generate the scenario.