Expand and Exterminate version 0.173 has been released.
You can download it here:
http://spring.unknown-files.net/file/23 ... e_v_0.173/
Changelog:
-Transports will have their HP increased, as well as speed. They will also have their flight altitude reduced to facilitate pickup. This is for both URC and GD.
-Both the GD light scout tank and URC scout spider will have their speed increased slightly in addition to a boost of their sight range. The increase in sight range will be greater for GD.
-Both the GD and URC lvl 1 radar units will have their sight range increased, the increase will be larger for GD.
-Air Attack aircraft will have their speed increased to match pace with the transports and bombers, also overall aircraft speed may be increased globally.
-Reconpoles will have their seismic detection radius increased.
-GD stealth radar will have their buildtime reduced.
-The geo resource structures will have their slope tolerance increased to match the rest of the buildings relative slope tolerance.
-Ion cannon units are going to be changed to no longer fire through units they will instead have an increased blast radius that will ramp up based on level.
-Muzzle flares have been added to all plasma, cannon, shotgun, artillery, and Ion units for increased visual effect, I am debating whether to add flares to missile fire as smoke seems more applicable.
-URC stealth transports and Ship transports have had their carrying capacity tweaked to be more reasonable.
-Increase in range, accuracy and damage for lvl 2 artillery, more so for GD than URC, and a increase in range for LvL 3 artillery.
-Ground attack aircraft changed to a cluster bomber configuration and were renamed as well, they fire a spread of bombs over an area and are effective against units but not buildings.
-Bombers have been fairly altered, the lvl 2 bomber is now a tactical bomber and drops a single accurate high yield bomb for hitting specific targets, the lvl 3 bomber is now a high level saturation bomber dropping a spread which is effective against buildings.
-Addition of a GD light amphibious tank at level one for advanced operations.
-Addition of new (better) build pictures to help differentiate units and ease of buildmenu use.
-Some explosions have been tweaked to be more visually impressive.
-Alteration of the flare effects coming off the rear of URC aircraft.
-Addition of the GD assault helicopter at lvl 2 for specific target destruction.
-Mex output increased by .5 at lvl 1 so now on a standard (FA map) map they produce 3.0 instead of 2.5 this is to help early game economy somewhat.
-Bug fixed with slave weapon tag being typed in wrong, should alter gameplay slightly and make laser units do what they were intended.
-minigun turret reduced slightly in effectivenss.