Page 12 of 42
Posted: 23 Oct 2007, 13:58
by SpikedHelmet
Sd. Kfz. 9/1 mapped and ready for texturreeezz

Posted: 23 Oct 2007, 17:00
by Warlord Zsinj
I wonder how visible the cables would be in-game...
Posted: 23 Oct 2007, 19:10
by Neddie
I wonder where the other wheels went...
Posted: 24 Oct 2007, 00:45
by SpikedHelmet
I wonder how visible the entire model will be from the view people play at half the time
It's like 10 polies for all of those cables, doesn't matter anyway, the whole thing will be far < 1000.
The other wheels won't be included. By 1944-1945, Germany could not afford wheels for their vehicles. Instead they used bricks, square sidewalk cement pieces and other assorted non-circular objects.
Posted: 24 Oct 2007, 01:10
by 1v0ry_k1ng
SpikedHelmet wrote:I wonder how visible the entire model will be from the view people play at half the time

.
yeah but its important that the few monents you do zoom in to minutely reposition somthing that it looks awesome
Posted: 24 Oct 2007, 14:26
by SpikedHelmet
Precisely.
Posted: 24 Oct 2007, 20:40
by Pressure Line
SpikedHelmet wrote:The other wheels won't be included. By 1944-1945, Germany could not afford wheels for their vehicles. Instead they used bricks, square sidewalk cement pieces and other assorted non-circular objects.
HAHAHA, bastard, now i have to clean coffee off my screen and out of my keyboard. Epic quote tbh.
Posted: 26 Oct 2007, 02:57
by FLOZi
Posted: 26 Oct 2007, 07:03
by Fanger
Hrm.. its that blocky tank flozi posted in that other thread... what was it.. supposed to be iconic of world war 2 or something..
crap.. it was the name of an animal..
(looks good flozi)
Posted: 26 Oct 2007, 07:07
by Pressure Line
Fanger wrote:Hrm.. its that blocky tank flozi posted in that other thread... what was it.. supposed to be iconic of world war 2 or something..
crap.. it was the name of an animal..
i will give you a clue, its got orange/black stripes ;P
and it looks fantastic
Posted: 26 Oct 2007, 16:21
by Wolf-In-Exile
Nice Tiger there, FlOZi.

Posted: 26 Oct 2007, 17:50
by TradeMark
Hmm... i got a thought: what if we could make models for each zoom level? so the game would became faster when it doesnt need to render all those useless polygons which you cant really see?
Posted: 26 Oct 2007, 18:15
by Nemo
It's called icons.
Posted: 26 Oct 2007, 18:35
by MR.D
I guess that Stepdown LOD is going to be added into spring pretty soon Trademark, the actual process of getting it in game however seems to be shrouded in darkness at the moment

Posted: 26 Oct 2007, 18:53
by AF
Spring already pre-renders units onto images and then replces the models with those images once you go past the unit detail distance.
Most users dotn notice this though as the icon distance is usually smaller and thus the simplified versions of models are never shown.
Posted: 26 Oct 2007, 20:07
by TradeMark
Yeah, ive noticed that "pre rendered" thing, but it actually sucks :S, some units looked very weird with those icons.
But i was thinking to make models with less detail when you zoom out, but i dont know is that just waste of resources for the GPU, because you need to update the model so often then...
AHH
Posted: 26 Oct 2007, 20:15
by rcdraco
WHERE ARE THE OTHER WHEELS?!?!?
Also, you only would need 2 models per unit for your system, just wouldn't work for mods like mine, where there are 12 objects and only 2 on screen at a time. I think that might mess up other scripts as well.
Posted: 26 Oct 2007, 23:42
by SpikedHelmet
FLOZi wrote:

Ehh, not bad I guess
Something looks off with it, like it's too tall or something. Show more pics from different angles!
Posted: 26 Oct 2007, 23:43
by Guessmyname
Maybe the turret's too far forwards?
Posted: 27 Oct 2007, 00:10
by SpikedHelmet
Hmm, I think its too short is what I think it is:
http://www.flankyou.com/WWIIVehicles/ga ... 1321_1.jpg
Also, I don't think the commander's copula is quite correct, and the loader's hatch on the top of the turret is misshapen.