Page 11 of 64

Posted: 01 Dec 2006, 17:10
by TradeMark
Also core buildlist has "corckfus" unit in many places, which is not in the mod anymore.

Posted: 01 Dec 2006, 17:16
by Machiosabre
the core crocodilefusion? I loved that unit :cry:

Posted: 01 Dec 2006, 17:29
by TradeMark
Yeah... now its not fair anymore... :cry:

Posted: 01 Dec 2006, 17:31
by NOiZE
its the cloaked fusion..... perhaps we should add it back in?

Posted: 01 Dec 2006, 17:51
by TradeMark
Yeah, lets add it! Mohahahaha, now we can do anything when caydr isnt here :twisted:

Posted: 01 Dec 2006, 18:15
by rattle
/me pees in caydr's shampoo

Hmm is there some reason that you'll need three different fusions each side?

Posted: 01 Dec 2006, 19:23
by flop
Arm has cloaked fusion to make up for the fact that Cores fusions are better.

Posted: 01 Dec 2006, 20:22
by Machiosabre
flop wrote:Arm has cloaked fusion to make up for the fact that Cores fusions are better.
they're gonna get the same output, get with the program.

Posted: 01 Dec 2006, 22:22
by hughperkins
jellyman wrote:What should fighters be good for?
In vietnam, many airstrikes were done by something rather fighter-like, coming in fast and low, and loosing a single air-ground missile or napalm bomb.

This contrasts with B52 grid-square destroyer type missions, where you carpet bomb a whole valley.

Not sure to what extent that's relevant to Spring ;-)

Posted: 02 Dec 2006, 03:33
by Licho
Snipers seem to be broken (same as AA 2.1x bug). They miss most shots.

Posted: 02 Dec 2006, 03:53
by Neddie
I'm seen this as well, in particular during a game I played last night... they seem to miss some shots... an ally of mine had eight of them and was successfully destroying nothing.

Posted: 02 Dec 2006, 10:42
by Hellspawn
So thats why they seemed useless -.-
Yar fix this ^^.

Posted: 02 Dec 2006, 11:33
by tombom
neddiedrow wrote:I'm seen this as well, in particular during a game I played last night... they seem to miss some shots... an ally of mine had eight of them and was successfully destroying nothing.
Yeah I was spectating that. He had radar and LOS coverage on an adv radar tower with nothing blocking. Not a single shot hit anything or did any damage. This was going on for at least a minute.

Posted: 02 Dec 2006, 13:02
by Day
got a replay? i did some tests with snipers and they were fine

Posted: 02 Dec 2006, 13:40
by 1v0ry_k1ng
show caydr some respect dude its cuz o him your playing the mod. and the balance changes he made were only as good as the input from these forums. check the xta forums for a "how to" in posting balance changes with mathmatical and proof testing

Posted: 02 Dec 2006, 13:44
by Hellspawn
Well much <3 Caydr for making this mod, howeve his balancing was a endless loop not moving anywhere TBH.

Posted: 02 Dec 2006, 14:26
by ginekolog
how could snipers become broken? did u change them , day? I thought they were fine in 2.23.

Posted: 02 Dec 2006, 15:30
by tombom
1v0ry_k1ng wrote:show caydr some respect dude its cuz o him your playing the mod. and the balance changes he made were only as good as the input from these forums. check the xta forums for a "how to" in posting balance changes with mathmatical and proof testing
It's not just because we have doubt in his ability to balance things, it's because he's busy and we sort of want some progress on this whole weasel issue

Posted: 02 Dec 2006, 18:05
by LordMatt
Caydr has not released a new version fixing these issues. If he had, BA wouldn't have been needed. But of course he gets credit for the base mod.

Posted: 02 Dec 2006, 18:32
by flop
Machiosabre wrote:
flop wrote:Arm has cloaked fusion to make up for the fact that Cores fusions are better.
they're gonna get the same output, get with the program.
Lol, when did I say they werent getting the same output? I was just stating caydr's reasoning, and I didnt see what was wrong with it. Your basically getting rid of diversity between arm and core.