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Re: BA model replacements

Posted: 14 Dec 2010, 23:38
by MidKnight
I like the grating! it'll give it some nice contrast ingame!

Re: BA model replacements

Posted: 15 Dec 2010, 01:21
by momfreeek
its grate!

>.<

Re: BA model replacements

Posted: 15 Dec 2010, 06:56
by Wombat
whatever it is, i just suggest u turn 3d mesh into 2d mesh, it will look exactly the same, less work, but thats details :D

Re: BA model replacements

Posted: 15 Dec 2010, 07:37
by smoth
momfreeek wrote:its grate!
*snicker* *SNICKER* PFFFFFFFFFFFFFT HA HA HA HA

Re: BA model replacements

Posted: 15 Dec 2010, 08:25
by 1v0ry_k1ng
imo make grate and details as texture not models, as models tend to failrender at a distance

Re: BA model replacements

Posted: 15 Dec 2010, 08:32
by Mr. Bob
That would require you know...texture. I'm sure Pyra can find some space on the texture though.

Re: BA model replacements

Posted: 15 Dec 2010, 09:30
by Mr. Bob
Heres some more.

Moho Energy Storage
Moho Metal Storage
Moho Converter (The little things around it will pump up and down at different frequencies.)
Moho Metal ex
Moho Metal ex turret

Image

Re: BA model replacements

Posted: 15 Dec 2010, 10:56
by Beherith
Mr. Bob wrote:That would require you know...texture. I'm sure Pyra can find some space on the texture though.
Please go for a 2k by 2k texture. It is well supported, and not at all wasteful since you have so many units.

I can write a script for you that can batch linear transform all your UVs for all your currently done models from [0,1]:[0,1] to [0,0.5]:[0,0.5], giving you no extra work other than increasing canvas size for your tex.
LOVE the mohos!

Re: BA model replacements

Posted: 15 Dec 2010, 11:05
by Mr. Bob
Beherith wrote:
Mr. Bob wrote:That would require you know...texture. I'm sure Pyra can find some space on the texture though.
Please go for a 2k by 2k texture. It is well supported, and not at all wasteful since you have so many units.

I can write a script for you that can batch linear transform all your UVs for all your currently done models from [0,1]:[0,1] to [0,0.5]:[0,0.5], giving you no extra work other than increasing canvas size for your tex.
LOVE the mohos!
Actually, it turns out there is already a grate on the texture. So I don't think expanding it is necessary. (All the pieces we need are already there.)

Re: BA model replacements

Posted: 15 Dec 2010, 22:52
by forest_devil
just wanna give you guys a nice big hug. :)
:-)

Re: BA model replacements

Posted: 16 Dec 2010, 01:51
by Mr. Bob
Here is the geothermal turret.

That marks the end of the ground economic structures. Now, I need to finish the naval economic structures and the pre built missile structures. Then, I can begin the factories.

Image

Re: BA model replacements

Posted: 16 Dec 2010, 01:52
by Neddie
I added you and Pyra to the respective artist groups, keep up the good work!

Re: BA model replacements

Posted: 16 Dec 2010, 07:52
by smoke_th
It can be necessary but try those models.
http://www.tauniverse.com/forum/showthread.php?t=41500
TA: EXCESS II

Re: BA model replacements

Posted: 16 Dec 2010, 10:53
by Mr. Bob
Heres some more.

K before anyone says anything, I realize the scaling is ridiculously off on this one. But, its 3am here, so I can do that later. Also, they are less detailed because they are underwater. I figure because its waterproofed all of the normal stuff is encapsulated in a big mesh.

Moho Underwater Converter
Underwater Metal storage
Floating Converter
Floating Targeting system
Moho Underwater mex
Underwater Fusion
Underwater Energy Storage
Sharks teeth
Underwater mex
Tidal Generator (So I know you will all hate me for this, but the original design made no sense. I looked around for some real tidal energy structures and this is what came up. The part with the turbine will spin and is underwater. It will also face the wind/tide. The Round section on up is stationary and above water.)

Image

Re: BA model replacements

Posted: 16 Dec 2010, 11:26
by Masure
Love all the models including the tidal (and yeah, old tidal design sucks).

Re: BA model replacements

Posted: 16 Dec 2010, 12:05
by BaNa
love the tidal bob.

Re: BA model replacements

Posted: 16 Dec 2010, 16:09
by SirArtturi
Tidal is ok, but the problem is, that the most important thing to recognize it as a tidal goes underwater and most probably cant be seen properly. So you could modify the part thats above water so that the most important thing, the fan, is visible.

Re: BA model replacements

Posted: 16 Dec 2010, 16:14
by Wombat
could u spin the tidal so half of it is underwater, second half above ? could look good ;p

Re: BA model replacements

Posted: 16 Dec 2010, 17:40
by Beherith
I really love them, even the tidal! Does it not deserve floats? :D

Edit: oh wait, floats dont make sense on tidals...

Re: BA model replacements

Posted: 16 Dec 2010, 18:27
by smoth
bob deserves the custom title of GRATE! MODELER!