Page 11 of 11

Posted: 16 May 2006, 21:25
by FizWizz
Mecha Sonic has become a Tweaker, oh no.... :P

Posted: 17 May 2006, 01:00
by Argh
Heh, tweaking is the first step...

At any rate, this problem has been documented in the Development area of Spring... I'll post a linky to that picture in the thread, though.

Posted: 17 May 2006, 14:47
by AF
rename NTAI 8.0 -> NTai XE8

If you must know the actual version number is V0.5

Posted: 23 May 2006, 05:00
by Mecha Sonic
Hey Argh, the MegaSheep seems to be kinda useless. Maybe you should increase it's output to 600-800 instead of 400. Also, make it's self destruct countdown 0 or 1 cuz it gets killed before it can explode.

Posted: 23 May 2006, 05:12
by Argh
Mecha, it's not useless as it is:

1. You can dig holes with it.
2. It puts out twice the Metal of a Sheep.
3. It can kill a Wolf, 1 on 1.

Do I need to explain why the fact that it out-produces two Sheep and can kill Wolves is really quite important? Try building one after kicking out 6 Sheep and then tell me they're useless- two of them and a Spire can defend your base against many small rushes in early game, at least long enough to kick up an AutoFac.

That said, I have to agree that the wait until Self-D was too long. I'll change that, and put out a corrected version.

Posted: 23 May 2006, 05:58
by Mecha Sonic
Dig holes? It's weapon and explosion don't have an impulse factor. How can it dig holes? Am I missing something?

Posted: 23 May 2006, 09:46
by Min3mat
impulse factor is about throwing units about IIR =)