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Re: Random WIP
Posted: 15 Jul 2008, 08:05
by KDR_11k
Awwwww, I expected to see a blue screen.
Re: Random WIP
Posted: 15 Jul 2008, 12:50
by rattle
Wrong thread etc.
Re: Random WIP
Posted: 16 Jul 2008, 18:28
by KDR_11k
[img]http://kdr_11k.from-hell.net/somemech.jpg[/img]
~1.1k tris so far. I'm not too worried about the tri count, it's supposed to be a pretty rare unit plus the mod design would allow loading thousands of tris' worth of guns on the thing anyway. It's still lacking arms though those will only show if a certain weapon is installed, this is pretty much the basic configuration of the mech.
Re: Random WIP
Posted: 16 Jul 2008, 19:25
by smoth
I love it kdr.
Re: Random WIP
Posted: 16 Jul 2008, 21:18
by Gota
Kewl but why the chicken legs?is that a race of chicken robots?
Re: Random WIP
Posted: 16 Jul 2008, 21:36
by FLOZi
Re: Random WIP
Posted: 16 Jul 2008, 21:46
by MR.D
dude.. that is sexy :D
Re: Random WIP
Posted: 16 Jul 2008, 21:57
by KDR_11k
Gota wrote:Kewl but why the chicken legs?is that a race of chicken robots?
Regular legs wouldn't look good on it.
Re: Random WIP
Posted: 16 Jul 2008, 22:28
by Wolf-In-Exile
Nice KDR. Reminds me a little of the Nova Cat mech from CBT.
Re: Random WIP
Posted: 16 Jul 2008, 22:36
by rattle
Now that you mention it...
Re: Random WIP
Posted: 17 Jul 2008, 00:41
by Neddie
"Chicken legs" are a design which allow both mobility and balance for units with a normal center of balance but high peripheral weight. Not everything is cosmetic, Gota.
Re: Random WIP
Posted: 17 Jul 2008, 04:55
by Warlord Zsinj
Love it, KDR, but imo the feet don't match the aesthetic of the rest of the design. I think a blockier one-toe foot would work fine here.
Re: Random WIP
Posted: 17 Jul 2008, 08:55
by smokingwreckage
Zsinj is right about the toes, they're just a bit too delicate for the rest of the model. The model overall rocks out.
Re: Random WIP
Posted: 17 Jul 2008, 12:10
by Hoi

AA turret, i think it looks cool

but im just wondering how to animate it, i want the guns to slide over the half sphere thing, anyone?
Re: Random WIP
Posted: 17 Jul 2008, 12:33
by Pressure Line
impossible the wy you have modeled it im sorry to say. unless you made the whole sphere tilt for elevation.
you could accomplish the sphere with ~half the tris, and elimiate the modeled bevels on the base while you are at it.
for reference:
342 tris
~250 tris
Spring's ability to smoothly shade things means you dont need 1000's of polygons to make things look smooth
Re: Random WIP
Posted: 17 Jul 2008, 12:41
by Hoi
Pressure Line wrote:impossible the wy you have modeled it im sorry to say. unless you made the whole sphere tilt for elevation.
you could accomplish the sphere with ~half the tris, and elimiate the modeled bevels on the base while you are at it.
for reference:
342 tris
~250 tris
Spring's ability to smoothly shade things means you dont need 1000's of polygons to make things look smooth
its only 343 polys and i did not use bevels, but if it cant slide over the top i will just make it a ground turret so it doesnt have to move in y that much
Re: Random WIP
Posted: 17 Jul 2008, 13:03
by Pressure Line
i would do something like this (well actually, i DID do it, easier to model than explain)
188 tri's :)
Re: Random WIP
Posted: 17 Jul 2008, 15:03
by smoth
neat model pl
Re: Random WIP
Posted: 17 Jul 2008, 15:46
by yuritch
I think Hoi wanted to model something like this (only his gun has 2 barrel sets):

This pic shows quite clearly how it is able to aim upwards.

And yes, the model doesn't allow for that and needs to be redone.
Re: Random WIP
Posted: 17 Jul 2008, 16:00
by Pressure Line
i was thinking along these lines:
Six of one, half a dozen of the other really. Either way, Hoi's model is incapable of elevation