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Re: Random WIP
Posted: 12 Jul 2008, 21:27
by Andrej
CA doesnt have the luxury of full time art developers.
what like MR. D cranking good work as you baaaw? Gundam doesn't have that luxury, I gi
Do the Bandai people that created Gundam designing all your units
count as "luxury of full time art developer"?
lol XD
Re: Random WIP
Posted: 12 Jul 2008, 21:57
by bobthedinosaur
reminds me of game slave sweatshops
Re: Random WIP
Posted: 13 Jul 2008, 01:33
by smoth
Andrej wrote:Do the Bandai people that created Gundam designing all your units count as "luxury of full time art developer"?
lol XD
I don't know does the fact that I have no base buildings, incosistent and outright contradictory designs to work with count as NOT. Also the fact that I have to model it all, texture it all and see it through in game? Yeah I think I have NOTHING to thank them for.
They just came in and did it all for me so well that I am still working on it. Of course what are you doing? Making cheap barbs? Yeah way to help CA.
Re: Random WIP
Posted: 13 Jul 2008, 01:49
by bobthedinosaur
concept only goes so far, an image material/ digital/ mental is not a s3o
Re: Random WIP
Posted: 13 Jul 2008, 02:25
by Pressure Line
smoth wrote:does this mean your mod is coming back PL? I would love to see it in this style!
yes, yes it does :)
Re: Random WIP
Posted: 13 Jul 2008, 02:36
by smoth
that is really cool, I like what you are doing here and it looks really unique.
Re: Random WIP
Posted: 13 Jul 2008, 12:06
by rattle
bobthedinosaur wrote:concept only goes so far, an image material/ digital/ mental is not a s3o
Looks good. I'd get rid of the upper tracks since you can't see them
Re: Random WIP
Posted: 13 Jul 2008, 14:39
by Hoi
its a robot! 446 polys with failing knees which i will change later:)
Re: Random WIP
Posted: 13 Jul 2008, 16:17
by Hoi
knees:

Re: Random WIP
Posted: 14 Jul 2008, 00:09
by hamsate
Hoi.. how the hell are you going to separate the legs into moving parts so you can animate them? Looking at a skeleton might help..
Re: Random WIP
Posted: 14 Jul 2008, 01:24
by Pressure Line
the knees on that lack the most important quality of a knee... they cannot bend. also, the ankles could do with some work for the same reason.
Re: Random WIP
Posted: 14 Jul 2008, 02:16
by rattle
File -> New tbh.
Re: Random WIP
Posted: 14 Jul 2008, 03:51
by Warlord Zsinj
Hoi, proportion issues aside, that shows a clear misunderstanding of how Spring's animation system works. I recommend investigating further, especially looking at existing infantry models (Star Wars Spring 1.0 has plenty examples).
Otherwise, as you're still learning I'd probably recommend sticking to things with as few moving parts as possible; ie: tanks, vehicles, aircraft. Humans and other bipeds are very difficult to do properly, and need a solid understanding of both proportion and the animation system.
Re: Random WIP
Posted: 14 Jul 2008, 08:17
by Hoi
Warlord Zsinj wrote:Hoi, proportion issues aside, that shows a clear misunderstanding of how Spring's animation system works. I recommend investigating further, especially looking at existing infantry models (Star Wars Spring 1.0 has plenty examples).
Otherwise, as you're still learning I'd probably recommend sticking to things with as few moving parts as possible; ie: tanks, vehicles, aircraft. Humans and other bipeds are very difficult to do properly, and need a solid understanding of both proportion and the animation system.
i havent animated more than 2 turrets yet, so i wasnt really thinking about animating when i made this, now i look at it i see it cant be animated proper, but as my first try as somethign that looks like a human i didnt do really bad i think, but i will stick to tanks, aircraft and buildings for now:)
Re: Random WIP
Posted: 14 Jul 2008, 11:39
by Saktoth
what like MR. D cranking good work as you baaaw?
Mr.D doesnt work for us. He is doing OTA remakes. They have Core logos and some of the units he makes arent even in CA anymore.
I am talking about you, smoth, when i say full time art developer. CA does not have the benefit of having someone with your skills on its team.
I have made a few models for CA myself, but there is a lot of work to do...
Dont whine about people making OTA mods when OTA is the only decent base from which to make a mod. Not everyone here is an artist, and you dont have to be an artist to have a great, clever game design that deserves to be produced. If you dont want people to use OTA content, they must be offered an alternative.
Ive no interest in derailing this thread so thats all ill say.
Re: Random WIP
Posted: 14 Jul 2008, 14:13
by Crayfish
The concept is fine Hoi, it works as concept art. Just needs hinges next time!
Re: Random WIP
Posted: 14 Jul 2008, 15:41
by rattle
I am talking about you, smoth, when i say full time art developer. CA does not have the benefit of having someone with your skills on its team.
No offense but how long is CA around? There was plenty of time for some of you to pick up the necessary skills...
Re: Random WIP
Posted: 14 Jul 2008, 15:41
by smoth
but I know you can do it if you try saktoth.
Hoi, I would scrap that one and start over. Sometimes with a model you need to cut your losses. I do not see much on that model which needs keeping. Redo it and I am sure it will come out better.
Re: Random WIP
Posted: 14 Jul 2008, 18:40
by KDR_11k
"polygon counts" are measured in triangles, your model looks like you counted actual polygons.
Re: Random WIP
Posted: 15 Jul 2008, 05:03
by url_00
A vista themed wallpaper I made... Because I can.
(Made for 1440x900 res so it might not look good for you.)
All done in Inkscape.