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Re: Random WIP

Posted: 21 Jun 2008, 01:44
by rattle
Smoth: I thought you confused the unfold/reproject normal functions with the one I mentioned


GMN: There are some faces which could overlap each other (as in mirroring) and some faces should be rotated so you don't have to paint in an odd angle.

The layout is alright, but you could improve it by scaling small details up a bit and try to use up all that UV space.

Re: Random WIP

Posted: 21 Jun 2008, 01:48
by Guessmyname
Oh I actually have mirrored numerous faces (you can make two identical parts of a UV overlap using the 'Move To' commands). The tops of the shoulders are intentionally not mirrored (different details on each one)

Re: Random WIP

Posted: 21 Jun 2008, 02:09
by rattle
Don't forget to flip one of them on X as well. I'd normalize them before when they're identical geometry, when they're not you can use scale to -100% on two vertices, i.e. top left one of both UVs to bring them together (averaged) since flatten does only work on closed UVs.
This is where repeat is really useful (d).

Re: Random WIP

Posted: 21 Jun 2008, 03:54
by Guessmyname
Image

WIP Texture. White areas are obviously areas I've not done yet. Anyway, it's 1am here, and I need sleep...

Re: Random WIP

Posted: 21 Jun 2008, 04:20
by Warlord Zsinj
Nice first try GMN.

Try to avoid putting panel lines over all the seams and joints - it is always tempting to do it, but it doesn't always add to the design. A good way to emphasize edges, if you feel they are important, is through scratching and highlights.

Also, it is often worth working with a base texture of the approximate colour and texture of the material of the unit (in this case, some sort of metal). I generally like to go on flickr and find something roughly how I like it, then edit it a bit in photoshop, and texture over that.

Re: Random WIP

Posted: 21 Jun 2008, 04:25
by Guessmyname
In this case it was intentional: I'm going for a cartoony kind of look.

Re: Random WIP

Posted: 21 Jun 2008, 04:33
by rattle
By the way, group all of your objects together, then Tools -> Put on ground :P

Re: Random WIP

Posted: 21 Jun 2008, 05:20
by Warlord Zsinj
You still need a good sensation of the material you're working with.

If you're going cartoony, then you need to avoid dull greys as well. Keep the colours bright, and keep the design distinct, with very clear areas of contrast. More colour is good too.

Also, for the cartoony look you should be using hard edged brushes, not soft ones, for very clear-cut detail.

A good cartoony texture can be just as hard, if not harder, then a realistic one, imo.

Re: Random WIP

Posted: 21 Jun 2008, 15:32
by Pressure Line
*wiggle*

Image

mine is in the background, its a little hard to tell, i should post a better shot (but i cant be bothered) but the tanks are roughtly the same size & proportion (the tank in the foreground is the Evolva armflash)

Re: Random WIP

Posted: 22 Jun 2008, 12:00
by Pressure Line
doublepost for everyone being in the bloom thread or sth

Image

from the other side, and the Evolva flash makes an appearance again. might go hexagonal with the barrel, not 100% sure.

Re: Random WIP

Posted: 22 Jun 2008, 12:56
by [Krogoth86]
Well apart from that I think it still looks somewhat boring you imo have a "mistake" for that track plating. In your concept the entire tracks are covered at one side (that one where the turret is although I still don't know if it's the front or the back actually) while it stops before the end on the other side. Your plating has a trapeze form and so only covers the top but none of the endings...

I'd think of putting armor on both ends though because imo it just looks better...

Re: Random WIP

Posted: 22 Jun 2008, 20:52
by Crayfish
It doesn't look very dangerous. What is it?

Re: Random WIP

Posted: 22 Jun 2008, 23:06
by Hoi
Crayfish wrote:It doesn't look very dangerous. What is it?
its a weasel disguised as a diplomat

Re: Random WIP

Posted: 22 Jun 2008, 23:08
by rattle
Is that a barrel or a flashlight?

Re: Random WIP

Posted: 23 Jun 2008, 05:36
by Columbus
Its....a weevil :P
BTW, how can I edit the alpha channel, using PS/Paint.net ?

Re: Random WIP

Posted: 23 Jun 2008, 05:47
by smoth
that is really fucking good man.

Alpha is set on texture 2's alpha channel.

Re: Random WIP

Posted: 23 Jun 2008, 10:48
by KDR_11k
In PS you just open the channel list and add one alpha channel, then paint on it. White = opaque, black = invisible. Anything in between is one of these depending on which it's closer to, Spring doesn't do full alpha.

Re: Random WIP

Posted: 23 Jun 2008, 12:55
by Crayfish
Wow, great weevil! Although... why a weevil? lol

Re: Random WIP

Posted: 23 Jun 2008, 12:56
by Crayfish
That flashlight vehicle might make a good base for a radar or shield unit if you kitted it out appropriately...

Re: Random WIP

Posted: 23 Jun 2008, 15:28
by Columbus
Im going to make a ton of these bugs :P
AND it's for use in spring :wink: