Page 13 of 41

Posted: 22 Apr 2006, 13:07
by Andreask
You are disguising the fact that the mobile and stationary lvl 2 artillery in this mod as extreme weapon range, but low refire, so that scouts do actually matter, scince you want all your rounds be right on target.

At least it was that way in the last beta i played.

Posted: 22 Apr 2006, 17:58
by Sheekel
Scout spiders eh? Does this one have any appeal?

Image

Posted: 22 Apr 2006, 18:45
by Min3mat
nice pic. but the mod already has one and it is weaponless!

Posted: 22 Apr 2006, 19:41
by Cabbage
lol, i thought that wqas real :s

Posted: 22 Apr 2006, 19:42
by krogothe
hmm is it me or GD tanks > URC mechs at level 2 REALLY hard?

Posted: 22 Apr 2006, 19:43
by raikitsune
Fanger wrote:J hopefully next weekend will see E&E's debut.
Just in time for me to get my new computer to play this on high settings mwahahaa

Posted: 22 Apr 2006, 21:05
by Drone_Fragger
Sheekel wrote:Scout spiders eh? Does this one have any appeal?

Image
Not high enough Poly i'm afraid. Needs to be 20,000 Polys or over to get into EE. :P

Posted: 22 Apr 2006, 21:49
by Flint
krogothe wrote:hmm is it me or GD tanks > URC mechs at level 2 REALLY hard?
Level 2 URC are pretty good at messing up GD tanks, especially lvl 1 GD tanks.

Posted: 23 Apr 2006, 01:30
by Min3mat
tech 2 GD tanks have a minigun which is powerful and a fair chunk of health. up close they pwn like no other, great for assault.
the balance for two sides is sketchy IMHO, if Fang adds a 3rd side (this NI) i think i will kill him!

Posted: 23 Apr 2006, 01:51
by krogothe
Flint wrote:
krogothe wrote:hmm is it me or GD tanks > URC mechs at level 2 REALLY hard?
Level 2 URC are pretty good at messing up GD tanks, especially lvl 1 GD tanks.
Well, naturally lvl2 units will kill lvl1s well. The thing is a med cannon tank can kill 2 or more med mechs, at almost the same cost. The lvl2 and 3 laser tanks seem pretty weak though.

Posted: 23 Apr 2006, 03:13
by Decimator
Laser tanks are not weak by any stretch of the imagination. However, they do need energy to fire, so are you sure you aren't e-stalling when they start shooting?

As for balance between lvl2 GD and lvl2 URC, keep in mind the climbing ability of the lvl2 mechs and the cloakable mechs at lvl2. They may still be a bit underpowered though. You also have the option of the lvl1 flamer mechs, lvl2 GD tanks are too freaking slow to run away from those things.

Posted: 23 Apr 2006, 08:38
by Forboding Angel
Min3mat wrote:tech 2 GD tanks have a minigun which is powerful and a fair chunk of health. up close they pwn like no other, great for assault.
the balance for two sides is sketchy IMHO, if Fang adds a 3rd side (this NI) i think i will kill him!
Sorry to dissapoint... NI will be added whether you like it or not. THis is not ta. If it was then the sides would be arm and core, but seeings how it's not, there will be a total of 3 sides.

Posted: 23 Apr 2006, 08:41
by Neddie
Forboding Angel wrote:
Min3mat wrote:tech 2 GD tanks have a minigun which is powerful and a fair chunk of health. up close they pwn like no other, great for assault.
the balance for two sides is sketchy IMHO, if Fang adds a 3rd side (this NI) i think i will kill him!
Sorry to dissapoint... NI will be added whether you like it or not. THis is not ta. If it was then the sides would be arm and core, but seeings how it's not, there will be a total of 3 sides.
I for one am glad. I was afraid he might decide to ditch NI, considering how little comes to the surface about it.

More Sides = More Variety = More Specific Tactics = Better Games

Posted: 23 Apr 2006, 15:56
by Drone_Fragger
If you don't Like the Idea of three sides in a game, I'm Sure you could send an Email to CT asking him to remove the Aeon from SupCom. I'm sure he'll understand :D

Posted: 23 Apr 2006, 16:05
by Zoombie
Nothing wrong with three sides.

Posted: 23 Apr 2006, 16:32
by Min3mat
lvl2 GD tanks are too freaking slow to run away from those things.
and the miniguns still own the flame mechs? yes!
zoombie, no offense but play the mod before you make judgements. I think that adding a further side will screw the balance up so much -.-

Posted: 23 Apr 2006, 17:00
by Zoombie
None taken. I would love an opertunity to play the mod... :cry:

Posted: 23 Apr 2006, 17:08
by Min3mat
lurk in the lobby and poke Fang when he comes on ^-^

Posted: 23 Apr 2006, 17:43
by Zoombie
To do that I would need the mod to poke him with...

Posted: 23 Apr 2006, 19:05
by Decimator
Min3mat, the balance concern with adding the NI is why there will be a public beta release with just GD and URC to balance those two sides together, while NI will be balanced according to the aspects of those two sides in private testing.