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Re: Random WIP

Posted: 16 Aug 2008, 01:57
by Radagast
Oh ok sorry I'll try make the pictures smaller next time. There isn't much more to crop unless im not quite understanding you right. The pictures fit nicely in a single screen for me though.

Re: Random WIP

Posted: 16 Aug 2008, 04:12
by Snipawolf
It fits fine in a single screen, but the forums resize anything larger than... 600 pixels wide.

This is what I'm talking about. Cut the photo down as much as possible without cutting part of the model off.

Image

vs.

Image

Re: Random WIP

Posted: 16 Aug 2008, 12:22
by Hoi
Image
(robot) Laser turret thing, they connect to each other 8)
e: don't mind the little error on the sphere

Re: Random WIP

Posted: 18 Aug 2008, 13:39
by Hoi
Image

If anyone wants to use it, you can ask me:)

Re: Random WIP

Posted: 18 Aug 2008, 14:02
by Guessmyname
Give it to the Zombie Panic: or Jailbreak: Source teams, they can make use of it.

Re: Random WIP

Posted: 18 Aug 2008, 14:07
by Hoi
Guessmyname wrote:Give it to the Zombie Panic: or Jailbreak: Source teams, they can make use of it.
:P

Maybe world builder?

Re: Random WIP

Posted: 18 Aug 2008, 15:33
by Guessmyname
Too high poly. It's crate: if you want it in an RTS, there's no need to go above 10 triangles (removing the bottom two)

Re: Random WIP

Posted: 18 Aug 2008, 18:30
by Gota
Interesting.
A WOODEN crate with radiated material inside.
Can i have one to put in my house please?

Re: Random WIP

Posted: 18 Aug 2008, 18:31
by Hoi
Agree.

Image
6 poly version (256 map), looks just like the high poly one :P if anyone want to use it but dont likes the logo, I can change it if you want to.
@Gota : actually, that's a biohazard logo :wink:

Re: Random WIP

Posted: 18 Aug 2008, 18:46
by Crayfish
Woo, nice crate. So what's in it?

Re: Random WIP

Posted: 18 Aug 2008, 18:50
by Guessmyname
It also looks like a pretty high-res texture for something that will probably turn up a lot...

Re: Random WIP

Posted: 18 Aug 2008, 19:00
by Gota
It would fit well in s44 (crazy nazi experiments of doom needing biohazard crates).

Re: Random WIP

Posted: 18 Aug 2008, 19:05
by imbaczek
biohazard reminds me of the good old cpma...

Re: Random WIP

Posted: 18 Aug 2008, 19:13
by Hoi
Crayfish wrote:Woo, nice crate. So what's in it?
Whatever you want, It's just limited by your imagination :wink:
Guessmyname wrote:It also looks like a pretty high-res texture for something that will probably turn up a lot...
I could always resize.

Re: Random WIP

Posted: 18 Aug 2008, 19:48
by manolo_
something like that would be cool

Re: Random WIP

Posted: 18 Aug 2008, 19:54
by Gota
Image

Re: Random WIP

Posted: 18 Aug 2008, 20:35
by Crayfish
Hoi wrote:
Guessmyname wrote:It also looks like a pretty high-res texture for something that will probably turn up a lot...
I could always resize.
Maybe see if it affects performance when used first. I'd rather see things made less awesome because they actually make an impact rather than because they possibly might if there are lots of them.

Re: Random WIP

Posted: 18 Aug 2008, 21:13
by Guessmyname
Actually, textures have more to do with filesize. I don't know about performance, but the bigger the texture is, the bigger the download. Sure it might not matter for one unit, but given that these are RTSes we're dealing with, often with over two hundred different units involved...

Re: Random WIP

Posted: 18 Aug 2008, 21:18
by Hoi
257kb should be acceptable :wink: I tested it and no preformance drop when having 100 of them on castles.

Re: Random WIP

Posted: 18 Aug 2008, 21:23
by Guessmyname
Meh. The golden rule is 'if you can lower the resolution without making it look worse, do so'. The smaller the better. Especially on something simple like a crate, that only has 5-6 sides and can fill the UV map fully (ordinarily, textures have to be 128-512 in size to fit all the pieces in - with something this simple, the faces can take up large parts of the map, so you could probably get away with sizes like 64x64 or 32x32)