Page 13 of 77
Posted: 03 Dec 2007, 19:36
by jK
reduce the Ground Decals
Posted: 03 Dec 2007, 19:39
by Neddie
Ground decals are generated in such a way that severely impacts performance on all cards, so if you wish to play competitively, you should reduce them to the lower settings, though removing them entirely can have an impact on your situation awareness.
Posted: 03 Dec 2007, 20:42
by CarRepairer
Should I build a fire station right away or should I wait until the first fire and tell the fire truck to go to the burning building?
Posted: 03 Dec 2007, 22:27
by the-middleman
http://img522.imageshack.us/img522/4995 ... 029zw0.jpg
i cant see this effect ingame...
also when I morph the commander he looses all metal and energy storage capacity. Even if I morph him back...
Posted: 04 Dec 2007, 00:29
by quantum
You need to enable all the Lups-related widgets.
Yeah, the latest versions have been messy since we're implementing Comm upgrades and there are many unexpected consequences.
Posted: 04 Dec 2007, 01:02
by the-middleman
i got Lups and Lupsmanager activated. Are there any other widgets that I need to activate?
Posted: 04 Dec 2007, 01:22
by Saktoth
quantum wrote:Yeah, the latest versions have been messy since we're implementing Comm upgrades and there are many unexpected consequences.
Features.
Unexpected
FEATURES.
Posted: 04 Dec 2007, 01:54
by Smiff
several people (myself included) have experienced fatal crashes in LuaUI using recent CA, could someone take a look at this please (posted under "Crash" in Bugs forum).
errors start with:
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: attempt to call global '' (a nil value)
ends with:
LuaUI: error = 2, DrawInMiniMap, [string ""]:714: attempt to call global '°>R' (a nil value)
LuaUI: error = 2, IsAbove, [string ""]:714: attempt to call global '°>R' (a nil value)
LuaUI: error = 2, IsAbove, [string ""]:714: attempt to call global '°>R' (a nil value)
LuaUI: error = 2, IsAbove, [string ""]:714: attempt to call global '°>R' (a nil value)
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x008e971a
using 075b2, XP-sp2.
Posted: 04 Dec 2007, 09:07
by KDR_11k
Did you remove the stacktrace there? That thing's important.
Posted: 04 Dec 2007, 09:19
by chillaaa
Don't forget a pastebin! There will be trouble otherwise!
Posted: 04 Dec 2007, 16:25
by the-middleman
I still dont understand how embark works. If I build transporters they will pickup new units and bring them to their dropoff point. But making the transports stay in one place is allmost impossible. How do I tell them to just sit on their asses and wait for further orders?
Posted: 04 Dec 2007, 18:27
by kiki
Dont use embark :)
Actually, this would be nice, but why dont you just call the transports when you need them? I mean, doing something instead of waiting is good, right?
Assign them to a group, and when you need them, call them and have them do something. (I can see this get messy tho with a unit in the middle of embarking)
Posted: 04 Dec 2007, 18:33
by Licho
http://www.caspring.org/wiki/FeatureTransportAi
Middleman - queue embark to your factory or give unit stop + embark ..
this will make transport pick the unit and wait there
Posted: 05 Dec 2007, 19:50
by NOiZE
Wanted to say that LUPS santahat is borked in the svn version of spring.
Posted: 05 Dec 2007, 19:54
by DOT
wtf is embark and bark?
Posted: 06 Dec 2007, 01:56
by chillaaa
Posted: 06 Dec 2007, 02:08
by Saktoth
wtf is embark and bark?
Its a new special ability for the Fido.
Posted: 06 Dec 2007, 03:25
by det
Saktoth wrote:wtf is embark and bark?
Its a new special ability for the Fido.
This is clear ARM bias. When is the snake gonna get enhiss and hiss abilties?
Posted: 06 Dec 2007, 03:31
by Noruas
No, we are currently working on flea's new technique called bite, where the fleas barrel will widen out and fire a wider laser for 100 energy with a reload of 10 seconds.
Posted: 06 Dec 2007, 03:35
by det
Another ARM unit! You better add claws to the core vulture!