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Re: Balanced Annihilation V7.04
Posted: 15 Jan 2010, 20:13
by Tribulex
JohannesH wrote:d_b wrote:Johannes they cant assist building though u noob.
Oh ok... I'll stick to air repairpads from now on
lol
Re: Balanced Annihilation V7.04
Posted: 19 Jan 2010, 12:28
by Manoa
bug in keyboard scrolling:
when using keyboard scroll, a unit that is being given queued right-click orders with shift (move, guard etc.) will also have an effect on map scroll speed with keyboard, when shift key is pressed to give more orders to a unit(s) and before the shift key is released a keyboard scroll is gived, the keyboard scroll stays fast even if the shift key is released after giving the first shifted scrolling, the same with CTRL, for example when pressing CTRL+F11 to modify the lua thing, when quitting the menu and pressing ESC, and doing keyboard scroll, the CTRL key remains pressed even if it isn't physically pressed.
this only happen in this mod and only with right click comands.
Re: Balanced Annihilation V7.04
Posted: 19 Jan 2010, 17:36
by Blue_Falcon
Manoa wrote:bug in keyboard scrolling:
when using keyboard scroll, a unit that is being given queued right-click orders with shift (move, guard etc.) will also have an effect on map scroll speed with keyboard, when shift key is pressed to give more orders to a unit(s) and before the shift key is released a keyboard scroll is gived, the keyboard scroll stays fast even if the shift key is released after giving the first shifted scrolling, the same with CTRL, for example when pressing CTRL+F11 to modify the lua thing, when quitting the menu and pressing ESC, and doing keyboard scroll, the CTRL key remains pressed even if it isn't physically pressed.
this only happen in this mod and only with right click comands.
Only in BA? Probably got something to do with a lua widget then...
But I don't know.
Re: Balanced Annihilation V7.04
Posted: 21 Jan 2010, 15:25
by triton
Decoy fusions should cost a bit less ressources, and id like to have fake advanced fusions ^^
Still thinking about nanos which cost a bit more metal.
Few version ago you increased Dragon's maw hp but its seems that Dragon's Claw hp "have been forgot" (not sure about the grammar^^)
Peeps dont use T2 wall a lot, and for sure juggernauth should go through dragon teeth. But why not bulldog, reaper, goly, fatboy, sumo and T3 too (just an idea).
Immobile flaks sucks for price, maybe you should decrease energy cost?
Damage against bombers?
If you make immobile flaks better versus bombers maybe that T2 fighters could do a bit less special damages to T2 bombers.
I am the only one who thinks that fidos sucks a bit?
You should try to bring back bertha ships.
Marauder buildtime is too high.
Recluse sucks a bit.
I saw a post where someone proposed that commander wouldnt leave wrecks on selfding (as others units do) I think i like the idea but I think some guys would use an ally unit to kill their own commander.
Commander should really makes less damages when exploding in the air.
How can we find a way to make airpad not totally useless?
Re: Balanced Annihilation V7.04
Posted: 21 Jan 2010, 15:31
by Jazcash
triton wrote:
I am the only one who thinks that fidos sucks a bit?
I've complained about how sucky fidos are for a long time now.
Re: Balanced Annihilation V7.04
Posted: 21 Jan 2010, 15:35
by JohannesH
First start by fixing fidos so that they can shoot to max range on all maps... Other than that theyre pretty good at 1 point if you can micro them.
Re: Balanced Annihilation V7.04
Posted: 21 Jan 2010, 15:40
by triton
why do you only reply on one point?
Re: Balanced Annihilation V7.04
Posted: 21 Jan 2010, 15:54
by Jazcash
triton wrote:why do you only reply on one point?
Because all the rest I either don't care about or don't agree with.
Re: Balanced Annihilation V7.04
Posted: 21 Jan 2010, 18:11
by Wombat
oh gawd, triton, coz of u i have to agree with jaz !
give fido same shooting ability on ON mode like wolverine got (with bigger area of damage or how was is it called)
Re: Balanced Annihilation V7.04
Posted: 21 Jan 2010, 18:15
by Jazcash
Wombat wrote:oh gawd, triton, coz of u i have to agree with jaz !
give fido same shooting ability on ON mode like wolverine got (with bigger area of damage or how was is it called)
Trajectory?
Re: Balanced Annihilation V7.04
Posted: 21 Jan 2010, 18:34
by Wombat
zomg, ofc yes (wolverines = high traj), i meant this last wolverines buff, dont remember how is this stat called
Re: Balanced Annihilation V7.04
Posted: 21 Jan 2010, 18:43
by TradeMark
Re: Balanced Annihilation V7.04
Posted: 21 Jan 2010, 19:46
by Wombat
areaofeffect, yes indeed, thank u for concern ,my fans.
Re: Balanced Annihilation V7.04
Posted: 23 Jan 2010, 13:01
by slogic
Is it an engine bug or improper usage of tags in mod? Airplanes shoot with missiles being on the ground.
Re: Balanced Annihilation V7.04
Posted: 23 Jan 2010, 13:04
by JohannesH
Why couldnt they shoot while stationary...
Re: Balanced Annihilation V7.04
Posted: 23 Jan 2010, 13:13
by slogic
Because you should blow yourself.
Re: Balanced Annihilation V7.04
Posted: 23 Jan 2010, 14:39
by Jazcash
Re: Balanced Annihilation V7.04
Posted: 23 Jan 2010, 14:42
by Gota
What does the flash in the middle symbolize?
Re: Balanced Annihilation V7.04
Posted: 23 Jan 2010, 14:49
by Jazcash
Gota wrote:What does the flash in the middle symbolize?
That noobs only ever spam one unit which is usually flash

Re: Balanced Annihilation V7.04
Posted: 23 Jan 2010, 14:50
by Beherith
Fool, only pros spam flash, noobs spam adv solar.