Page 13 of 61
Posted: 30 Apr 2007, 20:35
by 1v0ry_k1ng
I know its possible from a mod called "dozers" which used directional shields... it might be a bit hackish though
Posted: 30 Apr 2007, 20:37
by FLOZi
well yes, Shields are another thing. I should say that pure directional damage
in the way I intended wasn't 100% reliable because of the way collision detection is handled for
ballistic weapons.

Posted: 30 Apr 2007, 21:14
by KDR_11k
That is probably some of the most horrible "music" I've ever been subjected to.
Posted: 30 Apr 2007, 21:17
by Peet
KDR_11k wrote:That is probably some of the most horrible "music" I've ever been subjected to.
AAaggghh, +1
/me is put off s1944 forever
Posted: 30 Apr 2007, 21:36
by 1v0ry_k1ng
re-do it to the dads army theme!
Posted: 30 Apr 2007, 22:36
by Snipawolf
Well, I had to admit, the tank turret bouncing was kinda funny, but the rest was lame.
Posted: 01 May 2007, 01:07
by Deathblane
1v0ry_k1ng wrote:re-do it to the dads army theme!
+1 million
Posted: 01 May 2007, 01:51
by Shadowsage
Just a quick thing here: If you are doing navy and Japan, i had a very...interesting idea.
Kamikazi planes.
I know what you are thinking, units cant be launched from carriers as attack order, blah-blah-blah.
All I am thinking of is a remade missle model with a flight deck as the Barbette thing. (Probably not spelt correctly)
Just a thought.
Posted: 01 May 2007, 02:54
by Snipawolf
animation and limited weapon arc... My gosh, it could work! That would be so badass!
Posted: 01 May 2007, 03:40
by Nemo
Japanese are long distant. We're going to focus on the European theatre for now.
Missle models have to be a single object, and thus the plane would look rather odd (no spinning propeller, for example).
We'll figure something out when we get to the japanese.
Posted: 01 May 2007, 04:32
by SpikedHelmet
Alright, alright, I made another one, to a different soundtrack. Enjoy!
March of the Peng... Panzers
Notice the white dirt? Wtf is that?
Posted: 01 May 2007, 04:35
by Snipawolf
A helluva lot better, and 1000 times more suiting. The synced part was pretty cool, with the slowed down tank shot :D
Edit: O.o Did a patch get submitted to make units make curved turns? I noticed it towards the end,
Posted: 01 May 2007, 11:53
by rattle
Sounds like Frank Klepacki... is it from RA2?
And why do the tanks all have coke dispensers?
Posted: 01 May 2007, 12:17
by tombom
rattle wrote:Sounds like Frank Klepacki... is it from RA2?
And why do the tanks all have coke dispensers?
You knew it was Frank Klepacki but you didn't recognise Hell March?

It's that one in the intro to the original Red Alert.
Posted: 01 May 2007, 13:50
by rattle
There was a similar one in RA2 IIRC.
Posted: 02 May 2007, 03:24
by Warlord Zsinj
Showcasing some of the wonders of Spring pathfinding.
BumperTanks for the win!

Posted: 03 May 2007, 11:06
by SpikedHelmet
ISU-152 pwns at bumpertanks.
Under 1000 polys
Model mostly by Felix, though I fixed it up a bit.
Posted: 03 May 2007, 14:41
by SpikedHelmet
Okay something's odd.
How do you calc armour for turretless vehicles? I'm trying to figure out what the ISU-152's health should be but I'm getting confusing results...
As it doesn't have a turret I removed all of that crap, added the shit up, divided by 14 instead of 22, but I'm getting a lower health than even the fucking M4A3 (76) Sherman...
ISU-152 should have 90mm front, 75mm-90mm sides, and 60mm rear... Sherman has 58-108mm frontal, 38mm sides and rear hull, and 90mm turret... just doesn't seem right. Also, I don't necessarily agree that the turret front warrents 5 "points" compared to hull front's 4... also who brought up that good point that armour quality also plays an important part.. As in 50mm of welded steel armour is better than 50mm of riveted armour...
Posted: 03 May 2007, 20:30
by FLOZi
Did you forget to consider angles?
Plugging values from tarrif into the spreadsheet gives me 9304, which is the same sort of HP as Panther and Tiger. Seems reasonable to me?
edit: And it was me that brought up armour quality, latest HitByWeapID_S44.h in SVN allows you to #define QUALITY, or defaults to the current one, which is 0.025 * 65536. You probably don't want to go over 0.05 * 65536
edit2: Out of interest IS-2 comes out as 13108 which is between Jagdpanther and Tiger II.
edit3: An alternative (using 60mm @12 deg instead of 90 @60deg for front lower) results in 11915 for ISU-152, which seems better, perhaps.
Posted: 03 May 2007, 22:11
by SpikedHelmet
Sufficed to say, my result was considerably lower than 9304...
