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Re: Random WIP 2014+
Posted: 30 Jun 2014, 23:16
by PicassoCT
Re: Random WIP 2014+
Posted: 30 Jun 2014, 23:24
by smoth
Very nice but what is it?
Re: Random WIP 2014+
Posted: 30 Jun 2014, 23:32
by PicassoCT
a monsters head.. i may not have used your system, but i took your idea, and well .. its creepy what you can get with a few pieces recombined at random..
Here is one a a 18! combinations
Flying Mountains.. the Mother of Mercy rips them from the ground and floats them over enemy stuff, where they drop - well its unwise to be below them even for shade..
Re: Random WIP 2014+
Posted: 09 Jul 2014, 17:45
by gajop
Re: Random WIP 2014+
Posted: 11 Jul 2014, 08:48
by Pressure Line
PicassoCT wrote:a monsters head.. i may not have used your system, but i took your idea, and well .. its creepy what you can get with a few pieces recombined at random..
Here is one a a 18! combinations
Flying Mountains.. the Mother of Mercy rips them from the ground and floats them over enemy stuff, where they drop - well its unwise to be below them even for shade..
That is more than a little disturbing Picasso. Good to see you haven't lost your touch.
Re: Random WIP 2014+
Posted: 11 Jul 2014, 14:45
by Anarchid
I've been making an AI.
This is no technological breakdown - this is a solar highway to hell.
Re: Random WIP 2014+
Posted: 24 Jul 2014, 12:31
by PicassoCT
They are here! Run for your lives!

Its

everybody for themselves, woman and children first- and no last minute trans-genedering..
Re: Random WIP 2014+
Posted: 24 Jul 2014, 14:04
by malric
Mutant transistors attack! Danger, when they will see transistors with 5 legs, all electronic graduates will go mad!
They look funny, they inspire me to laugh not to run

.
Re: Random WIP 2014+
Posted: 24 Jul 2014, 16:36
by dansan
"War of the worlds" if iPods had taken over?
Re: Random WIP 2014+
Posted: 25 Jul 2014, 18:29
by code_man
Anarchid wrote:I've been making an AI.
This is no technological breakdown - this is a solar highway to hell.
Damn youre way ahead of me there.
Re: Random WIP 2014+
Posted: 28 Jul 2014, 19:04
by Beherith
Pre-baked per vertex ambient occlusion:
Before:

After

Re: Random WIP 2014+
Posted: 28 Jul 2014, 19:58
by smoth
flipping between them, I cannot see much difference, it just seems darker.
Re: Random WIP 2014+
Posted: 28 Jul 2014, 23:25
by Funkencool
The barrels/cylinders stand out the most to me. The shine isn't so constant.
Re: Random WIP 2014+
Posted: 28 Jul 2014, 23:40
by Anarchid
Between per-vertex and using an atlas, does that essentially work as another mask/layer for the shader?
Re: Random WIP 2014+
Posted: 30 Jul 2014, 21:47
by Beherith
Possibly better shot:
Off:
On:

Re: Random WIP 2014+
Posted: 30 Jul 2014, 22:00
by smoth
ah yeah, seen' it better now
Re: Random WIP 2014+
Posted: 30 Jul 2014, 22:04
by PicassoCT
It looks better.. actually it sometimes makes me doubt we dev for the same engine..
But that orange glowing thing (the mexes) suffers from the bake can we have just that from above for comparrisson..
Also its a butterfly dolphin, right? :)
Sorry i get evil, when im all jelly..
Re: Random WIP 2014+
Posted: 03 Aug 2014, 12:08
by PicassoCT
lol inverse cinematics..
[img]springrts.com/phpbb/download/file.php?mode=view&id=8893&sid=7473b52e0804210a621ddc866868f6f4[/img]
young strider doing the cripple walk
Re: Random WIP 2014+
Posted: 07 Aug 2014, 06:43
by Funkencool
Not sure how many people keep up with the BAR repo so I thought I might add a little update on the UI

Some features are still on the drawing board but it's very usable otherwise. For the most part, I think everything is where it's going to be.
It's still got rough edges, but it's been coming along nicely with plenty of input and help from Bluestone.
Re: Random WIP 2014+
Posted: 09 Aug 2014, 18:46
by smoth
what's new, what's old? it isn't apparent comparing this to older shots that there were a lot of changes. Care to go into any detail?