Page 12 of 12

Posted: 07 Sep 2007, 03:46
by Caydr
Thanks. Yeah... still keeping up the remodeling, slowly but surely... Texturing's going more slowly but I've been gaining experience and doing lots of tutorials.

GEM is stalled once again for the time being, I can't properly balance test when ships can't fly and fight properly. I've made several suggestions on how this can be fixed, don't know if anything's been done in my absence. There seems to be interest in spaceship-type movement from other people as well now so maybe some nice developer will do what's needed.

It's nice to have a break from GEM though, I've got way too many projects on the go and no time to work on them.

Whenever the next version of AA is out, and any major flaws are fixed, I'll get to work on the last parts of Advance Wars that need work. It's really coming together, I think it's got a lot of potential. Until Advance Wars is complete I might stick to minor AA patches for a while, let everyone get used to the new ideas... assuming anyone wants to play AA again. Those last versions were really a mess.

Posted: 21 Sep 2007, 22:10
by Caydr
My desk FINALLY arrived. I got like $200 off because it was late tho... so I can't complain. Anyways, I'm going to get back to work on this stuff now. No dates or anything. I've still got very limited free time, but things will change once I get switched to the other shift.

Posted: 31 Oct 2007, 17:10
by flop
Absolute Annihilation 2.4 (June 16/07)
lol

Posted: 31 Oct 2007, 17:39
by 1v0ry_k1ng
gg

Posted: 31 Oct 2007, 19:07
by KDR_11k
DNF

Posted: 31 Oct 2007, 19:50
by Mr.Frumious
KDR_11k wrote:DNF
You know, whenever I see the acronym "DNF" decontextualized, I have to pause. Are we talking "DNF" as in racing? Or "DNF" as in gaming?

And then I realize - they're the same thing.

Duke Nukem Forever = Did Not Finish.

Posted: 31 Oct 2007, 20:38
by CautionToTheWind
I think he meant DNR.

As in "do not resuscitate".

Posted: 31 Oct 2007, 21:32
by Neddie
Yes, DNR.