Re: Balanced Annihilation V6.0
Posted: 25 Jan 2008, 16:57
Question : why the nuke is SO slow now ?
What was the point in its flight speed reduction ?
What was the point in its flight speed reduction ?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
[Krogoth86] wrote:Well the reason for this discussion was not about the way you have to do your AA (you're correct about what you said) but the lack of serious T2 ground AA that has a decent value against bombers (in comparison to T1)...Saktoth wrote:This is something about air, you need a buffer. You need to shoot him down before he reaches your base- if you shoot him down over your base he's already dropped his bombs and its too late. Its like gine says, if he doesnt have enough territory to make aa in and doesnt have room to comfortably patrol his fighters, he cant shoot down air. Oh well, with so little territory he was probably going to lose anyway. You can do the same thing with EMP launchers or BB. On DSD, if you can hold the middle, you can make EMP launchers/BB and EMP his antis/bb his base. This is just the consequence of having less territory and is, imo, a good thing- allowing a player with a clear lead to secure victory.
When coming back to the Defenders as the somewhat best ground AA you also have to look at some additional disadvantages besides the space consumption I mentioned. When considering their strength against bombers you also have to consider their behaviour. You may be able to build lots of defenders with a lot of dps more than for example the Chainsaw with 10x the costs as you said but your Defender hordes also are going to shoot their first shot on pretty much the same single bomber and so waste lots of their possible dps. With a reload time of 1.7 the bombers already have passed through - well I guess more than half of the entire range circle. So in the end they only have a first shot which is going to be total wastage and only the 2nd ones may be of interest. The Chainsaw for example with less than a third of that reload time scales much better here and has the small range advantage...
In addition to that and as we're speaking of T2 the Defenders also are very fragile. I mean if there won't be some Hurricanes bombing your Defender clusters there's going to be a Liche or even better Krow which will come around and scramble your Defenders like toys with your dps dropping like hell in no time. The "stronger" AA buildings can resist a bit longer without dps drops...
Klopper wrote:Noticed strange behavior of Core's t2 jammer vehicle: In a recent game i ordered 2 of them to guard a Juggernaut, but instead of staying close to him they always tried to drive into battle to the next radar that was "attacking" the jugger (at least i think it was a radar, could have been some other target too though).
When i'm back at home after the weekend i will see if i still have the replay, if so i can post it on UF or something. It might be possible that i deleted it though since it was one of those turned stupid ds dry > 1 hour games with t3, airspam and stuffNOiZE wrote:Klopper wrote:Noticed strange behavior of Core's t2 jammer vehicle: In a recent game i ordered 2 of them to guard a Juggernaut, but instead of staying close to him they always tried to drive into battle to the next radar that was "attacking" the jugger (at least i think it was a radar, could have been some other target too though).
Couldn't reproduce this, got a replay or something?
Well I think I could reproduce it:NOiZE wrote:Couldn't reproduce this, got a replay or something?
KDR_11k wrote:Crotch missiles for the Krog are a stupid idea.
Gotta admit though that crotch Timmies for Krogs are even better, implement in BA asap plzKDR_11k wrote:Everyone knows that's where the Timmy goes.
Because core sucks.Klopper wrote: BTW what is the idea behind letting Timmy shots cost 4k e while BB shots only cost 3k? In OTA Timmies had ~25% more range and damage iirc, but in BA they are almost the same...
Seen that a lot...[Krogoth86] wrote: It's pretty simple - when a unit someone is guarding gets attacked, it gets an attack order on what causes the damage. As the Deleters now have a Bogus_Missile as weapon they then get an attack order and act like they could...
No you moron, I meant that they are superior. Try fielding kargs vs air sometime and see how well the brawlers do.Sleksa wrote:What the hell? The very thing that kills t3 bots is air, so you'd like to give krogs a few flak cannons on the shoulders then? maybe a screamer missile up his crotch too?T3 kbots should be superior to vehicles in most respects though, including AA
NOT!LordMatt wrote:Because core sucks.Klopper wrote: BTW what is the idea behind letting Timmy shots cost 4k e while BB shots only cost 3k? In OTA Timmies had ~25% more range and damage iirc, but in BA they are almost the same...
YokoZar wrote:T3 kbots should be superior to vehicles in most respects though, including AA
SORRY FOR NOT KNOWING THAT SHOULD DOES NOT MEAN SHOULD FOR RETARDS.No you moron, I meant that they are superior. Try fielding kargs vs air sometime and see how well the brawlers do.
THERE IS ONLY 1 T3 BOT THAT CAN ACTUALLY SHOOT AIR OUT OF THE FUCKING 10,Try fielding kargs vs air sometime and see how well the brawlers do.