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Re: Balanced Annihilation V6.81

Posted: 18 Feb 2009, 22:45
by smoth
at least he helped out . .

Re: Balanced Annihilation V6.81

Posted: 18 Feb 2009, 22:51
by Masure
IMHO as the no comnap is an option, I don't see why this shouldn't be kept in the BA official branch. Moreover the default is comnap enabled so it doesn't change anything.

If people doesn't want to host with "no comnap", they don't. If they want, they can.

In the future versions, Noize can decide to remove it he considers this option shouldn't fit people's exceptations but I still don't see the bad of this option stay in the mod.

Re: Balanced Annihilation V6.81

Posted: 18 Feb 2009, 22:52
by Pxtl
smoth wrote:at least he helped out . .
People are a little touchy about using the official version names/numbers after Yan tried to hijack the mod by posting (two separate occasions) Supreme Annihilation and a tweaked version of BA in the place of BA.

At least when there was the bugfix version that made BA conform to teh latest version of Spring, the version number was added at the very end - it was 6.711 or something like that. Either way, politeness would be to add "unofficial" as a suffix at the very very least.

I realize that Noize doesn't really own TA and doesn't have any rights, so the comparison is invalid - but imagine somebody released a Gundam 1.12 without your permission, even if it had no harmful changes.

Balanced Annihilation = Noize and anybody he directly gives permission to. Steal the work if you like, but don't steal the name. Seems to be a good approach to me.

Re: Balanced Annihilation V6.81

Posted: 18 Feb 2009, 23:01
by Regret
smoth wrote:at least he helped out . .
So changing gundam gameplay and promoting it all around is helping out? ON IT SIR

Re: Balanced Annihilation V6.81

Posted: 18 Feb 2009, 23:29
by smoth
Yeah, I just wanted to point that out to people pxtl, good deeds never go unpunished around here. but yeah I agree he should have done a subversion.


Actually regret, gundam was broke once where it could not be played. Kdr made a mutator fix release to fix the game crashing issue that was brought on by a new version of spring. I would know I WAS THERE. I welcomed the fixed version as it was just a patch and included the fix.

what satirik did wasn't the same as the stupid bullshit yan did though.

Re: Balanced Annihilation V6.81

Posted: 18 Feb 2009, 23:38
by Regret
CANT ARGUE WHEN IT WAS CONFIRMED

Re: Balanced Annihilation V6.81

Posted: 18 Feb 2009, 23:40
by lurker
But satirik didn't change anything, did he? Just a new option.

Re: Balanced Annihilation V6.81

Posted: 18 Feb 2009, 23:42
by smoth
yep just a new option

Re: Balanced Annihilation V6.81

Posted: 18 Feb 2009, 23:46
by Regret
Options taking away features = bad

Re: Balanced Annihilation V6.81

Posted: 18 Feb 2009, 23:51
by lurker
edit: Wait I should stop making replies when watching videos.

Now, what about people that don't think of combombing as a feature? And speedmetal takes out a lot more features than this mod option.

Re: Balanced Annihilation V6.81

Posted: 18 Feb 2009, 23:53
by smoth
hey man, I think combomb should stay but at least having it as an option means that people cannot whine anymore. If they cannot handle it they don't get try and have it taken away from us.

that being said, could the option when disabling comm capture give their com a pink sundress?

Re: Balanced Annihilation V6.81

Posted: 19 Feb 2009, 00:07
by TradeMark
FOR WHINERS: DONT PLAY COM ENDS

Re: Balanced Annihilation V6.81

Posted: 19 Feb 2009, 00:08
by TheFatController
oh ffs I've already completed BA 6.82 and it's awaiting NOIZE's approval.

If you want to make a mutator call it something completely different (ie follow the naming schema of chicken defence or skirmish) I do not agree with this release and I hope it will be removed as per the other hijacks asap (especially as you've included both my and NOIZE's names in the file description to make it sound even more official).

Re: Balanced Annihilation V6.81

Posted: 19 Feb 2009, 00:23
by Jazcash
I agree, you can do what you like with any Mod but if you don't own the rights to it's official development, don't release an official named version. In this case I suggest Balanced Annihilation Anti-Com-Nap.

Re: Balanced Annihilation V6.81

Posted: 19 Feb 2009, 00:25
by TheFatController
I'd be all for a mutator with all sorts of crazy mod options the author could even call it something pretentious like BA Advanced... as long as they never tried to pass it off as an official release ¬_¬

Re: Balanced Annihilation V6.81

Posted: 19 Feb 2009, 00:41
by el_matarife
TheFatController wrote:I'd be all for a mutator with all sorts of crazy mod options the author could even call it something pretentious like BA Advanced... as long as they never tried to pass it off as an official release ¬_¬
You've got a point, all kinds of crazy experimentation with the classic BA formula could produce some cool results or "prove" balance ideas but we can't have a bunch of people releasing official looking versions of BA. Release mutators and end their name is (For BA6.XX) so that people know what's official and what's just a mutator.

Re: Balanced Annihilation V6.81

Posted: 19 Feb 2009, 02:34
by smoth
HOLy Shit MuTAtORs ARe USEFUL!?!?

Re: Balanced Annihilation V6.81

Posted: 19 Feb 2009, 08:28
by BeefofAges
Hey idiots, get back on the topic of kbots sucking.


They suck. Sure, they're useful on extremely rough terrain, but there are very few maps with extremely rough terrain, because that also means unbuildable terrain. Even on maps that are decently lumpy (example: Lava Highground), vehicles are still better, because they lose a tiny bit of mobility but have way more firepower. The vast majority of T2 kbot units are useless. Fatboys, for example, are sort of the equivalent of Goliaths, except that they move slower, do less damage, and have less hit points. Even sumos suck - they're slow as hell and have crappy range and don't do that much damage relative to vehicles.

Even on maps like Small Divide that supposedly present clear advantages to kbots, vehicle players can take advantage of the rough terrain by using amphibious vehicles, which are pretty powerful tanks even disregarding their slope tolerance.

Anyone who actually cares more about unofficial vs official versions of BA than about improving the unit balance is a moron.

Re: Balanced Annihilation V6.81

Posted: 19 Feb 2009, 11:49
by Regret
BeefofAges wrote:Fatboys, for example, are sort of the equivalent of Goliaths
No.
BeefofAges wrote:Even sumos suck
No.
BeefofAges wrote:Anyone who actually cares more about unofficial vs official versions of BA than about improving the unit balance is a moron.
No.


Kbots as a tier do not suck.

Some changes are in order though, based on game experience rather than stats and/or useless debates.

Thud/Hammer - small range buff
Cans - hp buff
Pyros - hp buff
Zipper - bigger cost
Juggernaut - small speed buff
Commanders - immunity vs core drone emp (40 emp drones can emp a comm)

Re: Balanced Annihilation V6.81

Posted: 19 Feb 2009, 13:04
by Jazcash
Cans have enough HP, rest I agree with.