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Posted: 17 Feb 2007, 03:26
by imbaczek
my suggestions for mines: light/heavy mine -> software/hardware interrupt

edit: duh, late :P logic bomb is fine, but I like interrupts better. they're small but annoying and/or dangerous, so the name fits perfectly.

Posted: 17 Feb 2007, 03:37
by Shadowsage
Mine Names:

Debugger
Delete
Spike
"Handshake" Protocol

Posted: 17 Feb 2007, 04:13
by smoth
Interrupts more suit a paralysis weapon.

Posted: 17 Feb 2007, 04:14
by smoth
Boirunner wrote:I went for Logic Bomb, because I thought that nobody except supernerds would make a connection between a mine that goes boom and a buffer overrun.
Or, I don't know programmers.

Posted: 17 Feb 2007, 12:08
by KDR_11k
I think a mine should randomly spawn one particle that's just a word or two in addition to its explosion. Would throw a different comment each time. "Segmentation fault", "DELETED!" and "mine'd!"

Posted: 17 Feb 2007, 12:16
by Masse
KDR_11k wrote:I think a mine should randomly spawn one particle that's just a word or two in addition to its explosion. Would throw a different comment each time. "Segmentation fault", "DELETED!" and "mine'd!"
hahah awesome idea batman :D (throws punches) *pow* *smack* *krack*

Posted: 17 Feb 2007, 12:31
by rattle
KDR_11k wrote:I think a mine should randomly spawn one particle that's just a word or two in addition to its explosion. Would throw a different comment each time. "Segmentation fault", "DELETED!" and "mine'd!"
...or a paralysing mine spawning "KERNEL PANIC!" on destruction.

Posted: 17 Feb 2007, 12:32
by Guessmyname
Boirunner wrote:edit: I forgot to credit Guessmyname in the mod, sorry. I'll do it next version, I promise.
It's okay

Posted: 17 Feb 2007, 12:50
by Boirunner
smoth wrote:Or, I don't know programmers.
Yeah, well, programmers who know about buffer overruns are supernerds ;)

Posted: 17 Feb 2007, 12:57
by KDR_11k
People who play opensource games with niche mods on the internet are super-nerds anyway.

Posted: 17 Feb 2007, 14:38
by KDR_11k

Posted: 17 Feb 2007, 14:51
by Boirunner
KDR_11k wrote:Noticed a bug in a match today: http://spring.unknown-files.net/file/23 ... nel_Panic/
Thanks. I tried to reproduce this, bit couldn't. Does anyone know how to do that?

Oh yeah, does anyone know why KP doesn't appear on http://spring.clan-sy.com/stats/ ?

Posted: 17 Feb 2007, 17:43
by overkill
KDR_11k wrote:People who play opensource games with niche mods on the internet are super-nerds anyway.
no....., im not even a nerd so...

Posted: 17 Feb 2007, 18:56
by Dragon45
yes you r

Posted: 17 Feb 2007, 19:52
by TradeMark
Someone should add real screenshots to unknown-files, instead of just that logo screenshot...

Edit: And is it just me, or why i cant see my mouse in the latest version?

Posted: 17 Feb 2007, 20:10
by Boirunner
TradeMark wrote:Someone should add real screenshots to unknown-files, instead of just that logo screenshot...
Agreed. And done. :P

edit: If someone who was a nice, beefy computer could take some glamour-shots with shadows on and high res and everything, that would be cool.
Edit: And is it just me, or why i cant see my mouse in the latest version?

I assume you have the cursor pack in your mod directory?

Posted: 17 Feb 2007, 20:16
by TradeMark
Boirunner wrote:
Edit: And is it just me, or why i cant see my mouse in the latest version?

I assume you have the cursor pack in your mod directory?
No, never heard of such thing :S, where to download?

Posted: 17 Feb 2007, 20:18
by Boirunner
TradeMark wrote:
Boirunner wrote:
Edit: And is it just me, or why i cant see my mouse in the latest version?

I assume you have the cursor pack in your mod directory?
No, never heard of such thing :S, where to download?
Here. It's in the first post. Next version it will be in the release, I keep forgetting to do that.

Posted: 18 Feb 2007, 04:10
by Dragon45
Dont forget our chat, boirunner! :P

Posted: 18 Feb 2007, 12:22
by Boirunner
Dragon45 wrote:Dont forget our chat, boirunner! :P
Better mines, louder sounds, maybe shelves and larger maps coming right up, sir!