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Posted: 03 Dec 2006, 22:43
by Day
WTF is that supposed to mean! be specific man! jeez i dont need this kinda trash in this thread

Posted: 03 Dec 2006, 23:04
by Machiosabre
Image
Here's one! I'm pretty sure it's a total rip-off of another load screen, but I like it anyway!

Posted: 03 Dec 2006, 23:44
by Hoinkie
k srry day dont get your undies in a twist.

its just that anni/doomsday balance is screwed.
arm has cloakable attack units.
and paralyser land units.

Posted: 04 Dec 2006, 00:05
by Neddie
At this point, I believe I'm not alone in saying that Arm is supposed to have cloakable assault units. It isn't like the Sniper should be Core... Arm can achieve victory through stealth, and that is conceptually as it should be.

Be more specific... what is wrong with Annihilator/Doomsday machines?

Posted: 04 Dec 2006, 00:45
by Hoinkie
range anni´s have 50% more range.
and i agree with the cloak that its conceptually so. but then why does arm have cloak detectors if core has no cloak?

arm is supposed to be ppl in powered armor so why do core units have only a little more health?

or maybe im just bitching.

still why do most ppl play with arm?

Posted: 04 Dec 2006, 04:23
by Peekaboom
Why do people seem to play Arm more?

My response is that the majority of people have ALWAYS played arm more. No particular reason for it. There have been flickering moments when more people played core, and there are certainly die hard core players (myself for one), but I think most people just started playing arm and that's how it is.

Personally, I think their should be substantial differences between the two. But you can't compare core to arm on a unit by unit basis. Sure, the annihilator and the doomsday machine are a similar "type" of strucutre (tier 2 defensie tower), but ultimately they operate very differently, have a different purpose, and should be compared in light of the entire side. Admittidly that is difficult to do with so many units.

Posted: 04 Dec 2006, 05:10
by FoeOfTheBee
Peekaboom wrote:Why do people seem to play Arm more?

My response is that the majority of people have ALWAYS played arm more. No particular reason for it. There have been flickering moments when more people played core, and there are certainly die hard core players (myself for one), but I think most people just started playing arm and that's how it is.

Personally, I think their should be substantial differences between the two. But you can't compare core to arm on a unit by unit basis. Sure, the annihilator and the doomsday machine are a similar "type" of strucutre (tier 2 defensie tower), but ultimately they operate very differently, have a different purpose, and should be compared in light of the entire side. Admittidly that is difficult to do with so many units.
Back in OTA, Arm were the good guys, or at least the partially organic guys.

Posted: 04 Dec 2006, 05:12
by Saktoth
I prefer the Doomsday Machine myself, it has:
9000 hp vs 3000 hp (3x, enough to survive an exploding krog).
Exactly the same dammage, but a higher fire rate (6 vs 9.9).
3 levels of lasers, at 950, 550 and 450 range, increasing its DPS by several orders of magnitude over the Anni with all lasers firing.
Costs a 3rd of the energy to fire (500 vs 1500).

Of course, the anni has a longer range, making it more effective against artillery (It can outrange a tremor for example, where the doomsday machine cannot) or in an offensive bombardment role. But the doomsday is far superior in a strictly defensive role.

Posted: 04 Dec 2006, 07:28
by flop
Why not just copy all the arm unit stats over to the core units so they are identical? It looks like thats what your trying to do. Arm should have its strong points and weak points, as should core.

Posted: 04 Dec 2006, 08:19
by ginekolog
comeon, stop talking crap and weird ideas, all we want is to have balanced aa 2.23. No MAJOR changes etc, just funier with more usefull units.

I agree to bring BB's to OTA's accu, but newbs will bich again cause coutner is quite hard (bomb or own BB). Not like i care, let BA be for good players and 2.23 AA for all kinds (including noobs). BB's at current state are still usefull as it mad most ppl mad with big shells all over base.

Day, is it possbile to script TF so when it is build, it would increase BB/timmy accu for like 200 points (from 800 to 600?)

Posted: 04 Dec 2006, 08:28
by Day
dno, id have to check that out, i guess i could make targ facilities better (if possible) and atleast cheaper so their actually built, never seen one in my entire AA "carreer" O_O

Posted: 04 Dec 2006, 08:38
by NOiZE
FoeOfTheBee wrote:Back in OTA, Arm were the good guys, or at least the partially organic guys.
They are Rebels!!!

Posted: 04 Dec 2006, 09:13
by Neddie
Personally, the targeting facility is much more effective when you specialize in long-range support - i.e. in a team game of large size, and thus shouldn't come up as a unit much in one on one or small team play but does serve a role.

I can see increasing the accuracy of the LRPCs, and as I can counter them, I pretty much agree with ginkeolog on those points.

Posted: 04 Dec 2006, 11:53
by MR.D
Building a targeting facility removes the need to scout to gain 100% accuracy.

All you need is a radar to cover that area, and you'll hit targets as though they were in 100% Complete visibility.

Perhaps it would be more usefull as a combination structure??

Say for instance, combine it with the Cloaked Unit detectors(the seismic thingy).

Aparently, nobody builds either of these, so it might be worthwhile.

Posted: 04 Dec 2006, 11:55
by TradeMark
neddiedrow wrote:
TradeMark wrote: You need like 8 targeting facilities till you see perfectly them on radar.
It should increase the accuracy more per targeting facility, maybe twice more.
I cannot find the raw data, but I am quite sure that you are utilizing hyperbole in that statement. Just one has a marked difference in play, and has allowed me the edge in a number of games earlier in my Spring career.
I made test, and 8 is for perfect, but with 5 you can get close to the perfect:

Image

And i cant see much difference when i build only one, regarding to that picture... I think 3 is enough if you want to hit by every shot. Only small units like fleas could survive...

Posted: 04 Dec 2006, 12:02
by el_matarife
Wow those are amazing screenshots. I had no idea more than one targeting facility improved accuracy. One question though, will it look like that for everyone who is on your team?

Posted: 04 Dec 2006, 12:30
by TradeMark
el_matarife wrote:One question though, will it look like that for everyone who is on your team?
Yeah, all of your team players gets the same accuracy.

Posted: 04 Dec 2006, 13:11
by 1v0ry_k1ng
so the moral of the tale is...

Posted: 04 Dec 2006, 13:28
by MR.D
Spend the money on Air scouts?

Posted: 04 Dec 2006, 15:20
by ginekolog
again, isnt this improved accc with TF only visible on radar blobs??

Example:
i have 10 Targeting F and fire on llt via radar blob
EQUALS
i give BB attack ground order on place i last saw llt ( i dont have TF)
EQUALS
i get los to llt and tell BB to fire at it. ( i dont have TF)


I think ALL of above scenarios will give me the same result --> TF totaly useless.

I remember that back in OTA TF was ultimate dream in big games to have as all units would start to auto fire on radar blobs.

I would suggest that 1 or 2 TF makes 100% accuarte radar blobs... then it might be usefull - until someone gets jamers. Jamers instantly waste 5k worth tf :)