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Posted: 24 Nov 2007, 21:20
by caldera
thanks licho, good to know
Posted: 25 Nov 2007, 12:55
by Agon
Licho can you add Linux support?
I downloaded springie started it with "mono springie.exe" and it loads up to the point there I need to select the spring.exe. The problem there is linux has no spring.exe.
Posted: 25 Nov 2007, 15:26
by Licho
Yeah I plan that after next spring release.
Re: Springie the AutoHost
Posted: 24 Dec 2007, 03:20
by Casus
My springie fails when i try to open it, it comes up with an error saying
"Main thread unhandled exception
System.NullReferenceException: Object reference not set to an instance of an object.
at Springie.FormSettings.FormSettings_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)"
Re: Springie the AutoHost
Posted: 04 Jan 2008, 19:47
by Peet
Springie is incapable of achieving in-battle sync in .76.
Re: Springie the AutoHost
Posted: 04 Jan 2008, 20:44
by Licho
It is but not with tasclient, AFLobby and SpringLobby appears to work.
Re: Springie the AutoHost
Posted: 05 Jan 2008, 04:14
by Licho
===============================
SPRINGIE 1.00
===============================
- fixed compatibility with lobby protocol 0.35 (for spring 0.76)
- added support for mod/map options - !listoptions, !setoptions, !votesetoptions
- fixed voteboss command bug
- changed algorithm for detecting clan (for cbalance) - it now picks first string enclosed in [ ] and assumes its a clan tag
- disabled automatic unsynced people kicking
- springie now rings people when map changes
- !spec command added (forces spectator)
- !specafk command added (turns all AFK players to spectators)
- added !kickminrank [0/1] enables or disables automatic kicking of people based upon their rank
- tempadmin renamed to !boss
- added !cheats command
- map and mod download now supports direct URL. Download progress announcing removed. Springie automatically rehosts after mod download (if not in game).
- added optional automatic Complete Annihilation updater (set CA version to something nonzero to begin updating)
- reduced lobby updategamestatus spamming
- !forcestart now starts even when not all people ready
- !autolock now locks unlocks game at the time you issue autolock command (and not just when player count changes)
- polls no longer count spectator votes
- fixed admin duplication bug
- fixed vista IP binding bug
- fixed config saving bug
Re: Springie the AutoHost
Posted: 05 Jan 2008, 04:28
by Licho
I also temporarily disabled minspeed and maxpseed locking, because changing game speed currently improves pings.
Re: Springie the AutoHost
Posted: 05 Jan 2008, 07:03
by LordMatt
What about making it possible to tell a springie not to join again until its owner reads some message from a mod "UR SPRINGIE'S BROKE FIX PLX," instead of me having to kick it multiple times and eventually ban it (and therefore its owner).
Re: Springie the AutoHost
Posted: 05 Jan 2008, 13:48
by Licho
That's too hard atm. Its built to "survive" various random crashes, lobby kicks etc. Sometimes lobby just disconnects the client, sometimes lobby crashes, sometimes connection breaks etc..
I recommend passwording broken springie instead - password + rehost.
Re: Springie the AutoHost
Posted: 05 Jan 2008, 14:14
by Peet
Should be pretty simple..just stop reconnecting if "SERVERMSG You've been kicked from server by" is recieved.
Re: Springie the AutoHost
Posted: 05 Jan 2008, 14:49
by KDR_11k
What about a !shutdown command that can be issued by server admins and mods?
Re: Springie the AutoHost
Posted: 07 Jan 2008, 00:21
by Casus
>:( it's still happening
Re: Springie the AutoHost
Posted: 09 Feb 2008, 01:54
by Licho
===============================
SPRINGIE 1.08
===============================
* added !notify command - notifies user when game ends
* added perform list (can be part of preset), enables you to set mod options or boxes in easy way
* added option to allow people join while in game
* !say command now talks both ingame and in battle room
Re: Springie the AutoHost
Posted: 10 Feb 2008, 05:43
by Licho
===============================
SPRINGIE 1.09
===============================
I restarted starts and smurfs system.
However for this to work delete your do_not_delete_me.xml file!.
This file contains randomized key for accessing long disabled stats system. Springie will try to use this key to log into new stats and fail.
Re: Springie the AutoHost
Posted: 10 Feb 2008, 20:42
by Licho
===============================
SPRINGIE 1.10
===============================
* added LadderId to settings - if set to nonzero value springie will host ladder games for given ladder (it will limit map selection to those allowed by ladder and keep game settings compatible with ladder)
Re: Springie the AutoHost
Posted: 11 Feb 2008, 19:25
by Licho
===============================
SPRINGIE 1.11
===============================
* springie now autosaves boxes settings for each map. (Save happens on !start, and boxes are applied on map change)
Re: Springie the AutoHost
Posted: 13 Feb 2008, 21:56
by caldera
is it possible as a springie-admin to tell an ingame springie that this game should be the last one and that it shuts himself down after the game has been finished? would be a nice feature...
Re: Springie the AutoHost
Posted: 13 Feb 2008, 23:07
by Licho
Its there, simply close springie, if its game it will ask whether it should end till game ends.
Springie
Posted: 16 Feb 2008, 18:34
by RpWhite3
Licho wrote:Its there, simply close springie, if its game it will ask whether it should end till game ends.
Is there a log file that keeps what it does? I looked to no degree, I run Springie on a very incapable machine, so I have it reboot each night, and therefore can't see if anything is going on. Would be need if it kept a log of some sort?
Also I noticed other tabs open from time to time, what do those mean? Typically something about the stats, but I turned off Stats since it didn't seem to be working? Should I have multiple tabs open when I am not using the server? Do the stats work?
Great program, my friends and I find it much easier to play in a "Controlled" environment :)...
Thanks for the hard work...