Page 12 of 27
Posted: 02 Feb 2006, 02:03
by Fanger
The outgrowths are engines... and personally I would like to reserve design control for TLL for the time being... Im not gone, just got X3 the reunion and have been playing that extensively (it is addicting)... Ive also felt as though I was phased out of the decision making process here anywho.. which is one reason I havent payed much attention..
Posted: 02 Feb 2006, 02:32
by smoth
Something like this... not this but something like it... see how I used angles to make it less boxy and I melded the engines in with the main part of the body... also I scaled down the bridge.
Posted: 02 Feb 2006, 03:09
by Optimus Prime
how can you work on 3do files? Which program do you use? I m not able to model a 3do file. Only texturing and scaling is possible with 3do builder here
btw nice :)
ah and i have made another ship completely new and i tried to create it more like a normal arm ship.
does it look bad too?
Edit: Engines reduced a bit and sme different textures
Posted: 02 Feb 2006, 03:17
by Nemo
Much better. I like both smoth's and yours. For a first effort, this ain't bad at all.
Posted: 02 Feb 2006, 03:58
by aspa
First thing I thought of when I saw this was a drone carrier. Would it be possible to script it like the Triage?
Posted: 02 Feb 2006, 04:29
by Fanger
That is much improved optimus.. still needs smaller engines (maybe 75%-60% the size now.) and a slightly larger front...
Posted: 02 Feb 2006, 09:39
by Flint
Why dont you use both yours and smoths, putting one to core and arm each? Possibly alter yours a bit (colores/shape) for core and throw in smoths for arm.
Just an idea
Posted: 03 Feb 2006, 01:55
by Optimus Prime
Ok here is the first ig test...
now i have only one problem left: I want to give it an inaccuracy, but that doesnt works. I removed guidance and tracking ability, but it still hits exactly the point it attacks...
Does anyone know how to fix that?
here is the weapontag:
[Orion]
{
ID=173;
name=Tactical nuclear missiles;
rendertype=1;
model=rocket;
lineofsight=1;
turret=0;
vlaunch=1;
range=2800;
reloadtime=0.8;
weapontimer=2;
flighttime=5;
weaponvelocity=450;
startvelocity=300;
weaponacceleration=150;
turnrate=30000;
areaofeffect=180;
soundtrigger=1;
propeller=1;
energypershot=0;
metalpershot=20;
noautorange=1;
burnblow=1;
tolerance=1000;
pitchtolerance=1000;
accuracy=2000;
soundstart=longbow;
soundhit=bang2;
firestarter=70;
tracks=0;
selfprop=0;
shakemagnitude=5;
shakeduration=.2;
twophase=0;
guidance=0;
explosiongaf=fx;
explosionart=nuke1;
waterexplosiongaf=fx;
waterexplosionart=nuke1;
lavaexplosiongaf=fx;
lavaexplosionart=nuke1;
startsmoke=1;
smokedelay=.1;
smoketrail=1;
[DAMAGE]
{X}
}
Posted: 03 Feb 2006, 03:44
by FizWizz
I don't think Vlaunch weapons can be innacurate, which sucks because they could be in OTA.
Posted: 03 Feb 2006, 03:44
by FizWizz
[Double Post]
Posted: 03 Feb 2006, 07:28
by Zoombie
No offence OP, but i like Smoth's take on whatever this ship is called a lot better. It looks cool and sleek.
Also dosnt the arm already have a missle ship? The longbow?
Posted: 03 Feb 2006, 10:55
by smokingwreckage
Zoombie: The Longbow fires FORWARD. It is direct-fire, making it a front-line ship.... any of your own ships in front of it will get hit by it, or it won't fire, one or the other. The New Arm Ship here is INDIRECT FIRE so it can sit behind the lines and shoot OVER your ships.
I like both the models. If anything Smoth's looks more Core and Optimus' looks more Arm.
Posted: 04 Feb 2006, 00:53
by Zoombie
So KNOW it makes sence...
Posted: 04 Feb 2006, 16:01
by Optimus Prime
i like this one for core more (actual Name: Devastator):
just some *thoughts*:
making this unit as big as the piledriver and nearly as strong as it or
giving core a lvl 4 yard where they can build piledriver and this one
(with some more weapons) or making this unit a medium-big unit.
note that at the moment there is nothing clear about which unit will be
implemented and which not. I m just testing my modelerskills and learn
how to implement those units into the game.
ok here is a first ig screen. On this scene it was nearly as strong as 2 piledrivers...

Posted: 05 Feb 2006, 17:58
by smoth
Posted: 05 Feb 2006, 18:13
by Optimus Prime
ok i nearly finished all the work on that monster :)
you will need to build a BIG shipyard for that BIG ship
it is now fully armed with:
3 x Antifighetr Flak Guns
6 x Mounted Antimatter-Blaster
2 x Small Nuclear Missile Launcher
(of course the missiles reload correctly - that cost me half the day

)
I think thats enough for the beginning of a massacre
here is an actual screenshot:

Posted: 05 Feb 2006, 19:28
by Zoombie
Now THAT is a planetkiller!
I love it!
Posted: 05 Feb 2006, 20:45
by IMSabbel
Hehe.
l4 plant? Thats fine!
If it delivers, it could cost 1million metal, and it would be fine to me :D
Posted: 05 Feb 2006, 22:55
by clericvash
i really wish i had a better pc....lol...i played it a while ago before the current version...great mod!
Posted: 06 Feb 2006, 05:07
by Dragon45
it needs a way better texture/UVMap; it looks like a giant blob ATM.