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Re: P.U.R.E. 0.8 RC3

Posted: 25 Sep 2008, 15:29
by AF
panzeriv2 wrote:What theories and points?
that my theories and points have all been proven correct
I really wish people would actually read what I say
The circle of life continues!!!!!!

Re: P.U.R.E. 0.8 RC3

Posted: 25 Sep 2008, 15:58
by imbaczek
Argh: sent you the chat logs. BTW from the games I played it seems that a fire truck would do more damage to a Guntank than the T-161, is that intentional?

Re: P.U.R.E. 0.8 RC3

Posted: 25 Sep 2008, 17:39
by Argh
from the games I played it seems that a fire truck would do more damage to a Guntank than the T-161, is that intentional?
No :? Seems that when I made the numbers for everything "noob friendly" that the damage against the UltraHeavy armor class was set to 14... instead of 140. Doh. Easy enough to fix.

Re: P.U.R.E. 0.8 RC3

Posted: 25 Sep 2008, 17:41
by Hoi
the (resistance) builders reclaimed super-fast in RC1, maybe it's the same problem, you might want to check that out.

Re: P.U.R.E. 0.8 RC3

Posted: 25 Sep 2008, 17:49
by Argh
I fixed that in RC2.

Re: P.U.R.E. 0.8 RC3

Posted: 25 Sep 2008, 17:51
by Hoi
K.

Re: P.U.R.E. 0.8 RC3

Posted: 25 Sep 2008, 17:54
by Pxtl
I wish I'd caught you before you did that "big multiplication" job thingy. I'm still kicking around that Repricer (now called HeirarchyHacker) tool that does batch-modifications of FBI. It's not really in a releasable form, but anybody who needs batch-work done on their FBIs can bug me - it works way better than a regex, since it's designed for navigating trees.

Re: P.U.R.E. 0.8 RC3

Posted: 25 Sep 2008, 17:56
by Forboding Angel
Pxtl wrote:I wish I'd caught you before you did that "big multiplication" job thingy. I'm still kicking around that Repricer (now called HeirarchyHacker) tool that does batch-modifications of FBI. It's not really in a releasable form, but anybody who needs batch-work done on their FBIs can bug me - it works way better than a regex, since it's designed for navigating trees.
Needs to work with Luadefs. FBI's are very close to becoming ancient history.

Re: P.U.R.E. 0.8 RC3

Posted: 25 Sep 2008, 18:04
by Argh
Finally found and fixed the bug with Help O' Matic and the new Tooltip display.

Something very strange is going on, though. Looks like I found a bug in Spring, tbh, although I'm not sure quite what to say the bug *is*- it's like certain data won't refresh, under certain, very odd circumstances.

Re: P.U.R.E. 0.8 RC3

Posted: 25 Sep 2008, 18:14
by Pxtl
@FA, that's going to happen unless there's a standard layout for Lua Defs. Lua is Turing complete, and this kind of operation is NP Hard, so we have a halting-problem equivalent.

In other words, not gonna happen. I'd support XML, YAML, and JSON before I could support Lua for this tool.

Re: P.U.R.E. 0.8 RC3

Posted: 25 Sep 2008, 18:42
by Forboding Angel
/me cries

Re: P.U.R.E. 0.8 RC3

Posted: 25 Sep 2008, 19:07
by BrainDamage

Re: P.U.R.E. 0.8 RC3

Posted: 26 Sep 2008, 00:48
by Decimator
Is it in that high of demand, PXTL? I've already built a script to modify fbi files that works quite nicely. If people actually want it, I'll post it around here somewhere.

Re: P.U.R.E. 0.8 RC3

Posted: 26 Sep 2008, 00:57
by Forboding Angel
I still have it :-)

Re: P.U.R.E. 0.8 RC3

Posted: 26 Sep 2008, 01:00
by KaiserJ
not really related to 0.8, but i played a testing game of 0.55 earlier today.

this mod is teh sexx

Re: P.U.R.E. 0.8 RC3

Posted: 26 Sep 2008, 01:02
by Forboding Angel
KaiserJ wrote:not really related to 0.8, but i played a testing game of 0.55 earlier today.

this mod is teh sexx
Oh dude, for the love of god, dl rc3. You'll cream yourself.

Re: P.U.R.E. 0.8 RC3

Posted: 26 Sep 2008, 01:29
by imbaczek
0.55 is a completely different game.

EDIT: remembered one more thing: Resistance MLRS (rocket platform?) seems uber, had 4 of those and 2 or 3 heavy mechs in front and nothing could come close.

Re: P.U.R.E. 0.8 RC3

Posted: 26 Sep 2008, 03:54
by Decimator
Yeah, last time I played somebody who used those things, I couldn't approach. I ended up having to bombard him to death with 4 SPC.

Re: P.U.R.E. 0.8 RC3

Posted: 26 Sep 2008, 13:06
by TheMightyOne
good job, Argh. looking forward to see more of it :)

Re: P.U.R.E. 0.8 RC3

Posted: 26 Sep 2008, 14:24
by Pxtl
Oh, those files are simple trees of assignments, I could modify the parser to support that format.