Page 14 of 64

Posted: 04 Dec 2006, 15:27
by Machiosabre
yeah TF's are a waste of space, they do something but it's not going to help you in any way, they should just give some xp to artillery units or something.

Posted: 04 Dec 2006, 17:15
by NOiZE
Did a test concerning bertha's

Image

one out of 15 shots hit, 4 shots are quite close ( with radar coverage )

Posted: 04 Dec 2006, 17:51
by LordMatt
ginekolog wrote: I agree to bring BB's to OTA's accu, but newbs will bich again cause coutner is quite hard (bomb or own BB). Not like i care, let BA be for good players and 2.23 AA for all kinds (including noobs).
Yes, lets do this! Also, I don't think making targeting facilities better is a good solution. 8k metal to still have relatively crappy BB won't work. But that brings up the point that targeting facilities are way to expensive to be built atm, even if they gave results like TradeMark's picture #5 after one was built.

Also, as I mentioned before, BBs have a huge health buff from OTA stats. Now it may be that bombers do more damage now as well (it does only take 8 level one bombers to kill a bb), but I still think they have too much health. They should berely survive one direct hit from a new BB, but die to a veteran one like in OTA.

Posted: 04 Dec 2006, 17:58
by Day
I think people would like game dominating super weapons IMO,
i never really played ota at high or even decent level so i dont really know how they were in ota.

the way your putting it its like their near useless ^^ really LoS helps.
about the targ facility.. i could make it to go to picture 4 in trademarks list or remove it entirely not really sure.

PS http://www.caydr.com/forum/index.php?PH ... topic=58.0

Posted: 04 Dec 2006, 19:41
by jackalope
I would vote for make the targeting facility go to picture 4 quality radar so that it is actualyl worth building.

Posted: 04 Dec 2006, 19:42
by Day
NOiZE said thats not possible

Posted: 04 Dec 2006, 20:26
by el_matarife
I guess you could just cut the build costs, operating costs, and build time to a quarter then note in the description "build more for more accuracy". A Spring fix for allowing mod-defined parameters would be great, but it will probably be at least a month before .75, since if they do a .74b2 release to fix the big bugs in this release they almost certainly won't add any new features / mod changes.

Posted: 04 Dec 2006, 21:40
by Peekaboom
Let me get this straight, there are basically TWO accuracy forces at play.

1) The inherant accuracy of the weapon

2) The inaccuracy ADDED when shooting at a radar blip (improves w/ targeting facilities).

Is the issue that even with no radar induced innacuraccy, the BB is still just plain innaccurate, even with LOS to the target?

Why can't the default accuracy of the BB be reduced a lot? If you don't scout your target, you get the radar induced inaccuracy, if you do scout you get great accuracy. If you then build TF's, you can get good unscouted accuracy for general shelling operations and auto firing.

I think that would work out fine. You can use the BB more pinpoint if you scout (forces your opponent to keep up their AA screen), even early game.

Posted: 04 Dec 2006, 22:18
by Cabbage
Erm BB's are fine, they don't need buffing, they arnt hugely expensive, and with two or three you can decimate someones base relatively quickly. That, and alot of people just tend to quit when you get one up..

I would hate them to be more accurate, its not like every shot that misses is wasted, chances are you'll take out a wind farm or a block of nanos or some other juicy target by mistake...

Posted: 04 Dec 2006, 23:00
by Machiosabre
yeah, they've been forgotten a bit since it was more cost effective to just spam the overpowered unit of the season, but they were good before and didn't get changed.
I'm sure it'll get more popular by itself.

Posted: 05 Dec 2006, 00:23
by Metajo
i pretty sure the BB points in to break down bases and when hitting a base sized target it works well. i dont think it need to be changed.

another question about the mod in general, will it remain as a shadow of AA or will it move more towards being its own mod the new units and such.

Posted: 05 Dec 2006, 00:43
by Neddie
It may actually be reabsorbed into AA. Seems like the only way to get the changes out into the mainstream.

Posted: 05 Dec 2006, 00:44
by BigSteve
I think the bb is perfect as it is, if you have 3 pounding your base its very difficult to build structures and units, builders get mashed, half done troops in factorys get destroyed, its hard to mass your forces without them getting damaged by stray shots, nano towers and build assisters around targetted factorys get destroyed easily by aoe, basically, its very difficult to do anything, if they were alot more accurate theyd be OP and people would be on here asking for them to be reverted asap.
I think they work how long range artillery is meant too, very powerful, long range and not particulary accurate.

I do think the targetting facility could be improved though, it seems totally pointless considering its cost.

Posted: 05 Dec 2006, 00:58
by LordMatt
Day wrote: the way your putting it its like their near useless ^^ really LoS helps.
about the targ facility.. i could make it to go to picture 4 in trademarks list or remove it entirely not really sure.
I tested it with 450 peepers for LOS and it couldn't kill a com before all the peepers died to his laser TWICE!11. That's silly.

And @ other people, now we need to spend 13000 metal to get BBs to work decently? All I'm asking for is hitting the target one out of 7 tries (as in OTA), not every time.

Posted: 05 Dec 2006, 08:42
by jellyman
Well if 450 peepers can't take out a com, before the com kills them with the laser - then we'd better buff the peeper with a laser or something.

Or maybe peepers aren't meant for killing coms. And maybe LRPC are not meant for killing coms or other specific targets.

Posted: 05 Dec 2006, 09:46
by ginekolog
Meh, i agree with steve here. Even 1 BB can wreck havoc on base by killing cons and units being build etc. So leave BB as it is, it is still usefull and games that are BBspam are boring.

Lets try to change only vital stuff. U can improve TF a bit but it is not vital.

Ground balance is great atm as ALL lvl1 units have its uses. I dont remember that ever in TA's history all cores factory units were usefull.

Posted: 05 Dec 2006, 10:33
by 1v0ry_k1ng
it never hits what its aiming for.
real artillery never hits what its aiming for; you couldnt hit a tank of choice from 20 miles away firing at a high trajectory. the idea is that if you bombarding a base, a miss can do as much damage as a hit. I think their fine.

Posted: 05 Dec 2006, 10:45
by imbaczek
Real artillery can be fitted with guided shells :twisted:
http://www.globalsecurity.org/military/ ... 82-155.htm

Posted: 05 Dec 2006, 11:00
by det
Am I the only one who thinks that ghosted targets on radar shouldn't incur any kind of inaccuracy bonus? I hate having to manually target when I have scouted an area and know _exactly_ where a structure is and it is incapable of moving. It is silly to watch the radar dot bounce around its still, ghosted image.

Posted: 05 Dec 2006, 11:04
by TradeMark
Thats what i hate too... good thing is to put off all radars and then target.