Page 119 of 177

Posted: 26 Aug 2006, 08:03
by KDR_11k
I think the BLoDs could use that "super awesome" look you want. Or use the Monkeylord. I haven't tested it but I think a beam laser set to "big laser" looks like the beamcannons in Freespace 2?

Posted: 26 Aug 2006, 08:44
by REVENGE
Another issue to address: Marauders are too fast and more importantly, they blow up ridiculously large for their size. I mean comon, those Marauders can just crowd around bigger L3 mechs and get blown up, acting like crawling bombs. If they blow up this big, at least make Karg and Razor's explosions more damaging. Also, they can outrun Pyros, which just doesn't seem right as these are supposed to be big heavy ass mechs.

Posted: 26 Aug 2006, 09:31
by KlavoHunter
Anyways, my post seconded (thirded?) the protests about the removal of the LRPC ships. There was absolutely no reason to remove them - it gave players in the water a way to strike back at players with LRPCs, without being unbalanced.

But land-based Bertha versus LRPC ship? The land-based one wins, I guarantee it. In my experience, the land-based guns seem to be unusually accurate at pegging large ships (Which include Battleships, Flagships, and, surprise, the LRPC ships!). Whereas shooting an enemy Bertha emplacement? The shots go all over unless you have LOS, basically.

And I haven't even brought up the fact that players on land can build Shield Generators to defend their base! Whereas players in the water have to just hunker down and take that punishment. (Granted, a lot of their important structures are underwater, but Bertha shots still damage those if the shell explodes above them.)





Also, I recall the initial changelog saying something about removing the "Requiter". What the hell was that? I've never heard of it.

Posted: 26 Aug 2006, 09:34
by Hellspawn
Monkeylord would be fun to have xD. It would be one of those toys, you build when you want some special way of killing a camping nub ^^.

Posted: 26 Aug 2006, 10:00
by Ishach
Make the Juggernaught into a VTOL

Posted: 26 Aug 2006, 10:56
by REVENGE
Also, I recall the initial changelog saying something about removing the "Requiter". What the hell was that? I've never heard of it.
Its a mobile tac nuke launcher for ARM, built by the gantry.

Posted: 26 Aug 2006, 12:28
by Cabbage
Its the core tactical nuke, not the arm emp ^^

And whoever mentioned the maurader being too fast / explosion being too big was right, its funny until you're on hte receiveing end :P

Posted: 26 Aug 2006, 13:39
by Drone_Fragger
Its MEANT to be fast. Its a fast assault mech. Although, yes, the explosion does need toning down a bit.

Posted: 26 Aug 2006, 14:00
by Machiosabre
The explosion makes it fun though, you can't ever have a lot of them close together but if you have one in someones base it's still an awesome bomb :twisted:

Posted: 26 Aug 2006, 14:01
by Cabbage
not as fast as they currently are drone, its pretty much on par with an AK, and thats just silly.

Posted: 26 Aug 2006, 14:36
by Drone_Fragger
Lies, Its fine.

Posted: 26 Aug 2006, 15:00
by Cabbage
so you're saying its fine for an anphib, L3 attack mech, wich packs a big punch and has a deadly explosion to be just as fast as an AK?

:roll:

Posted: 26 Aug 2006, 15:16
by knorke
just make it really expensive!!111

Posted: 26 Aug 2006, 15:39
by Caydr
I'm reducing its explosion size, but I'm happy with its speed. That's the way it was designed to be.

Posted: 26 Aug 2006, 16:56
by Drone_Fragger
Yay.

Anyways, There are plenty of things faster than Aks.

Posted: 26 Aug 2006, 16:58
by Roseo
Can you put a max range on the vipers in the next version? One viper shouldn't be able to shoot up an entire base halfway across a 16x16 map by FPSing it.

Granted, it does little damage, but it's still a pain in the ass losing all your T1 energy structures.

Posted: 26 Aug 2006, 16:59
by Machiosabre
are you sure you're not playing some really old version? because I remember that being fixed.

Posted: 26 Aug 2006, 17:01
by Roseo
It just happened in a 2.11 game.

Posted: 26 Aug 2006, 17:02
by Cabbage
its still possible, had someone FPSing a viper on Q20 not too long ago

Posted: 26 Aug 2006, 17:03
by Snipawolf
Ain't a bad idea, I think it should stay, cuz It forces players to think, a mediumish ranged missile launcher made into a artillery is good thinking...