Page 11 of 12

Posted: 19 Sep 2006, 02:21
by Andreask
The pyro DEFINATELY needs less cloaking energy and more speed, so games with many pyros dont become hide-and-seeks.

Posted: 08 Oct 2006, 10:11
by Dr.InfernO
Hey what happend to Optimus? I wanna see a War Evo update! :)

Posted: 10 Oct 2006, 03:40
by Neddie
He is back to Final Frontier... made a release last night.

Posted: 10 Oct 2006, 16:59
by Optimus Prime
online now:
- 1.7
- some sounds (mostly volumes) tweaked
- startvelocity of d-gun weapons increased a lot (more usefull now)
- increased areaofeffect of nuce to 400 (from 320) and of artillery nuke to 350 (from 280) [both d-gun weapons]
- flames arent interceptable by shields (0.73b changed this)
- added canassist=0 tag for stormlord
- reduced buildtimes of mines to 250/450 (from 300/500)
- increased damage of lowartillery to 110 from 105
- increased cloaking costs of blackknight 35/55 (from 30/50)
- increased energyuse of machinegun (wargod) to 4 (from 3)
- increased tolerance of backmines to 4500 (from 2500) which makes it much easier to fire them
- blackknight is now also effected by impulse weapons
- increased speed of blackknight to 3.6 (3.4)
- some explosions changed
- increased impulsefactor of impulsegun to 19 (from 17)
- some mass changes
- reduced damage of shotgun (werewolf) to 43 (from 45), also increased energycost per shot to 50 (from 20)
- added weapon change sounds:/.

Posted: 12 Oct 2006, 23:02
by antiCamper
omfg :shock:

Posted: 13 Oct 2006, 02:22
by Mecha Sonic
omfgwtf :shock:

Posted: 13 Oct 2006, 02:26
by Neddie
omgwtfsomebodygoeditthewikientry!

Posted: 13 Oct 2006, 22:08
by Optimus Prime
oh right i forgot to do this.
But it seems that the wiki help is broken - in the table under "What you type" there are only confucsing codes and not one single helpfull line. I remember that in the past when i made the FF wiki page, there were much more helpfull lines. Can anybody check this please?
(will try to make a page this weekend)

Posted: 31 Dec 2006, 08:08
by CompWiz
is THIS mod dead?

Posted: 31 Dec 2006, 08:15
by AF
it got omgwtfpwnd by comshooter

Posted: 31 Dec 2006, 08:17
by CompWiz
dang it!

com shooter gone too

Posted: 31 Dec 2006, 22:00
by Mecha Sonic
Com Shooter is far from gone, since the FPS bug was fixed. There's a temporary beta on UF. An official should come out in a week or 2.

Posted: 31 Dec 2006, 22:02
by CompWiz
i like war evo better

and i can get ntai to work with it

Posted: 31 Dec 2006, 23:19
by LOrDo
Com shooter didn't wipe this out. No one plays WarEvo simply because its not being updated... well, until now.

Posted: 01 Jan 2007, 19:59
by pintle
FYI the [Con] server bot hosts (as well as xta) War Evo.

Posted: 02 Jan 2007, 01:38
by AF
You might find b_random and b_dgun useful tools for any FPS mod NTai config.

Posted: 02 Jan 2007, 02:38
by Noruas
I hate to derail this topic about war evolution,
You might find b_random and b_dgun useful tools for any FPS mod NTai config.
Appears to only work within the hidden range of dgun, not firing the general direction of a unit 4000 radar away, nor does he can dodge, in the end, skill beats AI. (for com shooter atleast)

Posted: 02 Jan 2007, 02:46
by AF
Units that have dgun (TA style dgun button and candgun==true internally) are automatically set to autofire dgun in NTai anyway.

Posted: 02 Jan 2007, 02:48
by AF
oooh my mistake b_rand_move not b_random, makes the comamnder move in a random direction, rather than just sitting on the spot waiting for the enemy.

Also set the comamnder as an attacker and set it to roam aswell.

Posted: 02 Jan 2007, 04:52
by CompWiz
thats what i did