sorry for taking too long to upload it, i got a small problem with resource files(icon, description, version).
here is it:
http://www.unknown-files.net/spring/4050/mapconv_11/
new features are listed on one of my previous posts.
use texcompress if you really dont like lines, and dont use tga or bmp,
the first screen is because you used dxt3 and 5 which arent supported by spring at the moment, the second, is because you used tga or bmp.
alot of people asked for rescaling, alot of time ago, they just stoped asking, because they got ignored, i wanted rescaling too, because i wanted to make big maps.
and smoothing, the new algorithm is better than any other tool you will find on those image editors.
for me it looks simple, if you do exactly what is said on the readme files.
i can make some batch files, for the next.
the lines are not nvdxt issue, look at the dds image, check the mipmaps, you wont find any lines.
the problems with the old one are:
only bmps could be used.
a very limited lowpass filter.
no rescaling.
the command for texture compressing is allways the same:
nvdxt.exe -file temp\temp*.bmp -dxt1c -dither
allways bmp as temporary tile.
if it failed to load a file, it would not print a warning.
features cant be placed on slopes and 16 pixels in texture space close.
very limited mapsize: max was around 500.000 tiles.
advantes of this new one:
all formats devil supports.
a very good smoothing matrix filter.
rescaling, it may seem to be useless, but it is really usefull and good.
the users can choose the command for the textures.
the users can choose the format for the tiles.
if it fails to load a image, it will warn, and if an image dimensions are wrong, it will rescale it.
an option to allow feature placement when they are very close.
a bigger map size limit.
argh, can you make some more example scripts?, with different values
and options, i will include them on the packages.
i decided to work on mapconv because of some reasons:
i was bored of having to waste over 300mb for every good map.
i wanted to be able to use png, for the file size.
nobody ever tried to compile svn mapconv.
someone had to fix the line issue.
i wanted to be able to use small images to make big maps.
mapconv was very limited.
lots of good maps were about to come, lines would just make them look really bad.
i had finished some really cool lua widgets, had nothing to do.
i made rescaling because some people asked for it.