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Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 14 Aug 2009, 00:18
by Gev
Please help me to find SMD creator. The all links in TAs tutorilas are'nt work

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 14 Aug 2009, 01:20
by TradeMark
what does SMD creator do that you cant do by hands?

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 14 Aug 2009, 01:55
by Gev
Actually i dont know what it does. But it needs for Map finlazing ufter create

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 14 Aug 2009, 02:06
by Jazcash
Gev wrote:Please help me to find SMD creator. The all links in TAs tutorilas are'nt work
Uploaded it for ya.

http://www.filedropper.com/smdcreator

I'll add it to the directory too.

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 14 Aug 2009, 03:56
by Gev
Man thank you a lot. How can i aproowe you?

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 14 Aug 2009, 12:41
by Jazcash
Gev wrote:Man thank you a lot. How can i aproowe you?
You can start by fixing your English :wink:

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 24 Aug 2009, 21:39
by Sindwiller
The tool's fine for now, but...

Inverse mouse (resp. Y) for the camera movement is weird. I think many would like to have an option for that, whether the mouse is inverse or not. I'd prefer the latter.

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 25 Aug 2009, 00:39
by Frostregen
The option is currently not exposed in the interface,
but look inside: config/settings.cfg:
and change this to:
invertY false


hf,
Frostregen

EDIT: actually it is: just press "B"

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 25 Aug 2009, 00:43
by Super Mario
Can you please make the camera system more controllable? The current camera is very cumbersome.

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 06 Sep 2009, 19:39
by Sindwiller
SpringMapEdit b0rked my texture map, which I painted with it, when I exported it as a seperate .bmp file. Exporting the whole SM2 map seems fine.

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 06 Sep 2009, 19:42
by 1v0ry_k1ng
whoever made this is incredi-awesome

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 07 Sep 2009, 00:06
by Frostregen
thx :)

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 07 Sep 2009, 09:18
by hughperkins
Wow, frostregen, this looks awesome! Nice!

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 07 Sep 2009, 15:59
by Frostregen
Thx, especially from you this means alot :)
Your editor was my inspiration.
It is really good, but --due to SM3 still being buggy-- it has barely no use.

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 07 Sep 2009, 16:37
by Super Mario
Frostregen wrote:Thx, especially from you this means alot :)
Your editor was my inspiration.
It is really good, but --due to SM3 still being buggy-- it has barely no use.
Keep working on it.

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 07 Sep 2009, 19:08
by Frostregen
Sure, I have many ideas, but lack of time currently :-/

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 18 Sep 2009, 18:39
by KaiserJ
hi frost! still loving SME.

a possible request... i've been working on an industrial map; its tough to get the 8 bit heightmap the way i want; even with a lot of palette manipulation beforehand, some surfaces are still bumpy and borked.

would it be possible to add tolerance settings to the "smooth whole map" option? i'd like to be able to smooth most of my map, but leave alone angles that are within 10 or 15 degrees of vertical 90... this would make my life a hell of a lot easier.

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 18 Sep 2009, 19:26
by Beherith
Kaiser: photoshop smart blur filter with high radius and low threshold.

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 19 Sep 2009, 01:13
by Noruas
Could you please point me to a post or something that says step by step instructions to get 64-bit vista to work? Or a seperate version inside for vista users, im so confused.

Re: New Mapping Tool - "SpringMapEdit" - r660

Posted: 19 Sep 2009, 15:17
by Frostregen
@KaiserJ:
8-bit? it can actually be 16bit. (But you would need an image Program which can work with 16bit (raw) grayscale images...)

The thresholded smooth is a good idea, will come when interface "upgrade" is done. I plan to give every paint-tool its own dedicated set of GUI controls, instead of the same for every tool as it is now.
For now, listen to Behe. ;)

@Noruas:
http://springrts.com/phpbb/viewtopic.ph ... 95#p359395
HTH
(win7 64/ vista64 should be no difference regarding SME)

-Frostregen

Edit: got some time today(but still the old controls):

UPDATE: New Version 844
-Terrain Smooth: smoothing now limited by smooth strength:
The configured strength is the upper limit on height difference between two heightmap points for them beeing smoothed.
1000 beeing from bottom to top. 1 beeing 1/1000 bottom-to-top.

-terracing is configurable now via smooth strength:
The set strength directly translates into wanted transitions. 1 being 2 levels, 2 being 3 levels ....