Page 12 of 418
Posted: 21 Jun 2007, 12:59
by AF
oops, I somehow failed to mention the version of photo shop (1)
Posted: 21 Jun 2007, 17:08
by Guessmyname
Pressure, when taking screenies of models, do it in perspective view. Orthagonal view makes stuff look wonky.
And the hatch for the machine gun is overlapping the hole in the turret, which it probably shouldn't, and s44 tracks are a 2d - a single segment only has two faces (front side, back side) with no intervening parts
EDIT: And seeing as I'm here, here's my WIP
(Please ignore the WIP Hammerhead with dual weapons (ie missile launchers) / Skyray turret hovering above, and the fact that I didn't bother to smooth the drones properly)
Posted: 21 Jun 2007, 19:14
by Zpock
Wow, pressure lines shows great progress here. And that TAU thing looks uber amazing, i would like to see the polygons to see how it's modeled...
Personally I have been struggling to get my basic design together for days now for a unit I'm making, the perils of making stuff up myself, that I'm not going to show until some great plans I have unfold... god I'm starting to sound like argh here.
Posted: 21 Jun 2007, 22:24
by Pressure Line
Guessmyname wrote:Pressure, when taking screenies of models, do it in perspective view. Orthagonal view makes stuff look wonky.
And the hatch for the machine gun is overlapping the hole in the turret, which it probably shouldn't, and s44 tracks are a 2d - a single segment only has two faces (front side, back side) with no intervening parts
it is in perspective view >_> <_<
and yes it should :) and ive fixed the tracks since that screenie
*edit* the M8 HMC is 95% completed now. i just have a few faces to fix up before i uv map it (and make an attempt and texturing it)
Posted: 22 Jun 2007, 06:44
by Pressure Line
Posted: 23 Jun 2007, 03:21
by FLOZi
SU-76 wip, again pre meshing and ergo pre smoothing.
Built from scratch (except the headlight

), despite the commonalities with the T-70.
Posted: 23 Jun 2007, 04:23
by Pressure Line
just a little something for my private project
Posted: 24 Jun 2007, 06:02
by Pressure Line
*edit* fully scripted with a placeholder fbi and textures

Posted: 24 Jun 2007, 10:18
by Pressure Line
and the helicopter i posted earlier...

Posted: 24 Jun 2007, 10:26
by Neddie
The plane looks pretty good, the helicopter might need some work. The texture just makes it seem more bulbous than it is... hurm.
Posted: 24 Jun 2007, 14:33
by rattle
Uh 3dos...
Posted: 24 Jun 2007, 14:33
by SwiftSpear
Those units would look so much better nicely UV mapped and hand textured.
Posted: 24 Jun 2007, 15:27
by Pressure Line
im working on that right now :) literally. uving/texxing a scout tank as i type
Posted: 24 Jun 2007, 15:55
by pintle
That crazy little plane looks cool, care to enlighten us as to the nature of your "private project"? :)
Posted: 24 Jun 2007, 16:49
by Pressure Line
scout tank for the opposing side from the plane/helicopter. freshly uvmapped and textured (i found Gimp has a neat camo making plugin) all i need to do is get some help with the alpha channel stuff afor teamcolours etc and im set :)
Posted: 24 Jun 2007, 16:53
by Pressure Line
pintle wrote:That crazy little plane looks cool, care to enlighten us as to the nature of your "private project"? :)
at first it will be a mini-mod; 5 tanks, 3 aircraft, command vehicle, 3 turrets, and attendant resource structures for each side
Posted: 24 Jun 2007, 17:45
by Pressure Line
the other scout vehicle.
if someone wants to show me the way to some decent vehicle detail textures, feel free. i will reiterate that i have very very little 2d artistic talent.
Posted: 24 Jun 2007, 20:15
by AF
imo black would be a better placeholder texture than that camo.
Posted: 24 Jun 2007, 21:18
by Pressure Line
ugh. i realised how bad that scout vehicle model is. posting at 3am for the lose

Posted: 24 Jun 2007, 21:20
by smoth
lol, welcome to the club pl. I don't really think the model is bad. With the right texture it could be made of awesome!