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Posted: 22 Oct 2007, 10:06
by Comp1337
whas yall waitn 4

Posted: 22 Oct 2007, 12:39
by Saktoth
DWARF FORTRESS

Posted: 22 Oct 2007, 17:34
by Comp1337
Looks to me like its already out >_>

Posted: 22 Oct 2007, 17:42
by Sleksa
DAMN YOU FOR GIVING ME FALSE HOPE >:(

yeah the game is out already but we are waiting for the next version which is like dwarf fortress on anabolic steroids with its 3d stuff 'n shit


if you dont know why everyone else is waiting for a new version of this game and can bear ASCII games you should definately give it a try, ill be hanging in #DF for people who have problems with this game and will do my best to help you get started. ~,~

Posted: 22 Oct 2007, 19:26
by Saktoth
Someone highjacked Sleksa and replaced him with a friendly helpful doppleganger!

WHAT DID YOU DO WITH THE REAL SLEKSA?

Posted: 22 Oct 2007, 19:35
by Sleksa
Dwarf fortress does that to me :[

Posted: 22 Oct 2007, 19:47
by Michilus_nimbus
16 left.

Posted: 24 Oct 2007, 04:16
by Muzic
There's a dwarf who's sure all that glitters is gold
And she's buying a *Stone Statue of Heaven*
And when she gets there she knows if the stores are closed
With a tantrum she can get what she came for

Woe oh oh oh oh oh
And she's buying a *Stone Statue of Heaven*

*electric bard solo*

Posted: 24 Oct 2007, 21:26
by Comp1337
Ill check it out, hopefully it has some kind of userfriendlyness, i hate the ones without help for bindings etc

Posted: 24 Oct 2007, 21:49
by Michilus_nimbus
Comp1337 wrote:hopefully it has some kind of userfriendlyness
HAHAHAHAHAHAHAHA

Posted: 24 Oct 2007, 21:51
by Sleksa
Comp1337 wrote:
hopefully it has some kind of userfriendlyness
HAHAHAHAHAHAHAHA
:----D
Dwarf Fortress is an ASCII game which includes both a roguelike adventure mode and a city management mode similar to Dungeon Keeper. It has a very steep learning curve, partly due to its ASCII graphics, but it is one of the most complex games ever released
Ill be in #DF if you need help getting started or you have trouble understanding something.

also the dwarf fortress wiki is compulsory read while getting the hang of the game;

http://dwarf.lendemaindeveille.com/index.php/Main_Page

http://dwarf.lendemaindeveille.com/index.php/Controls

http://dwarf.lendemaindeveille.com/inde ... tress_Mode

http://dwarf.lendemaindeveille.com/inde ... rst_Winter

http://dwarf.lendemaindeveille.com/inde ... ant_Advice

and lastly

http://dwarf.lendemaindeveille.com/inde ... _Questions

reading these few will answer most of you basic questions >_>

basically i had to do like 20 forts before i survived through the first winter
(before that a band of berserk elephants raided my fortress because a hunter messed with wrong wildlife at a wrong time, butchering everyone, or acidentally flooding the whole map in a farming related accident)



and to advertise my own fortresses a bit!

http://mkv25.net/dfma/map-888-sovietrussia

http://mkv25.net/dfma/map-1118-sovietrussiya

and the ever so awesome

http://mkv25.net/dfma/map-309-copperblazes
This was the final recorded census of Copperblazes by the mountainhomes city liaison before all contact was lost. Copperblazes had found adamantine and was prepared to mine it out. Historians note that was experiencing decadence on an unprecedented scale. As nobles drank from gold plated, iron studded, platinum banded, bejeweled silver goblets while making senseless demands for green diamond, opals, and platinum items, the common dwarf was facing mass unemployment, as over 100 dwarves sat idle or were involved in non-stop parties.

Copperblazes survived over 33 goblin sieges with over 900 goblins dead, 92 dead kobold thieves, 84 fire man attacks, 12 demon attacks, 200 dead unicorns, and over 100 combined dead lizard men, cave crocodiles and giant toads.

"It was just pointlessly large."

Cliky linky!

Posted: 24 Oct 2007, 22:19
by Death Dragon
Michilus_nimbus wrote:
Comp1337 wrote:hopefully it has some kind of userfriendlyness
HAHAHAHAHAHAHAHA
I wanted to say that, too. :P

Posted: 24 Oct 2007, 22:45
by Saktoth
Compared to most roguelikes, with their prayers and unicorn horns and obscure messages that you'd never know what they meant unless you looked it up and downright unfair monster spawns specifically just designed to kill you and endless reams of odd commands all tied to a different button ('wipe face'), its very user-friendly.

Posted: 24 Oct 2007, 23:26
by SwiftSpear
http://www.bay12games.com/dwarves/dev_notes.txt

keeping this on the active page...

Posted: 25 Oct 2007, 01:48
by Muzic
11 left!!!

Posted: 25 Oct 2007, 02:22
by nemppu
the wait it is so so so long ;-;

edit: atleast i got orange box now ;>

Posted: 25 Oct 2007, 13:40
by Comp1337
Saktoth wrote:Compared to most roguelikes, with their prayers and unicorn horns and obscure messages that you'd never know what they meant unless you looked it up and downright unfair monster spawns specifically just designed to kill you and endless reams of odd commands all tied to a different button ('wipe face'), its very user-friendly.
Thats pretty much what i meant.

Posted: 25 Oct 2007, 14:54
by Death Dragon
Muzic wrote:11 left!!!
9 left!! :!:

Edit:
7 left now.
I think it means 7 half days left.

Posted: 27 Oct 2007, 13:57
by Michilus_nimbus
2

Posted: 27 Oct 2007, 13:58
by Michilus_nimbus
2
edit: double post, stupid timeouts