Posted: 06 Oct 2006, 02:16
Its actually 3 crashers per zipper.
The mentioned advantage of zippers:
speed, fine fire power and strength.
Is more decisive in big maps, why?
well, mainly because you can "move" more firepower to destiny (enemy) faster.
If you are using peewees instead, there is a bigger chance of finding a bigger/better/well organized defense when reaching destiny.
On smaller maps, the ability of sorting out the land between you and your opponent fast is less relevant, as the gained time/[dmg/s] is less, and a well managed peewee can do much more damage (has higher Dm/s than zipper), per a much lower cost.
what has the cost to do with it?, well if resources are an issue, cost should aswell be. (look at common abuse reasons 1.b to see why "the cost" loses relevance at times).
This is true for panthers and spiders aswell.
you may note that specifically this units have a high damage/s, and high speed.
As you invest in "anti zipper" defense, you shall aswell get some type of reward.
- Stronger Base defense of your base. (got that?)
You only need few higher level defenses (as HLT's) to "upgrade" your inbase defense level, as a hole.
This is good, as you are covered against fast units like warriors, in your hole base with few more investment.
- some extra metal of zipper corpses
Reclaiming/using reclaimed metal must be a priority.
Some characteristics , that ive personally noted on people that "rushes" spiders or panther or zippers.. is poor base defense.
If you attack, even with few spare units, you have a high chance of making a good deal of damage.
why? this is true because the micro, and the extra metal/energy/buildtime that "fast" units cost, are NOT spent in base defense/micro/buildtime.
Finally, this sort of zipper/spider etc abuse, happens in:
1) maps that:
a: are too big for the number of players.
This is a VERY common mistake, and a ballast of the spring comunty as a hole*.
b: have too much metal/energy in them, and encourage porking and porcing (for those who know the buildtree).
Excess of metal and energy, create an excess of "buildtime" neccesity, thus converge to porking. May not be true in all cases, but porking STINKS, and what is the fun of buildqueuewarsanyhow?
2) to new players (newbs).
guys that dont know how to place a llt, or get basic base defense fast.
Would love to have good replays to analize this.
The mentioned advantage of zippers:
speed, fine fire power and strength.
Is more decisive in big maps, why?
well, mainly because you can "move" more firepower to destiny (enemy) faster.
If you are using peewees instead, there is a bigger chance of finding a bigger/better/well organized defense when reaching destiny.
On smaller maps, the ability of sorting out the land between you and your opponent fast is less relevant, as the gained time/[dmg/s] is less, and a well managed peewee can do much more damage (has higher Dm/s than zipper), per a much lower cost.
what has the cost to do with it?, well if resources are an issue, cost should aswell be. (look at common abuse reasons 1.b to see why "the cost" loses relevance at times).
This is true for panthers and spiders aswell.
you may note that specifically this units have a high damage/s, and high speed.
As you invest in "anti zipper" defense, you shall aswell get some type of reward.
- Stronger Base defense of your base. (got that?)
You only need few higher level defenses (as HLT's) to "upgrade" your inbase defense level, as a hole.
This is good, as you are covered against fast units like warriors, in your hole base with few more investment.
- some extra metal of zipper corpses
Reclaiming/using reclaimed metal must be a priority.
Some characteristics , that ive personally noted on people that "rushes" spiders or panther or zippers.. is poor base defense.
If you attack, even with few spare units, you have a high chance of making a good deal of damage.
why? this is true because the micro, and the extra metal/energy/buildtime that "fast" units cost, are NOT spent in base defense/micro/buildtime.
Finally, this sort of zipper/spider etc abuse, happens in:
1) maps that:
a: are too big for the number of players.
This is a VERY common mistake, and a ballast of the spring comunty as a hole*.
b: have too much metal/energy in them, and encourage porking and porcing (for those who know the buildtree).
Excess of metal and energy, create an excess of "buildtime" neccesity, thus converge to porking. May not be true in all cases, but porking STINKS, and what is the fun of buildqueuewarsanyhow?
2) to new players (newbs).
guys that dont know how to place a llt, or get basic base defense fast.
Would love to have good replays to analize this.