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Re: EE is back in development, Check page 6

Posted: 22 Mar 2009, 12:20
by 1v0ry_k1ng
I personally dont think they are op, gd laser tank spam slamdunks them for cost

fang can you make a widget that sets a low icon distance? I know s44 already has one (sets distance to 300 while you play) because atm icons behave in really ropey fashion

cob errors from mex's need teh fix

Re: EE is back in development, Check page 6

Posted: 22 Mar 2009, 12:25
by Google_Frog
1v0ry_k1ng wrote:I personally dont think they are op, gd laser tank spam slamdunks them for cost

fang can you make a widget that sets a low icon distance? I know s44 already has one (sets distance to 300 while you play) because atm icons behave in really ropey fashion

cob errors from mex's need teh fix
What you should really be requesting is a shortname for EE so a user widget can read it and set icon distance.

Re: EE is back in development, Check page 6

Posted: 23 Mar 2009, 01:20
by Fanger
Are you sure 3 light combat forms killed a heavy laser tank.. did you have enough energy to fire it, that thing should have annihilated them.

Also aliens have about the same range as GD...

Re: EE is back in development, Check page 6

Posted: 30 Mar 2009, 21:03
by Fanger
Also since some people have complained about the icons, could anyone suggest a scheme that they would find more helpful for identification..