Page 12 of 41

Posted: 20 Apr 2006, 22:05
by Zoombie
weaponless tank?

Posted: 20 Apr 2006, 22:09
by smoth
yeah it shoots brains out that make a nice spoosh sound on impact all the while doing an area reclaim of all rabbits and turtles in the area!

Posted: 20 Apr 2006, 22:18
by Zoombie
Huh....

Posted: 20 Apr 2006, 22:22
by smoth
you know... turtles and rabbits.... those damn units keep eating my cabbage production factory!

Posted: 20 Apr 2006, 23:00
by Fanger
Most of what needs to be finished is lvl 3 defences, aircraft, ships, and the superweapons/anti superweapons... heres a slight pix..

Image

Posted: 20 Apr 2006, 23:52
by Archangel of Death
Image The turtles and rabbits are obviously offscreen. Otherwise you would see the defenses shooting at them.

Posted: 21 Apr 2006, 00:32
by Cabbage
Wha.. cabbage factory.. THERE CAN ONLY BE ONE HIGHLANDER, i mean Cabbage! <Chops Angels head off>

:o

In my rage i must have made a really crap post :p

Posted: 21 Apr 2006, 00:48
by FizWizz
rofl. Does that mean you have his modding skills now?

Posted: 21 Apr 2006, 01:08
by Cabbage
hmm, i guess it means i have a load of clone i can send out to do my bidding :p

edit: clones rather.. now i need suggestions what to do with them :s

Posted: 21 Apr 2006, 03:36
by Sheekel
:shock: Keep up with the pics! I have a drool-collection-bucket at the ready :shock:

Posted: 21 Apr 2006, 04:22
by Neddie
Forboding Angel wrote:Well if it makes you feel any better at all, you can't win in E&E by porcing.
That actually freaks me out a little. If constant aggression is the only way to achieve victory, then the mod finally has one negative mark in my book. Part of a good TA game of any relatively balanced mod is the conflict between different players focusing on either defensive strategy, offensive strategy, or (to a lesser extent) stealth strategy. If your overall strategy must be conspicuously offensive to be successful you've lost that diversity of gameplay. It's like playing on a metal map; you've lost something important and nothing makes logical sense anymore.

Posted: 21 Apr 2006, 04:28
by Leaderz0rz
you can't win any rts by porcing...if you don't attack how can you win?

Posted: 21 Apr 2006, 04:55
by smoth
Leaderz0rz wrote:you can't win any rts by porcing...if you don't attack how can you win?
Defenses are needed to LIVE to level 3... if the defenses are not good enough then the game WILL end at level 1 or 2.

Posted: 21 Apr 2006, 04:56
by Fanger
Neddie, dont take such comments to far the other way, by porcing we mean not expanding at all and not attacking much... and basically you cant not do that in any game and expect to win.. its not a viable strategy..

Posted: 21 Apr 2006, 05:26
by Neddie
Fanger wrote:Neddie, dont take such comments to far the other way, by porcing we mean not expanding at all and not attacking much... and basically you cant not do that in any game and expect to win.. its not a viable strategy..
I didn't mean to advocate that absurd (I can't even call that a strategy) method either, so it's good that you've cleared all this up.

Curse it, I thought I had this bloody thing displaying my actual player name in my signature. You'll remember me from the conversation in #main not long ago, I'm sure.

Posted: 22 Apr 2006, 03:48
by Fanger
Just so people know I didnt disappear.. I am nearing completion on the public beta.. 4 more URC units and 12 more GD units to finish.. hopefully next weekend will see E&E's debut..

enter gratuitous teaser image...

LvL 3 URC ships..
Image

Posted: 22 Apr 2006, 03:57
by j5mello
A GD artillery battery responds to a fire mission issued by a scout.
Image

Posted: 22 Apr 2006, 04:55
by Leaderz0rz
a scout can issue a arty barrage? or you just setting the mood for the image? :P

Posted: 22 Apr 2006, 05:35
by j5mello
setting the mood

though it would be damn cool if scouts could

Posted: 22 Apr 2006, 07:22
by Flint
j5mello wrote:setting the mood

though it would be damn cool if scouts could
Although in this mod I use scout spiders quite a lot to find good spots for artillery fire.