Page 114 of 177

Posted: 24 Aug 2006, 17:05
by Egarwaen
Never mind what happens when you get two Goliath forces fighting each other...

I'd still like to see what Caydr's thinking with the arty changes.

Posted: 24 Aug 2006, 17:15
by Machiosabre
Quote:
Arm moho metal extractor can now cloak for 50 energy and is always radar-invisible; description changed to reflect this

Now that's interesting... Out of curiousity, were people right about the Core Moho's "hunker down" ability? If so, this seems like a good trade-off.
I dont know how much the use the core moho gets out of closing though, it does take half damage but it already has 500 hp less to start with, but I could care less about that if they would just have the same cost and buildtime, if anything the core moho should cost less than the arm one with this new stuff.

Posted: 24 Aug 2006, 17:51
by Caydr
Should have a few more things to add to that list by tonight, I got out of working today.

The artillery change is still being tweaked. Upon testing, I've decided they're now severely overpowered. A group of 10 peewees was decimated by 3 artillery units before even getting into range.

What's probably going to happen is, I'll set them to high trajectory only but have their shot velocity tweaked so that it is effectively shooting low trajectory when at maximum range. As units get closer, it'll become less and less effective since it'll be aiming further UP rather than further DOWN. In other words, it's shooting way high up rather than right into your peewee's face when the peewee is 200 units away.

The way this is going, 2.2's changelog is going to be COLOSSAL. Bigger than 1.43's even.

Also, can anyone explain to me where you're getting this statistic for Flash's damage per second? If I remember right, you said it was 80-something? You're way off, it's 106.5.

Do the calculation like this:
1 / 0.31 x 3 x 11

1 is the one second for DPS
0.31 is the reload rate
3 is the number of shots per burst
11 is the damage per shot

=106.45

Posted: 24 Aug 2006, 18:27
by PRO_rANDY
Is there a way i can see all the proposed changes without going through all 114 pages? thx

Posted: 24 Aug 2006, 18:28
by Caydr
There's a list on page 112, and I'll be posting an updated one in the near future.

Yeah, Egaragwen, you're crazy.
egarsomething wrote:EMG DPS: 89.0323

Posted: 24 Aug 2006, 18:31
by PRO_rANDY
wow fast reply, went a few pages back and found it so went to edit my post and... you beat me to it :P . Thanks reading now

Posted: 24 Aug 2006, 18:41
by PRO_rANDY
All seem good but I disagree with the reduction in metal cost of 100 for the vehicle plant.

Posted: 24 Aug 2006, 19:08
by Egarwaen
Caydr wrote:There's a list on page 112, and I'll be posting an updated one in the near future.

Yeah, Egaragwen, you're crazy.
egarsomething wrote:EMG DPS: 89.0323
Directly from the files:

EMG DPS: 106 (Used for both PeeWee and Flash)
AK DPS: 79
Instigator DPS: 107

The numbers I was using earlier were from Krogothe's files. Apparently they aren't as accurate as I thought they were. Unless he can explain how he gets them, I think they're probably best considered worthless. Still shows that there's an issue of some kind here, though.

Posted: 24 Aug 2006, 19:11
by Caydr
Gator DPS is really that high?? wow. I thought high 90s at the best.

It's now: flash/peewee - 106
gator - 97
AK - 85 (or something like that)

Posted: 24 Aug 2006, 19:16
by Cabbage
The numbers I was using earlier were from Krogothe's files. Apparently they aren't as accurate as I thought they were. Unless he can explain how he gets them, I think they're probably best considered worthless.
Thats what i said! :P

Although i thought only the overall value stat was rubbish :P

Posted: 24 Aug 2006, 19:30
by BigSteve
I think the gunship changes are waaay over the top caydr, increasing flak range, and reducing the manauverability of gunships so much,
gunships arent even a problem at the moment.

also, why remove 50 hp from the recluse? it dies easily already and nobody has mentioned its HP being a problem...

Posted: 24 Aug 2006, 19:34
by Egarwaen
Caydr wrote:Gator DPS is really that high?? wow. I thought high 90s at the best.

It's now: flash/peewee - 106
gator - 97
AK - 85 (or something like that)
That sounds reasonable.

Posted: 24 Aug 2006, 19:34
by Caydr
Someone said it needed a small nerf. 50 HP seems to fit the bill, but if you have a better suggestion, I'm all ears.

Posted: 24 Aug 2006, 19:35
by BigSteve
I just dont think it needs a nerf atall tbh, they take alot of their damage from other spiders in the group for a start and you rarely see them as is, 50 hp nerf will just make them even less likely to be used imo

Posted: 24 Aug 2006, 19:38
by Dragon45
You removed HP from Recluse. Noes! :(

Recluse HP was fine; they were papeweights for L2 as was.

I just wanted to point this out:
PRO_rAndy wrote:All seem good but I disagree with the reduction in metal cost of 100 for the vehicle plant.

This is significant because


1) rAndy is currently one of the top, if not THE top, player in Spring AA.

2) He never posts, so he must feel strongly about this.


----------


Gunship changes arent necessary caydr; they're simply not a problem. Again, people tend to be retards and not know how to deal with them; simple as that. Why change if its not the mod's issue, but the player's issue?


Also, what are the ranges for flash, gator, and dmg/sec? Gators have longer range but slightly lower dmg/sec, right? They shouldnt have more than 10 dmg/sec less; it adds up quickly in large insti/flash swarms...

Posted: 24 Aug 2006, 19:40
by Cabbage
just becuase andy disagrees dosent make him right oO

and yes, gunships dont need to be touched at all.

Posted: 24 Aug 2006, 19:43
by Dragon45
I disagree wit the proposed change as well. So do a lot of people. iwas just throwing andy's name in there as another backer to keep veh plant/airplant costs same :P

Posted: 24 Aug 2006, 19:45
by Caydr
I just posted all their DPS.

For range, it's something like:
180 for Peewee 190 for Flash, 220 for AK, 230 for Gator

I'll test out the gunships, I haven't done so yet. I'll see how they work and possibly revert, dunno.

~~~

Nah, gunships are fine. They're a little slower and more ungainly, but I think it plays better.

Posted: 24 Aug 2006, 19:50
by Egarwaen
Caydr wrote:For range, it's something like:
180 for Peewee 190 for Flash, 220 for AK, 230 for Gator
Aren't the Flash and Peewee exactly the same? They use the same weapon.

Straight from the weapons file:

Gator Laser: 231 (GATOR_LASERx)
AK Laser: 219 (GATOR_LASER)
Flash/Peewee EMG: 176 (EMG)

Posted: 24 Aug 2006, 19:56
by Caydr
That's been changed.