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Re: Balanced Annihilation V6.31
Posted: 03 Aug 2008, 18:48
by KDR_11k
Puts you at a resource disadvantage though, the flashes die to his gators without costing him anything. He has to weight how much he wants to micro his gators vs deal with his base but I doubt you'll be able to keep any meaningful attacks up for a prolonged time so he'll get a breather now and then that allows him to control his econ and stuff.
Re: Balanced Annihilation V6.31
Posted: 03 Aug 2008, 19:00
by LordMatt
UAF wrote:
Also, I notice people here constantly talk about Microing your gators, flashes, reapers and other tanks. But there is a limit to how much you can (and want) to micro your units. I need to tend to my base, my economy, and perhaps attack from other directions. I don't want to micro my gators just to defeat some flashes (or my reapers against something else) while the enemy can spend his time managing other affairs. If that's the case then flashs (If I'm to continue on that example) superior. The player have limited concetration ability. If I know that the enemy will need to either Micro his gators or loose them for every group of flashs I build. I'll just send one group to keep him microing his gators and another to get his base. Then spend my brainpower developing while he try to Micro a bunch of tanks to survive.
As you get better at the game you find you have more and more time to spend microing units.
Re: Balanced Annihilation V6.31
Posted: 03 Aug 2008, 20:59
by Hoi
T3 needs a serious change, like the only used t3 unit is the krog, becaus if you have 1 it will pwn like 25 shiva's (or more) and costs alot less, the krog usually cant be stopped before it does serious damadge, and then you lose.....
Re: Balanced Annihilation V6.31
Posted: 03 Aug 2008, 21:46
by Jazcash
Hoi wrote:T3 needs a serious change, like the only used t3 unit is the krog, becaus if you have 1 it will pwn like 25 shiva's (or more) and costs alot less, the krog usually cant be stopped before it does serious damadge, and then you lose.....
Ahh, but can a krog climb up hills and rapidly shoot air?
Re: Balanced Annihilation V6.31
Posted: 03 Aug 2008, 21:54
by Hoi
the point is, there is no point in making something diffrent than a krog when you've made your t3 lab, or the enemy krog will come and does serious damage to eco, making it unable to win, the only thing you can do is hope your krog blows up some eco too and then it all starts over again, a krog is like a nuke that can resist anti's, i suggest lowering the costs and dmg, def ect with some number, make it like a T3 gollie, and let the shiva be the reaper, same for bantha, its not that you cant kill it, it just takes too long
Re: Balanced Annihilation V6.31
Posted: 03 Aug 2008, 22:47
by REVENGE
Hoi wrote:T3 needs a serious change, like the only used t3 unit is the krog, becaus if you have 1 it will pwn like 25 shiva's (or more) and costs alot less, the krog usually cant be stopped before it does serious damadge, and then you lose.....
lol nub
And since when did people start fighting Krogs with Shivas? Shiva is mainly used for amphibious purposes, although it's got enough health and firepower to be used as a tank replacement mid-late game. Kargs? Comon, it's a T3 unit that is decent against air AND all-terrain AND doesn't cost that much. What more could you want?
Re: Balanced Annihilation V6.31
Posted: 03 Aug 2008, 22:52
by tombom
Kargs and Shivas are both brilliant, better than Krogs in most normal situations. Probably still not cost effective if you do statistics, but more useful anyway.
Re: Balanced Annihilation V6.31
Posted: 03 Aug 2008, 23:12
by REVENGE
Hey, if the Gantry were about 30% less costly with respect to metal, I'd start using it midgame for a Shiva/Karg combo.
Re: Balanced Annihilation V6.31
Posted: 04 Aug 2008, 00:40
by UAF
I knew you'd ignore my request/suggestion for a strategy guide/helpful thread...
Re: Balanced Annihilation V6.31
Posted: 04 Aug 2008, 00:42
by Jazcash
Liches > Krog
Dgun > Krog
2 Epochs > Krog
10000000 Fleaks > Krog
2 Krogs > Krog
Juggernaught < Krog
10 Vulcans < Krog
Crawling bombs < krog
Re: Balanced Annihilation V6.31
Posted: 04 Aug 2008, 01:14
by Acidd_UK
UAF wrote:I knew you'd ignore my request/suggestion for a strategy guide/helpful thread...
It's a great idea, let us know when you've completed it!
Re: Balanced Annihilation V6.31
Posted: 04 Aug 2008, 01:49
by REVENGE
JAZCASH wrote:Liches > Krog
Dgun > Krog
2 Epochs > Krog
10000000 Fleaks > Krog
2 Krogs > Krog
Juggernaught < Krog
10 Vulcans < Krog
Crawling bombs < krog
There are some points here that I don't agree with. Since the addition of Krogcrush, no amount of Fleas the engine can handle are capable of killing a Krog.
10 Berthas at range are certainly > Krog, so I don't see how 10 Vulcans would not be.
Crawling bombs can be airlifted and flown directly to the Krog, not to mention offloaded by an Intruder right in front of the Krog, so they could become > than Krog.
Re: Balanced Annihilation V6.31
Posted: 04 Aug 2008, 01:49
by REVENGE
Also, please let Combat Engineers build crawling bombs.
Re: Balanced Annihilation V6.31
Posted: 04 Aug 2008, 06:17
by LordMatt
I've killed krogs with snipers.
Re: Balanced Annihilation V6.31
Posted: 04 Aug 2008, 10:16
by Jazcash
Yeh, I forgot Snipers.
Snipers and Banishers and Liches are probably the best weapons to use against a krog.
Re: Balanced Annihilation V6.31
Posted: 04 Aug 2008, 11:51
by Neddie
Gota wrote:Noob talk.
Then noob say something useful, Gota, or don't post.
Re: Balanced Annihilation V6.31
Posted: 04 Aug 2008, 12:36
by Masure
Com can easily kill a krog.
Re: Balanced Annihilation V6.31
Posted: 05 Aug 2008, 17:00
by MR.D
Liche needs to be fixed.
When a Liche has been killed, but not turned into dust, it will still fire its main weapon and also maintains its Weapon's max distance.
It will tumble down as it is crashing and continue to fire its main weapon until it hits the ground.
This really needs to be fixed since AA no longer shoots at disabled planes.
Easiest solution would be to force the Liche to "hold fire" after it has been killed.
If this is happening to the Liche, then odds are it is also happening with other bombers as well.
Re: Balanced Annihilation V6.31
Posted: 05 Aug 2008, 17:12
by NOiZE
MR.D wrote:Liche needs to be fixed.
When a Liche has been killed, but not turned into dust, it will still fire its main weapon and also maintains its Weapon's max distance.
It will tumble down as it is crashing and continue to fire its main weapon until it hits the ground.
This really needs to be fixed since AA no longer shoots at disabled planes.
Easiest solution would be to force the Liche to "hold fire" after it has been killed.
If this is happening to the Liche, then odds are it is also happening with other bombers as well.
Would be cool if someone could put that in a cob or something =)
Re: Balanced Annihilation V6.31
Posted: 05 Aug 2008, 18:05
by KDR_11k
You really should be capable of figuring out yourself that "if (get CRASHING) return 0;" at the start of AimPrimary would do that...