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Posted: 21 Jan 2007, 07:23
by Warlord Zsinj
Please visit our IRC channel.
All are welcome, and there is usually someone awake there most times:
Server: irc.gnug.org
Channel: #swta
If you don't have an IRC program like mIRC, try the online one at TAUniverse:
http://www.tauniverse.com/cgi-bin/cgiirc/irc.cgi
Once you've entered your nick and clicked 'connect', type:
/join #swta
(then press enter)
At the next screen.
Posted: 05 Feb 2007, 11:29
by Warlord Zsinj
Posted: 06 Feb 2007, 00:52
by imbaczek
The TIE is hawt secks!
Posted: 12 Feb 2007, 08:36
by Warlord Zsinj
Posted: 12 Feb 2007, 08:40
by smoth
I know I am going to be a hueg bulls eye for saying this but I think the TIE needs work, it's texturing is reminiscent of materials in rendering software. I also thing the the X wing needs it's contrast raised a bit. At the moment it is a bit muddy and with maybe a 5-10% contrast adjustment that detail could pop right out at you.
Also, zsinj, could you crop that image a bit on the sides? the images are messing with the layout of the forum.
Posted: 12 Feb 2007, 09:00
by AF
its not that image but the one above of the ingame shot
Posted: 12 Feb 2007, 09:49
by smoth
you run on a widescreen. both jack up the forum for me.
Posted: 12 Feb 2007, 12:56
by Warlord Zsinj
Yeah, the rest of the team laid into me regarding the TIE, and it's gone through a number of revisions since that image. I guess it'll go through a few more before final release, too.
Will crop them in the future; they're up on FU now and I can't be bothered reuploading, so I'll just leave them as links for the moment.
I wish the forum software would extend only the post with the image, like at TAUniverse.
Posted: 12 Feb 2007, 18:31
by rattle
Hmm I don't really like the metal texture used on the TIE Phantom. It's not clean enough and distracts.
Posted: 12 Feb 2007, 22:01
by Warlord Zsinj
Again, as said earlier, it has been reworked, though is not finished enough yet to display.
Posted: 12 Feb 2007, 22:16
by rattle
Sorry, posted before reading to the end of the thread followed by an accidental CTRL+W. :)
Posted: 21 Feb 2007, 08:44
by Warlord Zsinj
Super Battle Droid
Again, we are actively seeking people able to texture models, as our current texturers are swamped with models. If you think you're up to it, PM me some examples of your work!
Posted: 22 Feb 2007, 01:13
by Warlord Zsinj
Posted: 22 Feb 2007, 04:58
by smoth
The ties still look bad.
The e-webs are a bit too shiney.. and why are they hover platforms?
http://starwars.wikia.com/wiki/E-Web
Every thing else looks fab.
Posted: 22 Feb 2007, 08:07
by SpikedHelmet
Things look slightly out of proportion. Also, those behemoth Stormtroopers walking next to the trees.. sheesh!
Posted: 22 Feb 2007, 09:05
by Warlord Zsinj
Everyone liked the TIE's when I posted them months ago
The eweb, from canon, is manned by 3 people generally, and atleast 2. Animating that is a pain in the butt - so we decided to make it a single man hover platform, which still acts in the same way (deploying to fire).
I'd like to shrink the stormtroopers further, but it's difficult because of Spring's damage detection issues. Not much we can do about it, considering the huge issues we had with the droids in our first release...
Posted: 22 Feb 2007, 12:41
by AF
Posted: 22 Feb 2007, 13:12
by FLOZi
/me lollers at the link.

Posted: 22 Feb 2007, 16:38
by SpikedHelmet
Shows how quickly the technology develops? 6 months ago the stuff that is now balls looked ground-breaking. Now everyone's used to amazing skins and crap. Much more challenging for us modders

Posted: 22 Feb 2007, 18:36
by 1v0ry_k1ng
do the infantry have the new running animations used in 1944 etc? the old star wars "strolling" infantry animation was the game biggest flaw imo