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Re: Balanced Annihilation V6.21

Posted: 03 Jun 2008, 17:27
by Pxtl
Conships make fine naval nanotowers.

Re: Balanced Annihilation V6.21

Posted: 03 Jun 2008, 17:51
by LordMatt
Also engineers.

Re: Balanced Annihilation V6.21

Posted: 03 Jun 2008, 18:21
by 1v0ry_k1ng
you could allow nanotowers to be built underwater, solves the water nano requests with minimal fuss

Re: Balanced Annihilation V6.21

Posted: 03 Jun 2008, 19:14
by Sleksa
you could allow nanotowers to be built underwater, solves the water nano requests with minimal fuss
Pxtl wrote:Conships make fine naval nanotowers.

Re: Balanced Annihilation V6.21

Posted: 04 Jun 2008, 00:56
by Acidd_UK
Conships, engineers and consubs all start screwing each others pathing up if you have a lot of them on one factory.

Also, the open/close time sux. While conships/sub/engis are adequate, you could use the same argument for getting rid of nano towers on land. The fact is, they are more computationally efficient than con units and can't wander off to the other side of the map to reclaim a jeffy/searcher wreck.

Re: Balanced Annihilation V6.21

Posted: 04 Jun 2008, 07:29
by MR.D
Just pull my floating Naval nano tower models out of CA, or SA.

They're already setup, working, and would be an easy and helpful addition.

Submerged nano's would be a serious pain in the ass to kill btw, surface ones are the better choice at least for balance.

Re: Balanced Annihilation V6.21

Posted: 04 Jun 2008, 14:00
by underjeep
take out the annoying "blurrrr" noise when units cant move

i can never figure out which unit it is and then I have to turn the sound off. when that happens i dont know when my commander is being hit


or can someone tell me where the sound file is so i can delete it

Re: Balanced Annihilation V6.21

Posted: 04 Jun 2008, 15:51
by CautionToTheWind
REVENGE wrote:Don't forget, they can even be combat airdropped into the water! 8)

Seriously gtfo, who needs OP units fixed anyways? :roll:
omg you were not being sarcastic, they can indeed be airdropped in water!

And they can dodge all torpedoes and kill pretty much all sea without ever getting hit. Unlike dodging rocko rockets, with gimps, moving in the direction of the enemy works because the torpedoes must do vertical aiming too. The torpedoes just pass above the gimp and don't hit.

Re: Balanced Annihilation V6.21

Posted: 04 Jun 2008, 16:39
by LordMatt
underjeep wrote:take out the annoying "blurrrr" noise when units cant move
This has already been done in the next version of BA.

Re: Balanced Annihilation V6.21

Posted: 08 Jun 2008, 12:13
by dzzirrus
Pxtl wrote:Conships make fine naval nanotowers.

Conships (both t1, t2 and engineers) arent even close to nanotowers due to those open/cose time waste.

Also to build nanotower you dont need to use factory - thats very important.

Re: Balanced Annihilation V6.21

Posted: 08 Jun 2008, 21:46
by DemO
Yeah, that sound when units get stuck is extremely annoying.

Re: Balanced Annihilation V6.21

Posted: 09 Jun 2008, 03:03
by Gota
Though shell not add to ba.
Though shell not change ba.
Though shell not say ba is bad.
And the lord liketh.

Re: Balanced Annihilation V6.21

Posted: 09 Jun 2008, 03:50
by AF
shall*

Re: Balanced Annihilation V6.21

Posted: 09 Jun 2008, 08:35
by Saktoth
'Thou shalt'.

Re: Balanced Annihilation V6.21

Posted: 09 Jun 2008, 15:19
by Pxtl
I think it's funny that people use nanotowers because of their lack of open-close time. I doubt that was a designed-in feature, but simply a lazy unit-maker who didn't want to bother with that crap.

Either way, complaining about the need for a factory to get conships is kinda silly, since L1 factories are dirt cheap, and if you're fighting a naval game you're probably going to be getting an L1 shipyard pretty damned soon.

Besides, what are you building that you need assistance for? Usually I find nanotowers are being built to support a factory (like a shipyard) or to support a guardian+jammer+defenses cluster. The former means you've already got a shipyard, and the latter doesn't exist on the water.

I suppose they'd be handy if you like building floating walls, or hovers.

Re: Balanced Annihilation V6.21

Posted: 09 Jun 2008, 15:49
by dzzirrus
Pxtl wrote:I think it's funny that people use nanotowers because of their lack of open-close time. I doubt that was a designed-in feature, but simply a lazy unit-maker who didn't want to bother with that crap.

They are ingame anyway. And working without delays.
Pxtl wrote:Either way, complaining about the need for a factory to get conships is kinda silly, since L1 factories are dirt cheap, and if you're fighting a naval game you're probably going to be getting an L1 shipyard pretty damned soon.


You should play BA a bit more before posting ur thoughts on forums.
If you did you d know that on sea ure not building only ships. There are 3 other factories except shipyards. And all of those 3 require nano towers much more than shipyards.

Pxtl wrote:Besides, what are you building that you need assistance for? Usually I find nanotowers are being built to support a factory (like a shipyard) or to support a guardian+jammer+defenses cluster. The former means you've already got a shipyard, and the latter doesn't exist on the water.


Repair is the next thing they might be required for except assisting factories.
Pxtl wrote:I suppose they'd be handy if you like building floating walls, or hovers.
Thats right. And any non-noob game is WITH floating hover factory or atleast *SPOILER* with amphi complex or even with sea planes.

Also it would be handy for engineers that are building tritons or alike.
Not that many use that feature (building units with engineers), but im using.

Re: Balanced Annihilation V6.21

Posted: 09 Jun 2008, 15:51
by Sleksa

You should play BA a bit more before posting ur thoughts on forums.
Yes . Yes you should

Re: Balanced Annihilation V6.21

Posted: 09 Jun 2008, 16:09
by Pxtl
Curious: why build the floating hover fac? It's harder to defend, and harder to support. Every game of Small Supreme I play, the hover plant is built on land - it's more secure there.

And I've never seen anyone, hardcore or not, build floating DTs.

My point is that in every naval game, the first naval fac is either a hover plant (usually built on land) or a shipyard, which gets you conships, which have a hella-beefy nanolathe even if they don't have instant-on.

I mean, are there a handful of cases where you might need a naval tower? Yeah. But in 90% of cases the conship does a fine job and is available.

@Sleksa - I play a lot of BA (mostly because it's the only damned game ever open in the lobby). I still suck at it, I know. But STFU about me not being allowed to have an opinion on it.

Re: Balanced Annihilation V6.21

Posted: 09 Jun 2008, 16:37
by LordMatt
I make the floating hover factory frequently if most of my buildpower is in the sea. Then guard it with 3-4 conships and spam hover tanks.

If you suck, you can have an opinion, just don't expect good players to agree with you (and if you persist in having opinions, you may get laughed at).

Re: Balanced Annihilation V6.21

Posted: 09 Jun 2008, 16:38
by Sleksa
Pxtl wrote: @Sleksa - I play a lot of BA (mostly because it's the only damned game ever open in the lobby). I still suck at it, I know. But STFU about me not being allowed to have an opinion on it.
was directed at dzzirrus