Posted: 25 Aug 2006, 15:10
*deleted! :O*
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
I do. At the moment, Vehicle starts seem to lose 75% of the time, becuase:Cabbage wrote:+1!
Think before you type drone!
Oh, Really? The anaconda does the same dps as the stumpy, but has 400 less hp and costs twice as much.Kixxe wrote:LOL SARCASMLies, I hardly ever see Krogtaars built, hovers suck compared to everything, Arty hover is extremely overpowered, Vehicles need a huge buff, And Orcone should be rmoved, Maqinly just to spite speedmetallers.
Correct. It has the goliath weapon and the Diplomat missle. Which makes it usefull at close and long ranges.Acidd_UK wrote:I don't think a shiva's weapon is anything liek as powerful as the Taars though. Correct me if I'm wrong, anyone have the numbers handy?
Not in the hands of a skilled player. Balancing the game around the inabilities of unskilled players will severely unbalance things for high-level play. (Though vehicle starts for Arm will, as the Flash sucks now and is getting buffed a little next version. Vehicle starts for Core are perfectly viable.)Drone_Fragger wrote:I do. At the moment, Vehicle starts seem to lose 75% of the time,
But the resulting vehicle builds things faster. It's an acceptable trade-off.Con vehs are slower to build, and you get less of them for the same price as kbots
Except 1) those Peewees are worse at pretty much everything than the Flash, as you lose half that firepower when one dies and 2) KBots in general are not "just as powerful" as vehicles. Vehicles, for example, have artillery, which KBots can't match.You get more kbots (Which are just as powerfull, but cheaper and have less armour) for the same price (2 peewees has the same metal cost as one Flash, Yet have the same armour and double the firepower)
Read the changelog, kthxbye.And most vehicles turn fucking slowly.
I strongly disagree!Drone_Fragger wrote:
I do. At the moment, Vehicle starts seem to lose 75% of the time
+1PRO_rANDY wrote:I strongly disagree!Drone_Fragger wrote:
I do. At the moment, Vehicle starts seem to lose 75% of the time
Not if the plant's dropped to L1 costs, the rocket hover's upgraded a bit, and the costs of the others are dropped a bit.Drone_Fragger wrote:Fine, But hovers are still drastically underpowered.
The 'neth and the Shiva are both special-purpose units (all-terrain with all-purpose weaponry vs. amphibious) and as such with both those units you pay the premium for their versatility. Likewise, the Jugger is too slow to use as a skirmisher/assault unit. Only the Krogtaar is a standard, stand-up-fighter for a standard flat-map-brawl... which does make it slightly redundant with the Goliath, but the Goliath doesn't have the manoeverability of the Krogtaar.Caydr wrote:Filling taar's role is shiva (a superior cost for dps/hp unit which is also amphibious and reasonably fast) or karganeth, which is a great all-round unit featuring staggering anti-air capabilities.
Yes hovers are suck. I should've made this clear earlier, but my todo list actually says:
"rebalance sea, seaplane, hover for cost/effectiveness vs comparable units" not just "rebalance sea"... sorry if anyone got a wrong impression there. Sea, in my mind, implied hover changes since that's where their main advantage comes in.
I don't know if anyone's noticed, but I've been revamping AA with spring in mind, heavily focusing on one unit type at a time, getting the balance "just right". This is why 9/10 of you are urging me not to touch ground balance - it's at that stage now so I'm moving on to the next problem area. Now it's water's turn.
Drone_Fragger wrote: I do. At the moment, Vehicle starts seem to lose 75% of the time, becuase:
Con vehs are slower to build, and you get less of them for the same price as kbots
You get more kbots (Which are just as powerfull, but cheaper and have less armour) for the same price (2 peewees has the same metal cost as one Flash, Yet have the same armour and double the firepower)
And most vehicles turn fucking slowly.
The 'neth and the Shiva are both special-purpose units (all-terrain with all-purpose weaponry vs. amphibious) and as such with both those units you pay the premium for their versatility. Likewise, the Jugger is too slow to use as a skirmisher/assault unit. Only the Krogtaar is a standard, stand-up-fighter for a standard flat-map-brawl... which does make it slightly redundant with the Goliath, but the Goliath doesn't have the manoeverability of the Krogtaar.
that looks freaking awesomeCaydr wrote:pic
oh for the lo...Dragon45 wrote:And who gives a crap about fancy fx if half the game's balance (which is good, only thing that needs fixing is SEA. SEEAA!) takes it up the ass.
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