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Re: Random WIP 2013+
Posted: 09 Jul 2013, 01:32
by FireStorm_
Texture loading fixed (I think), and I agree with with you about the feet, Smoth. I'll take a look at it when I can open my eyes again (It's getting a bit late.)

Re: Random WIP 2013+
Posted: 09 Jul 2013, 01:36
by smoth
texture is fixed
Re: Random WIP 2013+
Posted: 14 Jul 2013, 17:45
by rattle
I wish you would do proper skinning instead of atlasing
Re: Random WIP 2013+
Posted: 14 Jul 2013, 18:01
by smoth
rattle wrote:I wish you would do proper skinning instead of atlasing
What is improper about the way they are doing it?
Re: Random WIP 2013+
Posted: 14 Jul 2013, 20:37
by rattle
Mostly cylindrical shapes look a little meh and not each and every quad has to be isolated with a little work on the atlas IMO. I do think atlasing gives you the bonus of a coherent style accross multiple models in very little time but this is overdone I think, I mean this isn't OTA anymore.
Re: Random WIP 2013+
Posted: 14 Jul 2013, 21:51
by Mr. Bob
rattle wrote:Mostly cylindrical shapes look a little meh and not each and every quad has to be isolated with a little work on the atlas IMO. I do think atlasing gives you the bonus of a coherent style accross multiple models in very little time but this is overdone I think, I mean this isn't OTA anymore.
Somehow, I don't think almost 400 draws for separate materials is a very good idea. Almost 400 separate diffuse, normal, and specular maps with a few emissive maps? Something tells me that won't end well!
The reason its overdone is because its the only way to do it with this scale. Unless you're keen on having an extra 10 gigs or so of textures that all have to be drawn in engine and called upon every single time a new unit type is created. Which, you don't. You really really
really don't want that.
Let's not forget the enormous and ridiculous amount of time it would take to model, wrap,
and texture almost 400 models. I mean its already pretty daunting as is.
Yeah, that's pretty much the worst idea I've ever heard. But, hey, this isn't OTA anymore.
Re: Random WIP 2013+
Posted: 19 Jul 2013, 20:52
by Karl
I don't think I have a large ice cube to freeze the air for a while...

Re: Random WIP 2013+
Posted: 19 Jul 2013, 21:02
by smoth
I liked your large tanks and the handsome explosions!
Re: Random WIP 2013+
Posted: 20 Jul 2013, 00:57
by PicassoCT
Your message contains too few characters.
Re: Random WIP 2013+
Posted: 20 Jul 2013, 09:53
by hoijui
"not every unit should use the same atlas" != "every unit should have a custom texture"
not that i care much for looks, but with 400 units, it would generally make more sense to have a few subgroups that share same style and atlas, then for all to share the same. that is, for realism, for being less boring and more diverse, while still not really hurting performance.
"units" of one "faction" in real life come from many different companies, often from different countries, from different mentalities, from (combined) millions of different engineers, created in different times, using different technologies, having different criteria for their shapes and used materials, ...
even different parts of units could feature different styles, for example, the nuke silo and the nuke, or a tank and its cannon.
... am just artist teasing by now

i agree with rattle that it would not hurt to have more then one atlas, but i can imagine it generally makes things easier this way, and faster to create, which is important!
Re: Random WIP 2013+
Posted: 20 Jul 2013, 10:14
by Karl
smoth wrote:I liked your large tanks and the handsome explosions!
thank you for those kind words,
I also have planned to add a few another faction which one of them is more alien themed and uses walker as main units for ground, but idk, I feel a bit clueless how to do model it atm (heh I don't even got their HQ modelled yet which I need to do soon somehow)

tonks of panzer elite
Re: Random WIP 2013+
Posted: 23 Jul 2013, 11:06
by scifi
hoijui wrote:"not every unit should use the same atlas" != "every unit should have a custom texture"
not that i care much for looks, but with 400 units, it would generally make more sense to have a few subgroups that share same style and atlas, then for all to share the same. that is, for realism, for being less boring and more diverse, while still not really hurting performance.
"units" of one "faction" in real life come from many different companies, often from different countries, from different mentalities, from (combined) millions of different engineers, created in different times, using different technologies, having different criteria for their shapes and used materials, ...
even different parts of units could feature different styles, for example, the nuke silo and the nuke, or a tank and its cannon.
... am just artist teasing by now

i agree with rattle that it would not hurt to have more then one atlas, but i can imagine it generally makes things easier this way, and faster to create, which is important!
It wouldnt hurt, but it still looks badass as it is. Lets let them finish atlasing then worry about retexturing one or another unit.
I recall that worked quite well in CA, and sometimes the style and quality wasnt 100% of the times that good as we see in most BAR models.
karl: good job keep them coming.
Re: Random WIP 2013+
Posted: 25 Jul 2013, 23:01
by Beherith
Arm T1 air by FireStorm

Re: Random WIP 2013+
Posted: 25 Jul 2013, 23:14
by FLOZi
Gorgeous!
Here's something I whipped up so I can have a dev-build of spring pinned to my taskbar alongside regular and tell which is which

Inspired by
Opera Next
Re: AW: Random WIP 2013+
Posted: 25 Jul 2013, 23:24
by rattle
Opera next any good?
Re: Random WIP 2013+
Posted: 25 Jul 2013, 23:29
by FLOZi
A nightmare to move settings between it and regular, avoid.
Re: Random WIP 2013+
Posted: 26 Jul 2013, 14:08
by PicassoCT
Everything textured- except turrets
Re: Random WIP 2013+
Posted: 01 Aug 2013, 18:15
by Zealot
Looks freaking sweet picasso.
Re: Random WIP 2013+
Posted: 02 Aug 2013, 02:43
by rattle
comes with chocolate flavor, man I want to take a bite
Re: Random WIP 2013+
Posted: 07 Aug 2013, 00:07
by Cremuss
Beherit > Looks cool ! I'm glad to see that some of my stuff is used. Is this a game project or something ? It's been ages since the last time I read this forum
